Script bindings: story coverage¶
Verified against: SLUS_212.15 (NTSC-U, SHA1 e9cb2cc49aa046b9e494313dce2f5038ed17b2f4).
The bindings each level of the story after the first can call, in the order a player meets the levels: missions 2-18
with the hub (level95) between them, then the hub's five flashback missions and the Armies of the Night bonus game
(Scripts (Lua) has the order and what loads each level). A level's
scripts are levelNN.lua and its levelNN_*.lua chapters (without the language files and the scene tests), read with
the reach rule of Mission 1 coverage: the global.lua helpers they reach and the engine's two
end-of-mission callbacks count too, so each set is an upper bound. New are the bindings no earlier level calls, the
first mission's included: implementing the levels in order, these are the ones each level adds. coney-tools natives
missions sets each entry's usage.levels from the disc.
| Level | Story | Bindings | New | New, traced | New, in Coney |
|---|---|---|---|---|---|
level80 |
mission 2 | 178 | 50 | 50 | 50 |
level87 |
mission 3 | 261 | 87 | 87 | 87 |
level95 |
the hub | 323 | 91 | 91 | 90 |
level34 |
mission 4 | 204 | 17 | 17 | 17 |
level2 |
mission 5 | 243 | 19 | 19 | 19 |
level3 |
mission 6 | 259 | 22 | 22 | 22 |
level5 |
mission 7 | 274 | 16 | 16 | 16 |
level81 |
mission 8 | 236 | 20 | 20 | 8 |
level86 |
mission 9 | 245 | 17 | 17 | 6 |
level93 |
mission 10 | 295 | 24 | 24 | 5 |
level31 |
mission 11 | 266 | 9 | 9 | 3 |
level14 |
mission 12 | 226 | 6 | 6 | 2 |
level9 |
mission 13 | 225 | 6 | 6 | 3 |
level51 |
mission 14 | 256 | 6 | 6 | 3 |
level52 |
mission 15 | 235 | 4 | 4 | 1 |
level54 |
mission 16 | 241 | 7 | 7 | 2 |
level55 |
mission 17 | 226 | 8 | 8 | 2 |
level84 |
mission 18 | 219 | 8 | 8 | 3 |
level82 |
flashback 1 | 250 | 4 | 4 | 0 |
level92 |
flashback 2 | 237 | 8 | 8 | 5 |
level83 |
flashback 3 | 250 | 1 | 1 | 1 |
level20 |
flashback 4 | 258 | 11 | 11 | 5 |
level11 |
flashback 5 | 260 | 7 | 7 | 2 |
level60 |
Armies of the Night 1 | 150 | 15 | 15 | 4 |
level61 |
Armies of the Night 2 | 168 | 0 | 0 | 0 |
level62 |
Armies of the Night 3 | 127 | 1 | 1 | 0 |
level63 |
Armies of the Night 4 | 150 | 0 | 0 | 0 |
level64 |
Armies of the Night 5 | 154 | 4 | 4 | 0 |
level80: mission 2¶
178 bindings, 50 new: 50 traced, 50 implemented in Coney (178 of all 178).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
GetDistanceTweenHumans |
Characters | traced | confirmed (code) | implemented |
HuBlockLook |
Characters | traced | confirmed (code) | implemented |
HuDelete |
Characters | traced | confirmed (code) | implemented |
HuForceLook |
Characters | traced | confirmed (code) | implemented |
HuGetControlName |
Characters | traced | confirmed (code) | implemented |
HuIsAimingAt |
Characters | traced | confirmed (code) | implemented |
HuLockPadMovement |
Characters | traced | confirmed (code) | implemented |
HuSetAutoEscape |
Characters | traced | confirmed (code) | implemented |
HuSetHealth |
Characters | traced | confirmed (code) | implemented |
HuSetKeepHat |
Characters | traced | confirmed (code) | implemented |
HuSetRevivable |
Characters | traced | confirmed (code) | implemented |
HuShadow |
Characters | traced | confirmed (code) | implemented |
HuWhatAmIHolding |
Characters | traced | confirmed (code) | implemented |
IssueWarriorCommand |
Characters | traced | confirmed (code) | implemented |
WCEnableCommand |
Characters | traced | confirmed (code) | implemented |
WCLockCommands |
Characters | traced | confirmed (code) | implemented |
WCSetCallback |
Characters | traced | confirmed (code) | implemented |
GoalMoveToExitFlag |
AI | traced | confirmed (code) | implemented |
GoalTravelPath |
AI | traced | confirmed (code) | implemented |
TacticUseFlag |
AI | traced | confirmed (code) | implemented |
GangAddMember |
Gangs | traced | confirmed (code) | implemented |
GangAddTurfBox |
Gangs | traced | confirmed (code) | implemented |
GangEngageEnemy |
Gangs | traced | confirmed (code) | implemented |
GangGetStandingCount |
Gangs | traced | confirmed (code) | implemented |
GangIsWanted |
Gangs | traced | confirmed (code) | implemented |
GangRemoveTurfBox |
Gangs | traced | confirmed (code) | implemented |
CameraSetClipping |
Cameras | traced | confirmed (code) | implemented |
CamSetFollowHeading |
Cameras | traced | confirmed (code) | implemented |
AddPath |
World and objects | traced | confirmed (code) | implemented |
BreakGlassInRadius |
World and objects | traced | confirmed (code) | implemented |
BreakObjectsInRadius |
World and objects | traced | confirmed (code) | implemented |
GetRightDoorHandle |
World and objects | traced | confirmed (code) | implemented |
IsInsideBox |
World and objects | traced | confirmed (code) | implemented |
ObjHide |
World and objects | traced | confirmed (code) | implemented |
SetDoorPickable |
World and objects | traced | confirmed (code) | implemented |
EndParticle |
Effects and lighting | traced | confirmed (code) | implemented |
SetFogDistance |
Effects and lighting | traced | confirmed (code) | implemented |
StartParticle |
Effects and lighting | traced | confirmed (code) | implemented |
