Missions¶
Which missions of the story Coney can play, and how far the user's play-testing has signed each off. A mission here is a level: the 18 story missions, the hub between them, the five flashbacks and the five stages of the Armies of the Night bonus game. Each page lists the mission's checkpoints, what it needs from the script bindings, its known issues and how to run it.
Status¶
| Status | Missions | Meaning |
|---|---|---|
| ⬜ Not Started | 21 | No Coney code for it yet. |
| 🚧 In Progress | 6 | Being built. |
| 🎮 Pending Gameplay Approval | 2 | Built to its end in Coney; waits for the user's play-test against the original. |
| 🔧 Needs Fixes | 0 | A play-test found something off; back in maintenance, the known issues are listed. |
| ✅ Approved | 0 | The user played it and signed it off. |
Story missions¶
| Mission | Level | Status | Checkpoints built | Approved | New bindings in Coney |
|---|---|---|---|---|---|
| Mission 1: New Blood | level99 |
🎮 Pending Gameplay Approval | 3 of 3 | 0 | 215 of 215 |
| Mission 2: Real Live Bunch | level80 |
🚧 In Progress | 1 of 4 | 0 | 50 of 50 |
| Mission 3: Payback | level87 |
🚧 In Progress | 0 of 5 | 0 | 87 of 87 |
| Mission 4: Blackout | level34 |
🚧 In Progress | 0 of 5 | 0 | 17 of 17 |
| Mission 5: Real Heavy Rep | level2 |
🚧 In Progress | 0 of 4 | 0 | 19 of 19 |
| Mission 6: Writer's Block | level3 |
🚧 In Progress | 0 of 5 | 0 | 22 of 22 |
| Mission 7: Adios Amigo | level5 |
🚧 In Progress | 1 of 4 | 0 | 16 of 16 |
| Mission 8: Encore | level81 |
⬜ Not Started | 0 of 5 | 0 | 8 of 20 |
| Mission 9: Payin' The Cost | level86 |
⬜ Not Started | 0 of 4 | 0 | 6 of 17 |
| Mission 10: Destroyed | level93 |
⬜ Not Started | 0 of 6 | 0 | 5 of 24 |
| Mission 11: Boys In Blue | level31 |
⬜ Not Started | 0 of 6 | 0 | 3 of 9 |
| Mission 12: Set Up | level14 |
⬜ Not Started | 0 of 3 | 0 | 2 of 6 |
| Mission 13: All-City | level9 |
⬜ Not Started | 0 of 3 | 0 | 3 of 6 |
| Mission 14: Desperate Dudes | level51 |
⬜ Not Started | 0 of 7 | 0 | 3 of 6 |
| Mission 15: No Permits, No Parley | level52 |
⬜ Not Started | 0 of 4 | 0 | 1 of 4 |
| Mission 16: Home Run | level54 |
⬜ Not Started | 0 of 5 | 0 | 2 of 7 |
| Mission 17: Friendly Faces | level55 |
⬜ Not Started | 0 of 3 | 0 | 2 of 8 |
| Mission 18: Come Out To Play | level84 |
⬜ Not Started | 0 of 3 | 0 | 3 of 8 |
The hub¶
| Mission | Level | Status | Checkpoints built | Approved | New bindings in Coney |
|---|---|---|---|---|---|
| The hub | level95 |
🎮 Pending Gameplay Approval | 12 of 12 | 0 | 90 of 91 |
Flashback missions¶
| Mission | Level | Status | Checkpoints built | Approved | New bindings in Coney |
|---|---|---|---|---|---|
| Flashback 1: Roots | level82 |
⬜ Not Started | 0 of 4 | 0 | 0 of 4 |
| Flashback 2: The Best | level92 |
⬜ Not Started | 0 of 3 | 0 | 5 of 8 |
| Flashback 3: Heavy Muscle | level83 |
⬜ Not Started | 0 of 6 | 0 | 1 of 1 |
| Flashback 4: Scout's Honor | level20 |
⬜ Not Started | 0 of 6 | 0 | 5 of 11 |
| Flashback 5: Sharp Dressed Man | level11 |
⬜ Not Started | 0 of 6 | 0 | 2 of 7 |
Armies of the Night¶
| Mission | Level | Status | Checkpoints built | Approved | New bindings in Coney |
|---|---|---|---|---|---|
| Armies of the Night: Stage 1 | level60 |
⬜ Not Started | 0 of 3 | 0 | 4 of 15 |
| Armies of the Night: Stage 2 | level61 |
⬜ Not Started | 0 of 3 | 0 | - |
| Armies of the Night: Stage 3 | level62 |
⬜ Not Started | 0 of 3 | 0 | 0 of 1 |
| Armies of the Night: Stage 4 | level63 |
⬜ Not Started | 0 of 3 | 0 | - |
| Armies of the Night: Stage 5 | level64 |
⬜ Not Started | 0 of 4 | 0 | 0 of 4 |
Lifecycle¶
A mission starts Not Started and becomes In Progress when its first checkpoint is being built. A contributor moves it to Pending Gameplay Approval once every checkpoint plays to its end in Coney. Only the user, after play-testing it against the original, moves it to Needs Fixes (the play-test found something; the known issues are listed on its page) or to Approved. A merged fix moves a Needs Fixes mission back to Pending Gameplay Approval for another play-test. Each checkpoint carries the same states, and a mission's state never claims more than its checkpoints show: Pending, Needs Fixes and Approved need every checkpoint built, and Approved needs every checkpoint approved.
Bindings numbers are those of Story coverage and Mission 1 coverage: the bindings a level is the first of the story to call, and how many of them Coney implements.