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Script bindings: story coverage

Verified against: SLUS_212.15 (NTSC-U, SHA1 e9cb2cc49aa046b9e494313dce2f5038ed17b2f4).

The bindings each level of the story after the first can call, in the order a player meets the levels: missions 2-18 with the hub (level95) between them, then the hub's five flashback missions and the Armies of the Night bonus game (Scripts (Lua) has the order and what loads each level). A level's scripts are levelNN.lua and its levelNN_*.lua chapters (without the language files and the scene tests), read with the reach rule of Mission 1 coverage: the global.lua helpers they reach and the engine's two end-of-mission callbacks count too, so each set is an upper bound. New are the bindings no earlier level calls, the first mission's included: implementing the levels in order, these are the ones each level adds. coney-tools natives missions sets each entry's usage.levels from the disc.

Level Story Bindings New New, traced New, in Coney
level80 mission 2 178 50 50 50
level87 mission 3 261 87 87 87
level95 the hub 323 91 91 90
level34 mission 4 204 17 17 17
level2 mission 5 243 19 19 19
level3 mission 6 259 22 22 22
level5 mission 7 274 16 16 16
level81 mission 8 236 20 20 8
level86 mission 9 245 17 17 6
level93 mission 10 295 24 24 5
level31 mission 11 266 9 9 3
level14 mission 12 226 6 6 2
level9 mission 13 225 6 6 3
level51 mission 14 256 6 6 3
level52 mission 15 235 4 4 1
level54 mission 16 241 7 7 2
level55 mission 17 226 8 8 2
level84 mission 18 219 8 8 3
level82 flashback 1 250 4 4 0
level92 flashback 2 237 8 8 5
level83 flashback 3 250 1 1 1
level20 flashback 4 258 11 11 5
level11 flashback 5 260 7 7 2
level60 Armies of the Night 1 150 15 15 4
level61 Armies of the Night 2 168 0 0 0
level62 Armies of the Night 3 127 1 1 0
level63 Armies of the Night 4 150 0 0 0
level64 Armies of the Night 5 154 4 4 0

level80: mission 2

178 bindings, 50 new: 50 traced, 50 implemented in Coney (178 of all 178).

Binding Category Detail Evidence Coney
GetDistanceTweenHumans Characters traced confirmed (code) implemented
HuBlockLook Characters traced confirmed (code) implemented
HuDelete Characters traced confirmed (code) implemented
HuForceLook Characters traced confirmed (code) implemented
HuGetControlName Characters traced confirmed (code) implemented
HuIsAimingAt Characters traced confirmed (code) implemented
HuLockPadMovement Characters traced confirmed (code) implemented
HuSetAutoEscape Characters traced confirmed (code) implemented
HuSetHealth Characters traced confirmed (code) implemented
HuSetKeepHat Characters traced confirmed (code) implemented
HuSetRevivable Characters traced confirmed (code) implemented
HuShadow Characters traced confirmed (code) implemented
HuWhatAmIHolding Characters traced confirmed (code) implemented
IssueWarriorCommand Characters traced confirmed (code) implemented
WCEnableCommand Characters traced confirmed (code) implemented
WCLockCommands Characters traced confirmed (code) implemented
WCSetCallback Characters traced confirmed (code) implemented
GoalMoveToExitFlag AI traced confirmed (code) implemented
GoalTravelPath AI traced confirmed (code) implemented
TacticUseFlag AI traced confirmed (code) implemented
GangAddMember Gangs traced confirmed (code) implemented
GangAddTurfBox Gangs traced confirmed (code) implemented
GangEngageEnemy Gangs traced confirmed (code) implemented
GangGetStandingCount Gangs traced confirmed (code) implemented
GangIsWanted Gangs traced confirmed (code) implemented
GangRemoveTurfBox Gangs traced confirmed (code) implemented
CameraSetClipping Cameras traced confirmed (code) implemented
CamSetFollowHeading Cameras traced confirmed (code) implemented
AddPath World and objects traced confirmed (code) implemented
BreakGlassInRadius World and objects traced confirmed (code) implemented
BreakObjectsInRadius World and objects traced confirmed (code) implemented
GetRightDoorHandle World and objects traced confirmed (code) implemented
IsInsideBox World and objects traced confirmed (code) implemented
ObjHide World and objects traced confirmed (code) implemented
SetDoorPickable World and objects traced confirmed (code) implemented
EndParticle Effects and lighting traced confirmed (code) implemented
SetFogDistance Effects and lighting traced confirmed (code) implemented
StartParticle Effects and lighting traced confirmed (code) implemented
SoundEnableEffects Sound and music traced confirmed (code) implemented
SoundEnableSystemMusic Sound and music traced confirmed (code) implemented
SoundSetEffect Sound and music traced confirmed (code) implemented
SoundSetMusicTrack Sound and music traced confirmed (code) implemented
SceneTerminate Scenes and movies traced confirmed (code) implemented
CfgDisableMusicForScenes Configuration (Cfg) traced confirmed (code) implemented
CfgSetLockPickHandler Configuration (Cfg) traced confirmed (code) implemented
CfgSetOutdoorMode Configuration (Cfg) traced confirmed (code) implemented
GetPosition Utilities traced confirmed (code) implemented
TestDistance Utilities traced confirmed (code) implemented
clearDetailFlag Debug traced confirmed (code) implemented
setDetailFlag Debug traced confirmed (code) implemented