SoundEnableEffects |
Sound and music | traced | confirmed (code) | implemented |
SoundEnableSystemMusic |
Sound and music | traced | confirmed (code) | implemented |
SoundSetEffect |
Sound and music | traced | confirmed (code) | implemented |
SoundSetMusicTrack |
Sound and music | traced | confirmed (code) | implemented |
SceneTerminate |
Scenes and movies | traced | confirmed (code) | implemented |
CfgDisableMusicForScenes |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgSetLockPickHandler |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgSetOutdoorMode |
Configuration (Cfg) | traced | confirmed (code) | implemented |
GetPosition |
Utilities | traced | confirmed (code) | implemented |
TestDistance |
Utilities | traced | confirmed (code) | implemented |
clearDetailFlag |
Debug | traced | confirmed (code) | implemented |
setDetailFlag |
Debug | traced | confirmed (code) | implemented |
level87: mission 3¶
261 bindings, 87 new: 87 traced, 87 implemented in Coney (261 of all 261).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuAreActionsBlocked |
Characters | traced | confirmed (code) | implemented |
HuExitWorld |
Characters | traced | confirmed (code) | implemented |
HuGetGang |
Characters | traced | confirmed (code) | implemented |
HuIsGrabbed |
Characters | traced | confirmed (code) | implemented |
HuKill |
Characters | traced | confirmed (code) | implemented |
HuSetLOSRange |
Characters | traced | confirmed (code) | implemented |
HuSetMaxHealth |
Characters | traced | confirmed (code) | implemented |
HuTag |
Characters | traced | confirmed (code) | implemented |
HuTagColor |
Characters | traced | confirmed (code) | implemented |
HuTagPattern |
Characters | traced | confirmed (code) | implemented |
LoadBumAnims |
Characters | traced | confirmed (code) | implemented |
SetCharacterModel |
Characters | traced | confirmed (code) | implemented |
WalkingDistance |
Characters | traced | confirmed (code) | implemented |
BrSetFOV |
AI | traced | confirmed (code) | implemented |
BrSetInvestigateResponse |
AI | traced | confirmed (code) | implemented |
BrSetReactToViolence |
AI | traced | confirmed (code) | implemented |
BrSetThreatResponse |
AI | traced | confirmed (code) | implemented |
GoalBumLogicTrigger |
AI | traced | confirmed (code) | implemented |
GoalMelee |
AI | traced | confirmed (code) | implemented |
GoalPlayDynIdle |
AI | traced | confirmed (code) | implemented |
GoalThrowObject |
AI | traced | confirmed (code) | implemented |
TacticAttack |
AI | traced | confirmed (code) | implemented |
TacticAvoidEnemies |
AI | traced | confirmed (code) | implemented |
TacticConfront |
AI | traced | confirmed (code) | implemented |
TacticDefend |
AI | traced | confirmed (code) | implemented |
TacticHanginOut |
AI | traced | confirmed (code) | implemented |
TacticHoldTheLine |
AI | traced | confirmed (code) | implemented |
TacticIdle |
AI | traced | confirmed (code) | implemented |
TacticManWeaponPile |
AI | traced | confirmed (code) | implemented |
TacticMoveToFlag |
AI | traced | confirmed (code) | implemented |
TacticPursue |
AI | traced | confirmed (code) | implemented |
TacticScout |
AI | traced | confirmed (code) | implemented |
TacticSteal |
AI | traced | confirmed (code) | implemented |
TacticTravelPath |
AI | traced | confirmed (code) | implemented |
TacticVandalize |
AI | traced | confirmed (code) | implemented |
TacticWalkinTall |
AI | traced | confirmed (code) | implemented |
TacticWander |
AI | traced | confirmed (code) | implemented |
GangCanUseWorldFlags |
Gangs | traced | confirmed (code) | implemented |
GangEnableAttackStrategies |
Gangs | traced | confirmed (code) | implemented |
GangExitWorld |
Gangs | traced | confirmed (code) | implemented |
GangGetHeadCount |
Gangs | traced | confirmed (code) | implemented |
GangGetLeader |
Gangs | traced | confirmed (code) | implemented |
GangSetHearRange |
Gangs | traced | confirmed (code) | implemented |
GangSetInvestigateResponse |
Gangs | traced | confirmed (code) | implemented |
GangSetLeader |
Gangs | traced | confirmed (code) | implemented |
GangSetRespondPercentage |
Gangs | traced | confirmed (code) | implemented |
GangStartSpawner |
Gangs | traced | confirmed (code) | implemented |
CamAddPoizoPoint |
Cameras | traced | confirmed (code) | implemented |
CamAddPoizoPointCam |
Cameras | traced | confirmed (code) | implemented |
CamDelete |
Cameras | traced | confirmed (code) | implemented |
CameraGetActive |
Cameras | traced | confirmed (code) | implemented |
CamGetPos |
Cameras | traced | confirmed (code) | implemented |
CamLockLocked |
Cameras | traced | confirmed (code) | implemented |
CamSetFollowPos |
Cameras | traced | confirmed (code) | implemented |
CamSetupPoizo |
Cameras | traced | confirmed (code) | implemented |
CarPlaceInTrunkOnDetach |
World and objects | traced | confirmed (code) | implemented |
EnableVolumeBox |
World and objects | traced | confirmed (code) | implemented |
FlagGetOwner |
World and objects | traced | confirmed (code) | implemented |
PathValid |
World and objects | traced | confirmed (code) | implemented |
SetFlagPos |
