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Missions

Which missions of the story Coney can play, and how far the user's play-testing has signed each off. A mission here is a level: the 18 story missions, the hub between them, the five flashbacks and the five stages of the Armies of the Night bonus game. Each page lists the mission's checkpoints, what it needs from the script bindings, its known issues and how to run it.

Status

Status Missions Meaning
⬜ Not Started 21 No Coney code for it yet.
🚧 In Progress 6 Being built.
🎮 Pending Gameplay Approval 2 Built to its end in Coney; waits for the user's play-test against the original.
🔧 Needs Fixes 0 A play-test found something off; back in maintenance, the known issues are listed.
✅ Approved 0 The user played it and signed it off.

Story missions

Mission Level Status Checkpoints built Approved New bindings in Coney
Mission 1: New Blood level99 🎮 Pending Gameplay Approval 3 of 3 0 215 of 215
Mission 2: Real Live Bunch level80 🚧 In Progress 1 of 4 0 50 of 50
Mission 3: Payback level87 🚧 In Progress 0 of 5 0 87 of 87
Mission 4: Blackout level34 🚧 In Progress 0 of 5 0 17 of 17
Mission 5: Real Heavy Rep level2 🚧 In Progress 0 of 4 0 19 of 19
Mission 6: Writer's Block level3 🚧 In Progress 0 of 5 0 22 of 22
Mission 7: Adios Amigo level5 🚧 In Progress 1 of 4 0 16 of 16
Mission 8: Encore level81 ⬜ Not Started 0 of 5 0 8 of 20
Mission 9: Payin' The Cost level86 ⬜ Not Started 0 of 4 0 6 of 17
Mission 10: Destroyed level93 ⬜ Not Started 0 of 6 0 5 of 24
Mission 11: Boys In Blue level31 ⬜ Not Started 0 of 6 0 3 of 9
Mission 12: Set Up level14 ⬜ Not Started 0 of 3 0 2 of 6
Mission 13: All-City level9 ⬜ Not Started 0 of 3 0 3 of 6
Mission 14: Desperate Dudes level51 ⬜ Not Started 0 of 7 0 3 of 6
Mission 15: No Permits, No Parley level52 ⬜ Not Started 0 of 4 0 1 of 4
Mission 16: Home Run level54 ⬜ Not Started 0 of 5 0 2 of 7
Mission 17: Friendly Faces level55 ⬜ Not Started 0 of 3 0 2 of 8
Mission 18: Come Out To Play level84 ⬜ Not Started 0 of 3 0 3 of 8

The hub

Mission Level Status Checkpoints built Approved New bindings in Coney
The hub level95 🎮 Pending Gameplay Approval 12 of 12 0 90 of 91

Flashback missions

Mission Level Status Checkpoints built Approved New bindings in Coney
Flashback 1: Roots level82 ⬜ Not Started 0 of 4 0 0 of 4
Flashback 2: The Best level92 ⬜ Not Started 0 of 3 0 5 of 8
Flashback 3: Heavy Muscle level83 ⬜ Not Started 0 of 6 0 1 of 1
Flashback 4: Scout's Honor level20 ⬜ Not Started 0 of 6 0 5 of 11
Flashback 5: Sharp Dressed Man level11 ⬜ Not Started 0 of 6 0 2 of 7

Armies of the Night

Mission Level Status Checkpoints built Approved New bindings in Coney
Armies of the Night: Stage 1 level60 ⬜ Not Started 0 of 3 0 4 of 15
Armies of the Night: Stage 2 level61 ⬜ Not Started 0 of 3 0 -
Armies of the Night: Stage 3 level62 ⬜ Not Started 0 of 3 0 0 of 1
Armies of the Night: Stage 4 level63 ⬜ Not Started 0 of 3 0 -
Armies of the Night: Stage 5 level64 ⬜ Not Started 0 of 4 0 0 of 4

Lifecycle

A mission starts Not Started and becomes In Progress when its first checkpoint is being built. A contributor moves it to Pending Gameplay Approval once every checkpoint plays to its end in Coney. Only the user, after play-testing it against the original, moves it to Needs Fixes (the play-test found something; the known issues are listed on its page) or to Approved. A merged fix moves a Needs Fixes mission back to Pending Gameplay Approval for another play-test. Each checkpoint carries the same states, and a mission's state never claims more than its checkpoints show: Pending, Needs Fixes and Approved need every checkpoint built, and Approved needs every checkpoint approved.

Bindings numbers are those of Story coverage and Mission 1 coverage: the bindings a level is the first of the story to call, and how many of them Coney implements.