level87: mission 3

261 bindings, 87 new: 87 traced, 87 implemented in Coney (261 of all 261).

Binding Category Detail Evidence Coney
HuAreActionsBlocked Characters traced confirmed (code) implemented
HuExitWorld Characters traced confirmed (code) implemented
HuGetGang Characters traced confirmed (code) implemented
HuIsGrabbed Characters traced confirmed (code) implemented
HuKill Characters traced confirmed (code) implemented
HuSetLOSRange Characters traced confirmed (code) implemented
HuSetMaxHealth Characters traced confirmed (code) implemented
HuTag Characters traced confirmed (code) implemented
HuTagColor Characters traced confirmed (code) implemented
HuTagPattern Characters traced confirmed (code) implemented
LoadBumAnims Characters traced confirmed (code) implemented
SetCharacterModel Characters traced confirmed (code) implemented
WalkingDistance Characters traced confirmed (code) implemented
BrSetFOV AI traced confirmed (code) implemented
BrSetInvestigateResponse AI traced confirmed (code) implemented
BrSetReactToViolence AI traced confirmed (code) implemented
BrSetThreatResponse AI traced confirmed (code) implemented
GoalBumLogicTrigger AI traced confirmed (code) implemented
GoalMelee AI traced confirmed (code) implemented
GoalPlayDynIdle AI traced confirmed (code) implemented
GoalThrowObject AI traced confirmed (code) implemented
TacticAttack AI traced confirmed (code) implemented
TacticAvoidEnemies AI traced confirmed (code) implemented
TacticConfront AI traced confirmed (code) implemented
TacticDefend AI traced confirmed (code) implemented
TacticHanginOut AI traced confirmed (code) implemented
TacticHoldTheLine AI traced confirmed (code) implemented
TacticIdle AI traced confirmed (code) implemented
TacticManWeaponPile AI traced confirmed (code) implemented
TacticMoveToFlag AI traced confirmed (code) implemented
TacticPursue AI traced confirmed (code) implemented
TacticScout AI traced confirmed (code) implemented
TacticSteal AI traced confirmed (code) implemented
TacticTravelPath AI traced confirmed (code) implemented
TacticVandalize AI traced confirmed (code) implemented
TacticWalkinTall AI traced confirmed (code) implemented
TacticWander AI traced confirmed (code) implemented
GangCanUseWorldFlags Gangs traced confirmed (code) implemented
GangEnableAttackStrategies Gangs traced confirmed (code) implemented
GangExitWorld Gangs traced confirmed (code) implemented
GangGetHeadCount Gangs traced confirmed (code) implemented
GangGetLeader Gangs traced confirmed (code) implemented
GangSetHearRange Gangs traced confirmed (code) implemented
GangSetInvestigateResponse Gangs traced confirmed (code) implemented
GangSetLeader Gangs traced confirmed (code) implemented
GangSetRespondPercentage Gangs traced confirmed (code) implemented
GangStartSpawner Gangs traced confirmed (code) implemented
CamAddPoizoPoint Cameras traced confirmed (code) implemented
CamAddPoizoPointCam Cameras traced confirmed (code) implemented
CamDelete Cameras traced confirmed (code) implemented
CameraGetActive Cameras traced confirmed (code) implemented
CamGetPos Cameras traced confirmed (code) implemented
CamLockLocked Cameras traced confirmed (code) implemented
CamSetFollowPos Cameras traced confirmed (code) implemented
CamSetupPoizo Cameras traced confirmed (code) implemented
CarPlaceInTrunkOnDetach World and objects traced confirmed (code) implemented
EnableVolumeBox World and objects traced confirmed (code) implemented
FlagGetOwner World and objects traced confirmed (code) implemented
PathValid World and objects traced confirmed (code) implemented
SetFlagPos World and objects traced confirmed (code) implemented
TriggerSphereEnable World and objects traced confirmed (code) implemented
EndGarbage Effects and lighting traced confirmed (code) implemented
Start3DFog Effects and lighting traced confirmed (code) implemented
StartGarbage Effects and lighting traced confirmed (code) implemented
HUDLaunchMissionFailed HUD and menus traced confirmed (code) implemented
HUDShowWarCommand HUD and menus traced confirmed (code) implemented
SetupRadio Sound and music traced confirmed (code) implemented
SoundPlayCommand Sound and music traced confirmed (code) implemented
SceneIsPreloaded Scenes and movies traced confirmed (code) implemented
SceneStop Scenes and movies traced confirmed (code) implemented
SceneUnload Scenes and movies traced confirmed (code) implemented
CrimeIsHappening Levels and game state traced confirmed (code) implemented
GetLUASaveDataFloat Levels and game state traced confirmed (code) implemented
ProcessTag Levels and game state traced confirmed (code) implemented
SetLUASaveDataFloat Levels and game state traced confirmed (code) implemented
SetSpawnMax Levels and game state traced confirmed (code) implemented
UM_IsDataUnlocked Levels and game state traced confirmed (code) implemented
doFile Script flow traced confirmed (code) implemented
CfgCivilianAggression Configuration (Cfg) traced confirmed (code) implemented
CfgCrimeResponders Configuration (Cfg) traced confirmed (code) implemented
CfgEnableGrappleCounters Configuration (Cfg) traced confirmed (code) implemented
CfgGangSizeForCombatMusic Configuration (Cfg) traced confirmed (code) implemented
CfgSteam Configuration (Cfg) traced confirmed (code) implemented
CfgTagSettings Configuration (Cfg) traced confirmed (code) implemented
CfgTagStartCallback Configuration (Cfg) traced confirmed (code) implemented
CfgVerticalSightModifier Configuration (Cfg) traced confirmed (code) implemented
isRelease Utilities traced confirmed (code) implemented