World and objects | traced | confirmed (code) | implemented |
TriggerSphereEnable |
World and objects | traced | confirmed (code) | implemented |
EndGarbage |
Effects and lighting | traced | confirmed (code) | implemented |
Start3DFog |
Effects and lighting | traced | confirmed (code) | implemented |
StartGarbage |
Effects and lighting | traced | confirmed (code) | implemented |
HUDLaunchMissionFailed |
HUD and menus | traced | confirmed (code) | implemented |
HUDShowWarCommand |
HUD and menus | traced | confirmed (code) | implemented |
SetupRadio |
Sound and music | traced | confirmed (code) | implemented |
SoundPlayCommand |
Sound and music | traced | confirmed (code) | implemented |
SceneIsPreloaded |
Scenes and movies | traced | confirmed (code) | implemented |
SceneStop |
Scenes and movies | traced | confirmed (code) | implemented |
SceneUnload |
Scenes and movies | traced | confirmed (code) | implemented |
CrimeIsHappening |
Levels and game state | traced | confirmed (code) | implemented |
GetLUASaveDataFloat |
Levels and game state | traced | confirmed (code) | implemented |
ProcessTag |
Levels and game state | traced | confirmed (code) | implemented |
SetLUASaveDataFloat |
Levels and game state | traced | confirmed (code) | implemented |
SetSpawnMax |
Levels and game state | traced | confirmed (code) | implemented |
UM_IsDataUnlocked |
Levels and game state | traced | confirmed (code) | implemented |
doFile |
Script flow | traced | confirmed (code) | implemented |
CfgCivilianAggression |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgCrimeResponders |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgEnableGrappleCounters |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgGangSizeForCombatMusic |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgSteam |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgTagSettings |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgTagStartCallback |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgVerticalSightModifier |
Configuration (Cfg) | traced | confirmed (code) | implemented |
isRelease |
Utilities | traced | confirmed (code) | implemented |
level95: the hub¶
323 bindings, 91 new: 91 traced, 90 implemented in Coney (322 of all 323).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuAttachGear |
Characters | traced | confirmed (code) | implemented |
HuBlockTackle |
Characters | traced | confirmed (code) | implemented |
HuEnableSoundCommands |
Characters | traced | confirmed (code) | implemented |
HuGetCharType |
Characters | traced | confirmed (code) | implemented |
HuGetMoney |
Characters | traced | confirmed (code) | implemented |
HuGetPosition |
Characters | traced | confirmed (code) | implemented |
HuGetVoiceIndex |
Characters | traced | confirmed (code) | implemented |
HuGiveCuffs |
Characters | traced | confirmed (code) | implemented |
HuIsDead |
Characters | traced | confirmed (code) | implemented |
HuPlayDynAnim |
Characters | traced | confirmed (code) | implemented |
HuSay |
Characters | traced | confirmed (code) | implemented |
HuSetCombatMode |
Characters | traced | confirmed (code) | implemented |
HuSetLookAtTarget |
Characters | traced | confirmed (code) | implemented |
HuSetMug |
Characters | traced | confirmed (code) | implemented |
HuSetName |
Characters | traced | confirmed (code) | implemented |
HuSetPedReaction |
Characters | traced | confirmed (code) | implemented |
HuSetScale |
Characters | traced | confirmed (code) | implemented |
HuSetUnarrestable |
Characters | traced | confirmed (code) | implemented |
HuSetWorkoutBlend |
Characters | traced | confirmed (code) | implemented |
HuSetWorkoutCallbacks |
Characters | traced | confirmed (code) | implemented |
HuStopWorkout |
Characters | traced | confirmed (code) | implemented |
HuWorkout |
Characters | traced | confirmed (code) | implemented |
Teleport |
Characters | traced | confirmed (code) | implemented |
BrCanUseWorldFlags |
AI | traced | confirmed (code) | implemented |
BrHasEnemies |
AI | traced | confirmed (code) | implemented |
BrSetType |
AI | traced | confirmed (code) | implemented |
GoalAreaWalker |
AI | traced | confirmed (code) | implemented |
GoalBoxer |
AI | traced | confirmed (code) | implemented |
GoalGrabTarget |
AI | traced | confirmed (code) | implemented |
GoalPeddler |
AI | traced | confirmed (code) | implemented |
GoalPlayGenAnim |
AI | traced | confirmed (code) | implemented |
GoalShopkeeper |
AI | traced | confirmed (code) | implemented |
GangCanFlee |
Gangs | traced | confirmed (code) | implemented |
GangClearBums |
Gangs | traced | confirmed (code) | implemented |
GangClearHandlers |
Gangs | traced | confirmed (code) | implemented |
GangGoodToGo |
Gangs | traced | confirmed (code) | implemented |
GangIsASpawner |
Gangs | traced | confirmed (code) | implemented |
GangMakeNeutralOfType |
Gangs | traced | confirmed (code) | implemented |
CarDestroy |
World and objects | traced | confirmed (code) | implemented |
FindFlag |
World and objects | traced | confirmed (code) | implemented |
FlagNetClear |
World and objects | traced | confirmed (code) | implemented |
GetFlagPos |