level95: the hub

323 bindings, 91 new: 91 traced, 90 implemented in Coney (322 of all 323).

Binding Category Detail Evidence Coney
HuAttachGear Characters traced confirmed (code) implemented
HuBlockTackle Characters traced confirmed (code) implemented
HuEnableSoundCommands Characters traced confirmed (code) implemented
HuGetCharType Characters traced confirmed (code) implemented
HuGetMoney Characters traced confirmed (code) implemented
HuGetPosition Characters traced confirmed (code) implemented
HuGetVoiceIndex Characters traced confirmed (code) implemented
HuGiveCuffs Characters traced confirmed (code) implemented
HuIsDead Characters traced confirmed (code) implemented
HuPlayDynAnim Characters traced confirmed (code) implemented
HuSay Characters traced confirmed (code) implemented
HuSetCombatMode Characters traced confirmed (code) implemented
HuSetLookAtTarget Characters traced confirmed (code) implemented
HuSetMug Characters traced confirmed (code) implemented
HuSetName Characters traced confirmed (code) implemented
HuSetPedReaction Characters traced confirmed (code) implemented
HuSetScale Characters traced confirmed (code) implemented
HuSetUnarrestable Characters traced confirmed (code) implemented
HuSetWorkoutBlend Characters traced confirmed (code) implemented
HuSetWorkoutCallbacks Characters traced confirmed (code) implemented
HuStopWorkout Characters traced confirmed (code) implemented
HuWorkout Characters traced confirmed (code) implemented
Teleport Characters traced confirmed (code) implemented
BrCanUseWorldFlags AI traced confirmed (code) implemented
BrHasEnemies AI traced confirmed (code) implemented
BrSetType AI traced confirmed (code) implemented
GoalAreaWalker AI traced confirmed (code) implemented
GoalBoxer AI traced confirmed (code) implemented
GoalGrabTarget AI traced confirmed (code) implemented
GoalPeddler AI traced confirmed (code) implemented
GoalPlayGenAnim AI traced confirmed (code) implemented
GoalShopkeeper AI traced confirmed (code) implemented
GangCanFlee Gangs traced confirmed (code) implemented
GangClearBums Gangs traced confirmed (code) implemented
GangClearHandlers Gangs traced confirmed (code) implemented
GangGoodToGo Gangs traced confirmed (code) implemented
GangIsASpawner Gangs traced confirmed (code) implemented
GangMakeNeutralOfType Gangs traced confirmed (code) implemented
CarDestroy World and objects traced confirmed (code) implemented
FindFlag World and objects traced confirmed (code) implemented
FlagNetClear World and objects traced confirmed (code) implemented
GetFlagPos World and objects traced confirmed (code) implemented
GetObjectName World and objects traced confirmed (code) implemented
GetPTank World and objects traced confirmed (code) implemented
ObjIsAlive World and objects traced confirmed (code) implemented
ObjMarkZone World and objects traced confirmed (code) implemented
OpenDoor World and objects traced confirmed (code) implemented
OpenDoorAnimated World and objects traced confirmed (code) implemented
ReleasePTank World and objects traced confirmed (code) implemented
KillParticle Effects and lighting traced confirmed (code) implemented
SetLightFlicker Effects and lighting traced confirmed (code) implemented
SetMotionAlpha Effects and lighting traced confirmed (code) implemented
CNSEnableMissionInfo HUD and menus traced confirmed (code) implemented
HidePlayerHud HUD and menus traced confirmed (code) implemented
HUDEnableClubActionText HUD and menus traced confirmed (code) implemented
HUDShowMissionSelect HUD and menus traced confirmed (code) implemented
HUDTurnOffActionCycleAnim HUD and menus traced confirmed (code) implemented
HUDTurnOnActionCycleAnim HUD and menus traced confirmed (code) implemented
ShowGameStatsInterface HUD and menus traced confirmed (code) implemented
ShowPlayerHud HUD and menus traced confirmed (code) implemented
ShowRumbleModeInterface HUD and menus traced confirmed (code) partial
EnableAmbientEmitter Sound and music traced confirmed (code) implemented
SndLoadMatrix Sound and music traced confirmed (code) implemented
SndSetNIDuck Sound and music traced confirmed (code) implemented
SndSetPitchMod Sound and music traced confirmed (code) implemented
SoundPauseSound Sound and music traced confirmed (code) implemented
SoundPlay Sound and music traced confirmed (code) implemented
SoundPlay2D Sound and music traced confirmed (code) implemented
SoundSetMusicVolume Sound and music traced confirmed (code) implemented
CheckMultiplayer Levels and game state traced confirmed (code) implemented
GetGameTime Levels and game state traced confirmed (code) implemented
PrecacheWorld Levels and game state traced confirmed (code) implemented
QueueFileToPrecache Levels and game state traced confirmed (code) implemented
ResetStore Levels and game state traced confirmed (code) implemented
SetLUASaveDataBool Levels and game state traced confirmed (code) implemented
SSMC_StartSaveSequence Levels and game state traced confirmed (code) implemented
StatReset Levels and game state traced confirmed (code) implemented
UM_GetRecordData Levels and game state traced confirmed (code) implemented
UM_GetUnlockablesByType Levels and game state traced confirmed (code) implemented
UM_IsDataDirty Levels and game state traced confirmed (code) implemented
UM_IsTypeDirty Levels and game state traced confirmed (code) implemented
W_GetStopWatchTime Levels and game state traced confirmed (code) implemented
W_ShowStopWatch Levels and game state traced confirmed (code) implemented
CfgActionDistance Configuration (Cfg) traced confirmed (code) implemented
CfgEnableCrimeType Configuration (Cfg) traced confirmed (code) implemented
CfgEnableTurfInvasion Configuration (Cfg) traced confirmed (code) implemented
CfgMoneyCallback Configuration (Cfg) traced confirmed (code) implemented
CfgObjectValueMod Configuration (Cfg) traced confirmed (code) implemented
CfgPlayerCombatWalkOnly Configuration (Cfg) traced confirmed (code) implemented
CfgStickDeflection Configuration (Cfg) traced confirmed (code) implemented
CfgWorkoutParams Configuration (Cfg) traced confirmed (code) implemented

level34: mission 4

204 bindings, 17 new: 17 traced, 17 implemented in Coney (204 of all 204).

Binding Category Detail Evidence Coney
HuSetWounded Characters traced confirmed (code) implemented
BrSetPedType AI traced confirmed (code) implemented
GoalRiot AI traced confirmed (code) implemented
GoalStationaryThrower AI traced confirmed (code) implemented
GangSetMaxConcurrent Gangs traced confirmed (code) implemented
GangSetSpawnerMustBeOffScreen Gangs traced confirmed (code) implemented
CarExplode World and objects traced confirmed (code) implemented
ChangeBlocker World and objects traced confirmed (code) implemented
DoorOpen World and objects traced confirmed (code) implemented
ObjGetIndex World and objects traced confirmed (code) implemented
End3DFog Effects and lighting traced confirmed (code) implemented
MaxFogParticles Effects and lighting traced inferred implemented
ForceCrimeLevel Levels and game state traced confirmed (code) implemented
GetLUASaveDataBool Levels and game state traced confirmed (code) implemented
SetGeneralCarMsgHandler Script flow traced confirmed (code) implemented
CfgChanceToGetHelp Configuration (Cfg) traced confirmed (code) implemented
GetRTTI Utilities traced confirmed (code) implemented

level2: mission 5

243 bindings, 19 new: 19 traced, 19 implemented in Coney (243 of all 243).