World and objects | traced | confirmed (code) | implemented |
GetObjectName |
World and objects | traced | confirmed (code) | implemented |
GetPTank |
World and objects | traced | confirmed (code) | implemented |
ObjIsAlive |
World and objects | traced | confirmed (code) | implemented |
ObjMarkZone |
World and objects | traced | confirmed (code) | implemented |
OpenDoor |
World and objects | traced | confirmed (code) | implemented |
OpenDoorAnimated |
World and objects | traced | confirmed (code) | implemented |
ReleasePTank |
World and objects | traced | confirmed (code) | implemented |
KillParticle |
Effects and lighting | traced | confirmed (code) | implemented |
SetLightFlicker |
Effects and lighting | traced | confirmed (code) | implemented |
SetMotionAlpha |
Effects and lighting | traced | confirmed (code) | implemented |
CNSEnableMissionInfo |
HUD and menus | traced | confirmed (code) | implemented |
HidePlayerHud |
HUD and menus | traced | confirmed (code) | implemented |
HUDEnableClubActionText |
HUD and menus | traced | confirmed (code) | implemented |
HUDShowMissionSelect |
HUD and menus | traced | confirmed (code) | implemented |
HUDTurnOffActionCycleAnim |
HUD and menus | traced | confirmed (code) | implemented |
HUDTurnOnActionCycleAnim |
HUD and menus | traced | confirmed (code) | implemented |
ShowGameStatsInterface |
HUD and menus | traced | confirmed (code) | implemented |
ShowPlayerHud |
HUD and menus | traced | confirmed (code) | implemented |
ShowRumbleModeInterface |
HUD and menus | traced | confirmed (code) | partial |
EnableAmbientEmitter |
Sound and music | traced | confirmed (code) | implemented |
SndLoadMatrix |
Sound and music | traced | confirmed (code) | implemented |
SndSetNIDuck |
Sound and music | traced | confirmed (code) | implemented |
SndSetPitchMod |
Sound and music | traced | confirmed (code) | implemented |
SoundPauseSound |
Sound and music | traced | confirmed (code) | implemented |
SoundPlay |
Sound and music | traced | confirmed (code) | implemented |
SoundPlay2D |
Sound and music | traced | confirmed (code) | implemented |
SoundSetMusicVolume |
Sound and music | traced | confirmed (code) | implemented |
CheckMultiplayer |
Levels and game state | traced | confirmed (code) | implemented |
GetGameTime |
Levels and game state | traced | confirmed (code) | implemented |
PrecacheWorld |
Levels and game state | traced | confirmed (code) | implemented |
QueueFileToPrecache |
Levels and game state | traced | confirmed (code) | implemented |
ResetStore |
Levels and game state | traced | confirmed (code) | implemented |
SetLUASaveDataBool |
Levels and game state | traced | confirmed (code) | implemented |
SSMC_StartSaveSequence |
Levels and game state | traced | confirmed (code) | implemented |
StatReset |
Levels and game state | traced | confirmed (code) | implemented |
UM_GetRecordData |
Levels and game state | traced | confirmed (code) | implemented |
UM_GetUnlockablesByType |
Levels and game state | traced | confirmed (code) | implemented |
UM_IsDataDirty |
Levels and game state | traced | confirmed (code) | implemented |
UM_IsTypeDirty |
Levels and game state | traced | confirmed (code) | implemented |
W_GetStopWatchTime |
Levels and game state | traced | confirmed (code) | implemented |
W_ShowStopWatch |
Levels and game state | traced | confirmed (code) | implemented |
CfgActionDistance |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgEnableCrimeType |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgEnableTurfInvasion |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgMoneyCallback |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgObjectValueMod |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgPlayerCombatWalkOnly |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgStickDeflection |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgWorkoutParams |
Configuration (Cfg) | traced | confirmed (code) | implemented |
level34: mission 4¶
204 bindings, 17 new: 17 traced, 17 implemented in Coney (204 of all 204).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuSetWounded |
Characters | traced | confirmed (code) | implemented |
BrSetPedType |
AI | traced | confirmed (code) | implemented |
GoalRiot |
AI | traced | confirmed (code) | implemented |
GoalStationaryThrower |
AI | traced | confirmed (code) | implemented |
GangSetMaxConcurrent |
Gangs | traced | confirmed (code) | implemented |
GangSetSpawnerMustBeOffScreen |
Gangs | traced | confirmed (code) | implemented |
CarExplode |
World and objects | traced | confirmed (code) | implemented |
ChangeBlocker |
World and objects | traced | confirmed (code) | implemented |
DoorOpen |
World and objects | traced | confirmed (code) | implemented |
ObjGetIndex |
World and objects | traced | confirmed (code) | implemented |
End3DFog |
Effects and lighting | traced | confirmed (code) | implemented |
MaxFogParticles |
Effects and lighting | traced | inferred | implemented |
ForceCrimeLevel |
Levels and game state | traced | confirmed (code) | implemented |
GetLUASaveDataBool |
Levels and game state | traced | confirmed (code) | implemented |