Binding Category Detail Evidence Coney
HuBlockJump Characters traced confirmed (code) implemented
HuClearLook Characters traced confirmed (code) implemented
HuSetInterrogation Characters traced confirmed (code) implemented
KillHumans Characters traced confirmed (code) implemented
ActTurnToDir AI traced confirmed (code) implemented
GoalLeadChase AI traced confirmed (code) implemented
TacticTrigger AI traced confirmed (code) implemented
CamAddRailPoint Cameras traced confirmed (code) implemented
CamLeadRail Cameras traced confirmed (code) implemented
CamModifyRail Cameras traced confirmed (code) implemented
CamSetupRail Cameras traced confirmed (code) implemented
FlagEnable World and objects traced confirmed (code) implemented
TriggerSphereSetRadius World and objects traced confirmed (code) implemented
HUDEnableBar HUD and menus traced confirmed (code) implemented
HUDSetBarPercentage HUD and menus traced confirmed (code) implemented
HUDSetBarProperty HUD and menus traced confirmed (code) implemented
SetAmbientEmitterVolumeMod Sound and music traced confirmed (code) implemented
SoundSetSystemMusicState Sound and music traced confirmed (code) implemented
CfgSetMaxThrowError Configuration (Cfg) traced confirmed (code) implemented

level3: mission 6

259 bindings, 22 new: 22 traced, 22 implemented in Coney (259 of all 259).

Binding Category Detail Evidence Coney
HuApplyDamageModifier Characters traced confirmed (code) implemented
HuEnableTagCheer Characters traced confirmed (code) implemented
HuHasHat Characters traced confirmed (code) implemented
HuSetAutoCombat Characters traced confirmed (code) implemented
HuSetNoReact Characters traced confirmed (code) implemented
HuSetSlowMo Characters traced confirmed (code) implemented
HuUseAnyAnim Characters traced confirmed (code) implemented
GoalBigLedgeThrower AI traced confirmed (code) implemented
GoalDevilRun AI traced confirmed (code) implemented
GoalGuardFlag AI traced confirmed (code) implemented
GoalTag AI traced confirmed (code) implemented
GangMakeEnemiesOfType Gangs traced confirmed (code) implemented
GangSetAlwaysSeen Gangs traced confirmed (code) implemented
CameraCreateFixed Cameras traced confirmed (code) implemented
CameraCreateThird Cameras traced confirmed (code) implemented
ChangeCollision World and objects traced confirmed (code) implemented
HUDCheckTutorialText HUD and menus traced confirmed (code) implemented
HUDRadarSetRange HUD and menus traced confirmed (code) implemented
HUDSetChaseHUDState_DESTROY HUD and menus traced confirmed (code) implemented
AddAmbientSoundEmitter Sound and music traced confirmed (code) implemented
SndLoadBank Sound and music traced confirmed (code) implemented
CfgHuInventoryCallback Configuration (Cfg) traced confirmed (code) implemented

level5: mission 7

274 bindings, 16 new: 16 traced, 16 implemented in Coney (274 of all 274).

Binding Category Detail Evidence Coney
HuActionDialog Characters traced confirmed (code) implemented
HuIsTagging Characters traced confirmed (code) implemented
HuMarkReachable Characters traced confirmed (code) implemented
HuSetRageMode Characters traced confirmed (code) implemented
ActTurnTo AI traced confirmed (code) implemented
BrFlushGoals AI traced confirmed (code) implemented
GoalRunCarrotRun AI traced confirmed (code) implemented
TacticBossScenarioA AI traced confirmed (code) implemented
CarRemovePart World and objects traced confirmed (code) implemented
ConvertJumpToDoor World and objects traced confirmed (code) implemented
ObjEnablePhysics World and objects traced confirmed (code) implemented
EndRoomSmoke Effects and lighting traced confirmed (code) implemented
StartRoomSmoke Effects and lighting traced confirmed (code) implemented
SoundPreLoad Sound and music traced confirmed (code) implemented
SoundStart Sound and music traced confirmed (code) implemented
CfgWarriorWeapons Configuration (Cfg) traced confirmed (code) implemented

level81: mission 8

236 bindings, 20 new: 20 traced, 8 implemented in Coney (224 of all 236).

Binding Category Detail Evidence Coney
CullCorpses Characters traced confirmed (code) not implemented
HuSetBlurMode Characters traced confirmed (code) not implemented
HuSetButtonTapControl Characters traced confirmed (code) not implemented
HuSetDamage Characters traced confirmed (code) not implemented
HuSetKillerMode Characters traced confirmed (code) implemented
HuSetWarChief Characters traced confirmed (code) not implemented
BrSetDamageResponse AI traced inferred implemented
GoalEngageEnemy AI traced confirmed (code) implemented
GoalFollowObject AI traced confirmed (code) not implemented
GoalManWeaponPile AI traced confirmed (code) not implemented
TacticBossScenarioH AI traced confirmed (code) not implemented
DisableDoorLink World and objects traced confirmed (code) implemented
EnableDoorLink World and objects traced confirmed (code) implemented
IsDoorOpen World and objects traced confirmed (code) implemented
ObjSetTrainPoint World and objects traced confirmed (code) not implemented
ObjStartTrain World and objects traced confirmed (code) not implemented
WidgetSetColour Effects and lighting traced confirmed (code) not implemented
HUDSetRadarZoomScale HUD and menus traced confirmed (code) implemented
SetNumberOfMaterialSlots Sound and music traced confirmed (code) implemented
GameIsOver Levels and game state traced confirmed (code) not implemented

level86: mission 9

245 bindings, 17 new: 17 traced, 6 implemented in Coney (233 of all 245).

Binding Category Detail Evidence Coney
HuCanSee Characters traced confirmed (code) not implemented
HuForceEnableReticule Characters traced confirmed (code) implemented
HuPlayDynPair Characters traced confirmed (code) not implemented
HuSetFireProof Characters traced confirmed (code) not implemented
HuSetHearRange Characters traced confirmed (code) implemented
HuSetWoundable Characters traced inferred implemented
GoalAvoidEnemies AI traced confirmed (code) not implemented
GoalCower AI traced confirmed (code) not implemented
GoalFollowPlayer AI traced confirmed (code) not implemented
GoalMoveToHuman AI traced confirmed (code) implemented
GoalObjectThrower AI traced confirmed (code) not implemented
TacticVandalizeCars AI traced confirmed (code) not implemented
ObjectChangeState World and objects traced confirmed (code) implemented
ObjGetZone World and objects traced confirmed (code) not implemented
ParticleChangeState Effects and lighting traced confirmed (code) not implemented
TakeMoney Levels and game state traced confirmed (code) implemented
CfgBurnTime Configuration (Cfg) traced confirmed (code) not implemented

level93: mission 10

295 bindings, 24 new: 24 traced, 5 implemented in Coney (274 of all 295).

Binding Category Detail Evidence Coney
HuBlockGrab Characters traced confirmed (code) implemented
HuEnableOnFire Characters traced confirmed (code) not implemented
HuIsOnFire Characters traced confirmed (code) not implemented
HuSetOnFire Characters traced confirmed (code) not implemented
HuSetStateRespVoiceIndex Characters traced confirmed (code) not implemented
HuSetVoiceIndex Characters traced confirmed (code) not implemented
GoalTravelPath2 AI traced confirmed (code) not implemented
TacticBossScenarioG AI traced confirmed (code) not implemented
GangQueueResponders Gangs traced confirmed (code) not implemented
GangSetAttackable Gangs traced confirmed (code) implemented
GangSetLOS Gangs traced confirmed (code) not implemented
GangSetNeutral Gangs traced confirmed (code) not implemented
CamCanSee Cameras traced confirmed (code) implemented
EnableHeat Effects and lighting traced confirmed (code) not implemented
EndRain Effects and lighting traced confirmed (code) not implemented
InitFallingEmbers Effects and lighting traced confirmed (code) not implemented
SpawnRainPlane Effects and lighting traced confirmed (code) not implemented
StartRain Effects and lighting traced confirmed (code) not implemented
TermFallingEmbers Effects and lighting traced confirmed (code) not implemented
HUDSetMissionFailedCallbacks HUD and menus traced confirmed (code) not implemented
SceneSetCallback Scenes and movies traced confirmed (code) implemented
SetObjZoneMsgHandler Script flow traced confirmed (code) not implemented
CfgRaindrops Configuration (Cfg) traced confirmed (code) not implemented
GetPlatform Utilities traced confirmed (code) implemented

level31: mission 11

266 bindings, 9 new: 9 traced, 3 implemented in Coney (256 of all 266).

Binding Category Detail Evidence Coney
GoalGetItem AI traced confirmed (code) not implemented
GoalHoldPosition AI traced confirmed (code) not implemented
TacticBossScenarioF AI traced confirmed (code) not implemented
GangCanSaveAllys Gangs traced confirmed (code) not implemented
GangSetDamageResponse Gangs traced confirmed (code) implemented
CamGhostDoor Cameras traced confirmed (code) implemented
ObjStopTrain World and objects traced confirmed (code) not implemented
SoundDisableCombatMusic Sound and music traced confirmed (code) not implemented
SoundPlayMusicTrack Sound and music traced confirmed (code) implemented

level14: mission 12

226 bindings, 6 new: 6 traced, 2 implemented in Coney (220 of all 226).