SetGeneralCarMsgHandler |
Script flow | traced | confirmed (code) | implemented |
CfgChanceToGetHelp |
Configuration (Cfg) | traced | confirmed (code) | implemented |
GetRTTI |
Utilities | traced | confirmed (code) | implemented |
level2: mission 5¶
243 bindings, 19 new: 19 traced, 19 implemented in Coney (243 of all 243).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuBlockJump |
Characters | traced | confirmed (code) | implemented |
HuClearLook |
Characters | traced | confirmed (code) | implemented |
HuSetInterrogation |
Characters | traced | confirmed (code) | implemented |
KillHumans |
Characters | traced | confirmed (code) | implemented |
ActTurnToDir |
AI | traced | confirmed (code) | implemented |
GoalLeadChase |
AI | traced | confirmed (code) | implemented |
TacticTrigger |
AI | traced | confirmed (code) | implemented |
CamAddRailPoint |
Cameras | traced | confirmed (code) | implemented |
CamLeadRail |
Cameras | traced | confirmed (code) | implemented |
CamModifyRail |
Cameras | traced | confirmed (code) | implemented |
CamSetupRail |
Cameras | traced | confirmed (code) | implemented |
FlagEnable |
World and objects | traced | confirmed (code) | implemented |
TriggerSphereSetRadius |
World and objects | traced | confirmed (code) | implemented |
HUDEnableBar |
HUD and menus | traced | confirmed (code) | implemented |
HUDSetBarPercentage |
HUD and menus | traced | confirmed (code) | implemented |
HUDSetBarProperty |
HUD and menus | traced | confirmed (code) | implemented |
SetAmbientEmitterVolumeMod |
Sound and music | traced | confirmed (code) | implemented |
SoundSetSystemMusicState |
Sound and music | traced | confirmed (code) | implemented |
CfgSetMaxThrowError |
Configuration (Cfg) | traced | confirmed (code) | implemented |
level3: mission 6¶
259 bindings, 22 new: 22 traced, 22 implemented in Coney (259 of all 259).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuApplyDamageModifier |
Characters | traced | confirmed (code) | implemented |
HuEnableTagCheer |
Characters | traced | confirmed (code) | implemented |
HuHasHat |
Characters | traced | confirmed (code) | implemented |
HuSetAutoCombat |
Characters | traced | confirmed (code) | implemented |
HuSetNoReact |
Characters | traced | confirmed (code) | implemented |
HuSetSlowMo |
Characters | traced | confirmed (code) | implemented |
HuUseAnyAnim |
Characters | traced | confirmed (code) | implemented |
GoalBigLedgeThrower |
AI | traced | confirmed (code) | implemented |
GoalDevilRun |
AI | traced | confirmed (code) | implemented |
GoalGuardFlag |
AI | traced | confirmed (code) | implemented |
GoalTag |
AI | traced | confirmed (code) | implemented |
GangMakeEnemiesOfType |
Gangs | traced | confirmed (code) | implemented |
GangSetAlwaysSeen |
Gangs | traced | confirmed (code) | implemented |
CameraCreateFixed |
Cameras | traced | confirmed (code) | implemented |
CameraCreateThird |
Cameras | traced | confirmed (code) | implemented |
ChangeCollision |
World and objects | traced | confirmed (code) | implemented |
HUDCheckTutorialText |
HUD and menus | traced | confirmed (code) | implemented |
HUDRadarSetRange |
HUD and menus | traced | confirmed (code) | implemented |
HUDSetChaseHUDState_DESTROY |
HUD and menus | traced | confirmed (code) | implemented |
AddAmbientSoundEmitter |
Sound and music | traced | confirmed (code) | implemented |
SndLoadBank |
Sound and music | traced | confirmed (code) | implemented |
CfgHuInventoryCallback |
Configuration (Cfg) | traced | confirmed (code) | implemented |
level5: mission 7¶
274 bindings, 16 new: 16 traced, 16 implemented in Coney (274 of all 274).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuActionDialog |
Characters | traced | confirmed (code) | implemented |
HuIsTagging |
Characters | traced | confirmed (code) | implemented |
HuMarkReachable |
Characters | traced | confirmed (code) | implemented |
HuSetRageMode |
Characters | traced | confirmed (code) | implemented |
ActTurnTo |
AI | traced | confirmed (code) | implemented |
BrFlushGoals |
AI | traced | confirmed (code) | implemented |
GoalRunCarrotRun |
AI | traced | confirmed (code) | implemented |
TacticBossScenarioA |
AI | traced | confirmed (code) | implemented |
CarRemovePart |
World and objects | traced | confirmed (code) | implemented |
ConvertJumpToDoor |
World and objects | traced | confirmed (code) | implemented |
ObjEnablePhysics |
World and objects | traced | confirmed (code) | implemented |
EndRoomSmoke |
Effects and lighting | traced | confirmed (code) | implemented |
StartRoomSmoke |
Effects and lighting | traced | confirmed (code) | implemented |
SoundPreLoad |
Sound and music | traced | confirmed (code) | implemented |
SoundStart |
Sound and music | traced | confirmed (code) | implemented |
CfgWarriorWeapons |
Configuration (Cfg) | traced | confirmed (code) | implemented |
level81: mission 8¶
236 bindings, 20 new: 20 traced, 8 implemented in Coney (224 of all 236).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
CullCorpses |
Characters | traced | confirmed (code) | not implemented |
HuSetBlurMode |
Characters | traced | confirmed (code) | not implemented |
HuSetButtonTapControl |
Characters | traced | confirmed (code) | not implemented |
HuSetDamage |
Characters | traced | confirmed (code) | not implemented |
HuSetKillerMode |
Characters | traced | confirmed (code) | implemented |
HuSetWarChief |
Characters | traced | confirmed (code) | not implemented |
BrSetDamageResponse |
AI | traced | inferred | implemented |
GoalEngageEnemy |
AI | traced | confirmed (code) | implemented |
GoalFollowObject |
AI | traced | confirmed (code) | not implemented |
GoalManWeaponPile |
AI | traced | confirmed (code) | not implemented |
TacticBossScenarioH |
AI | traced | confirmed (code) | not implemented |
DisableDoorLink |
World and objects | traced | confirmed (code) | implemented |
EnableDoorLink |
World and objects | traced | confirmed (code) | implemented |
IsDoorOpen |
World and objects | traced | confirmed (code) | implemented |
ObjSetTrainPoint |
World and objects | traced | confirmed (code) | not implemented |
ObjStartTrain |
World and objects | traced | confirmed (code) | not implemented |
WidgetSetColour |
Effects and lighting | traced | confirmed (code) | not implemented |
HUDSetRadarZoomScale |
HUD and menus | traced | confirmed (code) | implemented |
SetNumberOfMaterialSlots |
Sound and music | traced | confirmed (code) | implemented |
GameIsOver |
Levels and game state | traced | confirmed (code) | not implemented |
level86: mission 9¶
245 bindings, 17 new: 17 traced, 6 implemented in Coney (233 of all 245).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuCanSee |
Characters | traced | confirmed (code) | not implemented |
HuForceEnableReticule |
Characters | traced | confirmed (code) | implemented |
HuPlayDynPair |
Characters | traced | confirmed (code) | not implemented |
HuSetFireProof |
Characters | traced | confirmed (code) | not implemented |
HuSetHearRange |
Characters | traced | confirmed (code) | implemented |
HuSetWoundable |
Characters | traced | inferred | implemented |
GoalAvoidEnemies |
AI | traced | confirmed (code) | not implemented |
GoalCower |
AI | traced | confirmed (code) | not implemented |
GoalFollowPlayer |
AI | traced | confirmed (code) | not implemented |
GoalMoveToHuman |
AI | traced | confirmed (code) | implemented |
GoalObjectThrower |
AI | traced | confirmed (code) | not implemented |
TacticVandalizeCars |
AI | traced | confirmed (code) | not implemented |
ObjectChangeState |
World and objects | traced | confirmed (code) | implemented |
ObjGetZone |
World and objects | traced | confirmed (code) | not implemented |
ParticleChangeState |
Effects and lighting | traced | confirmed (code) | not implemented |
TakeMoney |
Levels and game state | traced | confirmed (code) | implemented |
CfgBurnTime |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
level93: mission 10¶
295 bindings, 24 new: 24 traced, 5 implemented in Coney (274 of all 295).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuBlockGrab |
Characters | traced | confirmed (code) | implemented |
HuEnableOnFire |
Characters | traced | confirmed (code) | not implemented |
HuIsOnFire |
Characters | traced | confirmed (code) | not implemented |
HuSetOnFire |
Characters | traced | confirmed (code) | not implemented |
HuSetStateRespVoiceIndex |
Characters | traced | confirmed (code) | not implemented |
HuSetVoiceIndex |
Characters | traced | confirmed (code) | not implemented |
GoalTravelPath2 |
AI | traced | confirmed (code) | not implemented |
TacticBossScenarioG |
AI | traced | confirmed (code) | not implemented |
GangQueueResponders |
Gangs | traced | confirmed (code) | not implemented |
GangSetAttackable |
Gangs | traced | confirmed (code) | implemented |
GangSetLOS |
Gangs | traced | confirmed (code) | not implemented |
GangSetNeutral |
Gangs | traced | confirmed (code) | not implemented |
CamCanSee |
Cameras | traced | confirmed (code) | implemented |
EnableHeat |
Effects and lighting | traced | confirmed (code) | not implemented |
EndRain |
Effects and lighting | traced | confirmed (code) | not implemented |
InitFallingEmbers |
Effects and lighting | traced | confirmed (code) | not implemented |
SpawnRainPlane |
Effects and lighting | traced | confirmed (code) | not implemented |
StartRain |
Effects and lighting | traced | confirmed (code) | not implemented |
TermFallingEmbers |
Effects and lighting | traced | confirmed (code) | not implemented |
HUDSetMissionFailedCallbacks |
HUD and menus | traced | confirmed (code) | not implemented |
SceneSetCallback |
Scenes and movies | traced | confirmed (code) | implemented |
SetObjZoneMsgHandler |
Script flow | traced | confirmed (code) | not implemented |
CfgRaindrops |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
GetPlatform |
Utilities | traced | confirmed (code) | implemented |
level31: mission 11¶
266 bindings, 9 new: 9 traced, 3 implemented in Coney (256 of all 266).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
GoalGetItem |
AI | traced | confirmed (code) | not implemented |
GoalHoldPosition |
AI | traced | confirmed (code) | not implemented |
TacticBossScenarioF |
AI | traced | confirmed (code) | not implemented |