Binding Category Detail Evidence Coney
GoalCallPolice AI traced confirmed (code) not implemented
TacticPathScout AI traced confirmed (code) not implemented
CamReversePoizo Cameras traced confirmed (code) implemented
CarSetPartOpen World and objects traced confirmed (code) not implemented
ObjIsZoneEnabled World and objects traced confirmed (code) not implemented
ScenePlay Scenes and movies traced confirmed (code) implemented

level9: mission 13

225 bindings, 6 new: 6 traced, 3 implemented in Coney (220 of all 225).

Binding Category Detail Evidence Coney
HuEnableTagDone Characters traced confirmed (code) implemented
HuPutItemInPocket Characters traced confirmed (code) implemented
HuSetHelpHearRange Characters traced confirmed (code) implemented
HuSetIdleDialogMaxIter Characters traced confirmed (code) not implemented
CfgEnableDispatcher Configuration (Cfg) traced confirmed (code) not implemented
CfgSetCrimeCallback Configuration (Cfg) traced confirmed (code) not implemented

level51: mission 14

256 bindings, 6 new: 6 traced, 3 implemented in Coney (244 of all 256).

Binding Category Detail Evidence Coney
HuIsHidden Characters traced confirmed (code) implemented
CamSetupHood Cameras traced confirmed (code) not implemented
SetWorldAmbient Effects and lighting traced confirmed (code) implemented
PreLoadObjectSound Sound and music traced confirmed (code) not implemented
EnableGameOverCheck Levels and game state traced confirmed (code) implemented
SetLoadPriority Levels and game state traced confirmed (code) not implemented

level52: mission 15

235 bindings, 4 new: 4 traced, 1 implemented in Coney (231 of all 235).

Binding Category Detail Evidence Coney
HuBlockRearGrab Characters traced confirmed (code) implemented
HuPlayDynamicAnim Characters traced confirmed (code) not implemented
GoalCopperPatrol AI traced confirmed (code) not implemented
GangLookAt Gangs traced confirmed (code) not implemented

level54: mission 16

241 bindings, 7 new: 7 traced, 2 implemented in Coney (235 of all 241).

Binding Category Detail Evidence Coney
HuEnableSpeaking Characters traced confirmed (code) not implemented
HuMakeGrounded Characters traced confirmed (runtime) not implemented
HuRubberNeck Characters traced inferred implemented
HuSetNoAutoLock Characters traced inferred implemented
BrHasAttackers AI traced confirmed (code) not implemented
BrProcessGoal AI traced confirmed (code) not implemented
SndEnableMusicDuck Sound and music traced confirmed (code) not implemented

level55: mission 17

226 bindings, 8 new: 8 traced, 2 implemented in Coney (217 of all 226).

Binding Category Detail Evidence Coney
HuButtonMiniGame Characters traced confirmed (code) not implemented
TacticBossScenarioB AI traced confirmed (code) not implemented
GetHitpoints World and objects traced confirmed (code) implemented
SetLevelColour Effects and lighting traced confirmed (code) implemented
SpawnAreaEffect Effects and lighting traced confirmed (code) not implemented
SoundSetMusicStateCallback Sound and music traced confirmed (code) not implemented
CfgExcludedVandalizeZone Configuration (Cfg) traced confirmed (code) not implemented
CfgMercyStruggleDamage Configuration (Cfg) traced confirmed (code) not implemented

level84: mission 18

219 bindings, 8 new: 8 traced, 3 implemented in Coney (208 of all 219).

Binding Category Detail Evidence Coney
AddCommand Characters traced confirmed (code) not implemented
DelCommand Characters traced confirmed (code) not implemented
SetDeathTimer Characters traced confirmed (code) not implemented
TacticBossScenarioE AI traced confirmed (code) not implemented
SetPositionOfWater World and objects traced confirmed (code) implemented
UnloadTimedObjects World and objects traced confirmed (code) not implemented
PreloadCredits HUD and menus traced confirmed (code) implemented
ShowCredits HUD and menus traced confirmed (code) implemented

level82: flashback 1

250 bindings, 4 new: 4 traced, 0 implemented in Coney (235 of all 250).

Binding Category Detail Evidence Coney
ClimbFilter Characters traced confirmed (code) not implemented
TacticBossScenarioD AI traced confirmed (code) not implemented
FlagNetValidate World and objects traced confirmed (code) not implemented
SpawnCustomCrime Levels and game state traced confirmed (code) not implemented

level92: flashback 2

237 bindings, 8 new: 8 traced, 5 implemented in Coney (232 of all 237).