GangCanSaveAllys |
Gangs | traced | confirmed (code) | not implemented |
GangSetDamageResponse |
Gangs | traced | confirmed (code) | implemented |
CamGhostDoor |
Cameras | traced | confirmed (code) | implemented |
ObjStopTrain |
World and objects | traced | confirmed (code) | not implemented |
SoundDisableCombatMusic |
Sound and music | traced | confirmed (code) | not implemented |
SoundPlayMusicTrack |
Sound and music | traced | confirmed (code) | implemented |
level14: mission 12¶
226 bindings, 6 new: 6 traced, 2 implemented in Coney (220 of all 226).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
GoalCallPolice |
AI | traced | confirmed (code) | not implemented |
TacticPathScout |
AI | traced | confirmed (code) | not implemented |
CamReversePoizo |
Cameras | traced | confirmed (code) | implemented |
CarSetPartOpen |
World and objects | traced | confirmed (code) | not implemented |
ObjIsZoneEnabled |
World and objects | traced | confirmed (code) | not implemented |
ScenePlay |
Scenes and movies | traced | confirmed (code) | implemented |
level9: mission 13¶
225 bindings, 6 new: 6 traced, 3 implemented in Coney (220 of all 225).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuEnableTagDone |
Characters | traced | confirmed (code) | implemented |
HuPutItemInPocket |
Characters | traced | confirmed (code) | implemented |
HuSetHelpHearRange |
Characters | traced | confirmed (code) | implemented |
HuSetIdleDialogMaxIter |
Characters | traced | confirmed (code) | not implemented |
CfgEnableDispatcher |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
CfgSetCrimeCallback |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
level51: mission 14¶
256 bindings, 6 new: 6 traced, 3 implemented in Coney (244 of all 256).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuIsHidden |
Characters | traced | confirmed (code) | implemented |
CamSetupHood |
Cameras | traced | confirmed (code) | not implemented |
SetWorldAmbient |
Effects and lighting | traced | confirmed (code) | implemented |
PreLoadObjectSound |
Sound and music | traced | confirmed (code) | not implemented |
EnableGameOverCheck |
Levels and game state | traced | confirmed (code) | implemented |
SetLoadPriority |
Levels and game state | traced | confirmed (code) | not implemented |
level52: mission 15¶
235 bindings, 4 new: 4 traced, 1 implemented in Coney (231 of all 235).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuBlockRearGrab |
Characters | traced | confirmed (code) | implemented |
HuPlayDynamicAnim |
Characters | traced | confirmed (code) | not implemented |
GoalCopperPatrol |
AI | traced | confirmed (code) | not implemented |
GangLookAt |
Gangs | traced | confirmed (code) | not implemented |
level54: mission 16¶
241 bindings, 7 new: 7 traced, 2 implemented in Coney (235 of all 241).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuEnableSpeaking |
Characters | traced | confirmed (code) | not implemented |
HuMakeGrounded |
Characters | traced | confirmed (runtime) | not implemented |
HuRubberNeck |
Characters | traced | inferred | implemented |
HuSetNoAutoLock |
Characters | traced | inferred | implemented |
BrHasAttackers |
AI | traced | confirmed (code) | not implemented |
BrProcessGoal |
AI | traced | confirmed (code) | not implemented |
SndEnableMusicDuck |
Sound and music | traced | confirmed (code) | not implemented |
level55: mission 17¶
226 bindings, 8 new: 8 traced, 2 implemented in Coney (217 of all 226).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuButtonMiniGame |
Characters | traced | confirmed (code) | not implemented |
TacticBossScenarioB |
AI | traced | confirmed (code) | not implemented |
GetHitpoints |
World and objects | traced | confirmed (code) | implemented |
SetLevelColour |
Effects and lighting | traced | confirmed (code) | implemented |
SpawnAreaEffect |
Effects and lighting | traced | confirmed (code) | not implemented |
SoundSetMusicStateCallback |
Sound and music | traced | confirmed (code) | not implemented |
CfgExcludedVandalizeZone |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
CfgMercyStruggleDamage |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
level84: mission 18¶
219 bindings, 8 new: 8 traced, 3 implemented in Coney (208 of all 219).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
AddCommand |
Characters | traced | confirmed (code) | not implemented |
DelCommand |
Characters | traced | confirmed (code) | not implemented |
SetDeathTimer |
Characters | traced | confirmed (code) | not implemented |
TacticBossScenarioE |
AI | traced | confirmed (code) | not implemented |
SetPositionOfWater |
World and objects | traced | confirmed (code) | implemented |
UnloadTimedObjects |
World and objects | traced | confirmed (code) | not implemented |
PreloadCredits |
HUD and menus | traced | confirmed (code) | implemented |
ShowCredits |
HUD and menus | traced | confirmed (code) | implemented |
level82: flashback 1¶
250 bindings, 4 new: 4 traced, 0 implemented in Coney (235 of all 250).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
ClimbFilter |
Characters | traced | confirmed (code) | not implemented |
TacticBossScenarioD |
AI | traced | confirmed (code) | not implemented |
FlagNetValidate |
World and objects | traced | confirmed (code) | not implemented |
SpawnCustomCrime |
Levels and game state | traced | confirmed (code) | not implemented |
level92: flashback 2¶
237 bindings, 8 new: 8 traced, 5 implemented in Coney (232 of all 237).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
AddAllAnimCallback |
Characters | traced | confirmed (code) | implemented |
HuMakeBeatUp |
Characters | traced | confirmed (code) | not implemented |
IsAHuman |
Characters | traced | confirmed (code) | implemented |
BrSetPlayerResponse |
AI | traced | confirmed (code) | not implemented |
TacticDomination |
AI | traced | confirmed (code) | implemented |
HUDEnableTextProgress |
HUD and menus | traced | confirmed (code) | implemented |
HUDSetTextProgress |
HUD and menus | traced | confirmed (code) | implemented |
CfgSetWarriorVandalize |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
level83: flashback 3¶
250 bindings, 1 new: 1 traced, 1 implemented in Coney (243 of all 250).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuSetDoubleDamage |
Characters | traced | confirmed (code) | implemented |
level20: flashback 4¶
258 bindings, 11 new: 11 traced, 5 implemented in Coney (250 of all 258).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuInCombat |
Characters | traced | confirmed (code) | implemented |
HuIsInScene |
Characters | traced | confirmed (code) | implemented |
HuRemoveItemInPocket |
Characters | traced | confirmed (code) | implemented |
BrFlushActions |
AI | traced | confirmed (code) | implemented |
GoalCallGang |
AI | traced | confirmed (code) | not implemented |
GoalMark |
AI | traced | confirmed (code) | not implemented |
GangRespond |
Gangs | traced | confirmed (code) | not implemented |
GangSetReactToViolence |
Gangs | traced | confirmed (code) | not implemented |
SetAllClearCallBack |
Script flow | traced | confirmed (code) | not implemented |
CfgInventoryItem |
Configuration (Cfg) | traced | confirmed (code) | implemented |
CfgPedInteractDelay |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
level11: flashback 5¶
260 bindings, 7 new: 7 traced, 2 implemented in Coney (253 of all 260).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
GoalFollowFormation |
AI | traced | confirmed (code) | not implemented |
TacticBossScenarioC |
AI | traced | confirmed (code) | not implemented |
TacticStandGround |
AI | traced | confirmed (code) | not implemented |
GangSetEnemy |
Gangs | traced | confirmed (code) | not implemented |
InvPlayerHasItem |
Levels and game state | traced | confirmed (code) | implemented |
SetCopSpawnMax |
Levels and game state | traced | confirmed (code) | implemented |
SetHatCallBack |
Script flow | traced | confirmed (code) | not implemented |
level60: Armies of the Night 1¶
150 bindings, 15 new: 15 traced, 4 implemented in Coney (136 of all 150).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuColor |
Characters | traced | confirmed (code) | not implemented |
HuEnableController |
Characters | traced | confirmed (code) | not implemented |
HuSetConscious |
Characters | traced | confirmed (code) | implemented |
GangSetMoney |
Gangs | traced | confirmed (code) | not implemented |
CamLockRail |
Cameras | traced | confirmed (code) | not implemented |
HUDANEnableJoinMsg |
HUD and menus | traced | confirmed (code) | not implemented |
HUDANGetCredit |
HUD and menus | traced | confirmed (code) | not implemented |
HUDANSetCredit |
HUD and menus | traced | confirmed (code) | not implemented |
HUDANSetGOSignMode |
HUD and menus | traced | confirmed (code) | not implemented |
HUDEnableFixedCamIcon |
HUD and menus | traced | confirmed (code) | implemented |
HUDLaunchANGameOver |
HUD and menus | traced | confirmed (code) | not implemented |
HUDSetANBossTexture |
HUD and menus | traced | confirmed (code) | not implemented |
SetMultiplayerCallback |
Script flow | traced | confirmed (code) | implemented |
CfgBaseChanceToBlock |
Configuration (Cfg) | traced | confirmed (code) | not implemented |
CfgPowerupPickup |
Configuration (Cfg) | traced | confirmed (code) | implemented |
level61: Armies of the Night 2¶
168 bindings, 0 new: 0 traced, 0 implemented in Coney (150 of all 168).
level62: Armies of the Night 3¶
127 bindings, 1 new: 1 traced, 0 implemented in Coney (113 of all 127).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
BrSetThugWantsHat |
AI | traced | confirmed (code) | not implemented |
level63: Armies of the Night 4¶
150 bindings, 0 new: 0 traced, 0 implemented in Coney (134 of all 150).
level64: Armies of the Night 5¶
154 bindings, 4 new: 4 traced, 0 implemented in Coney (132 of all 154).
| Binding | Category | Detail | Evidence | Coney |
|---|---|---|---|---|
HuSetStunned |
Characters | traced | confirmed (runtime) | not implemented |
GoalLutherShooter |
AI | traced | confirmed (code) | not implemented |
HUDANLaunchEndScreen |
HUD and menus | traced | confirmed (code) | not implemented |
SoundSetSoundVolume |
Sound and music | traced | confirmed (code) | not implemented |