Binding Category Detail Evidence Coney
AddAllAnimCallback Characters traced confirmed (code) implemented
HuMakeBeatUp Characters traced confirmed (code) not implemented
IsAHuman Characters traced confirmed (code) implemented
BrSetPlayerResponse AI traced confirmed (code) not implemented
TacticDomination AI traced confirmed (code) implemented
HUDEnableTextProgress HUD and menus traced confirmed (code) implemented
HUDSetTextProgress HUD and menus traced confirmed (code) implemented
CfgSetWarriorVandalize Configuration (Cfg) traced confirmed (code) not implemented

level83: flashback 3

250 bindings, 1 new: 1 traced, 1 implemented in Coney (243 of all 250).

Binding Category Detail Evidence Coney
HuSetDoubleDamage Characters traced confirmed (code) implemented

level20: flashback 4

258 bindings, 11 new: 11 traced, 5 implemented in Coney (250 of all 258).

Binding Category Detail Evidence Coney
HuInCombat Characters traced confirmed (code) implemented
HuIsInScene Characters traced confirmed (code) implemented
HuRemoveItemInPocket Characters traced confirmed (code) implemented
BrFlushActions AI traced confirmed (code) implemented
GoalCallGang AI traced confirmed (code) not implemented
GoalMark AI traced confirmed (code) not implemented
GangRespond Gangs traced confirmed (code) not implemented
GangSetReactToViolence Gangs traced confirmed (code) not implemented
SetAllClearCallBack Script flow traced confirmed (code) not implemented
CfgInventoryItem Configuration (Cfg) traced confirmed (code) implemented
CfgPedInteractDelay Configuration (Cfg) traced confirmed (code) not implemented

level11: flashback 5

260 bindings, 7 new: 7 traced, 2 implemented in Coney (253 of all 260).

Binding Category Detail Evidence Coney
GoalFollowFormation AI traced confirmed (code) not implemented
TacticBossScenarioC AI traced confirmed (code) not implemented
TacticStandGround AI traced confirmed (code) not implemented
GangSetEnemy Gangs traced confirmed (code) not implemented
InvPlayerHasItem Levels and game state traced confirmed (code) implemented
SetCopSpawnMax Levels and game state traced confirmed (code) implemented
SetHatCallBack Script flow traced confirmed (code) not implemented

level60: Armies of the Night 1

150 bindings, 15 new: 15 traced, 4 implemented in Coney (136 of all 150).

Binding Category Detail Evidence Coney
HuColor Characters traced confirmed (code) not implemented
HuEnableController Characters traced confirmed (code) not implemented
HuSetConscious Characters traced confirmed (code) implemented
GangSetMoney Gangs traced confirmed (code) not implemented
CamLockRail Cameras traced confirmed (code) not implemented
HUDANEnableJoinMsg HUD and menus traced confirmed (code) not implemented
HUDANGetCredit HUD and menus traced confirmed (code) not implemented
HUDANSetCredit HUD and menus traced confirmed (code) not implemented
HUDANSetGOSignMode HUD and menus traced confirmed (code) not implemented
HUDEnableFixedCamIcon HUD and menus traced confirmed (code) implemented
HUDLaunchANGameOver HUD and menus traced confirmed (code) not implemented
HUDSetANBossTexture HUD and menus traced confirmed (code) not implemented
SetMultiplayerCallback Script flow traced confirmed (code) implemented
CfgBaseChanceToBlock Configuration (Cfg) traced confirmed (code) not implemented
CfgPowerupPickup Configuration (Cfg) traced confirmed (code) implemented

level61: Armies of the Night 2

168 bindings, 0 new: 0 traced, 0 implemented in Coney (150 of all 168).

level62: Armies of the Night 3

127 bindings, 1 new: 1 traced, 0 implemented in Coney (113 of all 127).

Binding Category Detail Evidence Coney
BrSetThugWantsHat AI traced confirmed (code) not implemented

level63: Armies of the Night 4

150 bindings, 0 new: 0 traced, 0 implemented in Coney (134 of all 150).

level64: Armies of the Night 5

154 bindings, 4 new: 4 traced, 0 implemented in Coney (132 of all 154).

Binding Category Detail Evidence Coney
HuSetStunned Characters traced confirmed (runtime) not implemented
GoalLutherShooter AI traced confirmed (code) not implemented
HUDANLaunchEndScreen HUD and menus traced confirmed (code) not implemented
SoundSetSoundVolume Sound and music traced confirmed (code) not implemented