Anim ids¶
The 722 anim ids every character data maps to clips. A character's own slot wins; an unset slot
plays the generic character data's clip (Characters). Scripts name ids
with the ANIM_* constants of royal.lua; the locomotion slots are
Characters, Anim slots.
What is complete
All 722 ids are listed with the generic clip and Rembrandt's own clip where he has one. Names
exist only for the ids royal.lua defines.
722 entries. Data: research/references/anim-ids.yaml.
Entries¶
| Id | Name | Slot | Generic clip | Rembrandt's clip |
|---|---|---|---|---|
| 0 | ANIM_RUNNING_ATTACK_CHARGE |
gen_charge_shoulder |
||
| 1 | ANIM_RUNNING_ATTACK_DIVE |
gen_dive |
||
| 2 | ANIM_TACKLE_MISS |
gen_tackle_miss |
||
| 3 | ANIM_TACKLE_INTRO |
AI_tackle_start |
||
| 4 | ANIM_TACKLE_PLAYER_INTRO |
gen_tackle_start |
||
| 5 | ANIM_TACKLE_HIT_FROM_FRONT |
gen_tackle_front |
||
| 6 | ANIM_TACKLE_REACT_FROM_FRONT |
gen_tackle_front_react |
||
| 7 | ANIM_TACKLE_HIT_FROM_REAR |
gen_tackle_back |
||
| 8 | ANIM_TACKLE_REACT_FROM_REAR |
gen_tackle_back_react |
||
| 9 | ANIM_TACKLE_FRONT_COUNTER |
gen_tackle_counter |
||
| 10 | ANIM_TACKLE_FRONT_COUNTER_REACT |
gen_tackle_counter_react |
||
| 11 | ANIM_ATTACK_X1 |
17 | combo2b_X_lo |
combo1b_X_hi_r |
| 12 | ANIM_ATTACK_S1 |
16 | combo2a_S_hi |
combo1a_S_hi_b |
| 13 | ANIM_ATTACK_XX2 |
combo2b_XX_lo |
combo1b_XX_hi_l |
|
| 14 | ANIM_ATTACK_XS2 |
combo2b_XS_hi |
combo1b_XS_hi_l |
|
| 15 | ANIM_ATTACK_SX2 |
combo2a_SX_hi |
combo1a_SX_hi_b |
|
| 16 | ANIM_ATTACK_SS2 |
combo2a_SS_hi |
combo1a_SS_hi_b |
|
| 17 | ANIM_ATTACK_SSX3 |
combo2a_SSX_hi |
combo1a_SSX_lo_b |
|
| 18 | ANIM_ATTACK_SSX3_HOLD |
combo2a_SSSH_hi_b |
combo1a_SSSH_lo_b |
|
| 19 | ANIM_ATTACK_SSS3 |
combo2a_SSS_hi |
combo1a_SSS_lo_b |
|
| 20 | ANIM_ATTACK_SSS3_HOLD |
combo2a_SSSH_hi_b |
combo1a_SSSH_lo_b |
|
| 21 | ANIM_ATTACK_PUSH |
gen_push |
||
| 22 | ANIM_ATTACK_FROM_IDLE |
neutral_attack1 |
||
| 23 | ANIM_ATTACK_FROM_WALK |
gen_walk_strike |
||
| 24 | ANIM_ATTACK_FROM_RUN |
gen_run_strike |
||
| 25 | ANIM_SNAP_RIGHT_01 |
gen_snap_right1 |
||
| 26 | ANIM_SNAP_RIGHT_02 |
missing_anim_filler |
||
| 27 | ANIM_SNAP_LEFT_01 |
gen_snap_left1 |
||
| 28 | ANIM_SNAP_LEFT_02 |
missing_anim_filler |
||
| 29 | ANIM_SNAP_BACK_01 |
gen_snap_back1 |
||
| 30 | ANIM_SNAP_BACK_02 |
missing_anim_filler |
||
| 31 | ANIM_STRAFE_RIGHT |
player_combat_walk_right_punc |
||
| 32 | ANIM_STRAFE_LEFT |
player_combat_walk_left_punch |
||
| 33 | ANIM_STRAFE_FRONT |
player_combat_walk_forward_pu |
||
| 34 | ANIM_BAT_COMBO_S1 |
gen_weapon01_atk01 |
||
| 35 | ANIM_BAT_COMBO_SS2 |
gen_weapon01_atk02 |
||
| 36 | ANIM_BAT_COMBO_X1 |
gen_weapon01_slash_atk01 |
||
| 37 | ANIM_BAT_COMBO_GROUNDED_STRIKE_01 |
gen_weapon01_grnd_atk01 |
||
| 38 | ANIM_BAT_COMBO_GROUNDED_STRIKE_02 |
gen_weapon01_grnd_atk02 |
||
| 39 | ANIM_BATON_COMBO_S1 |
baton_1 |
||
| 40 | ANIM_BATON_COMBO_SS2 |
baton_2 |
||
| 41 | ANIM_BATON_COMBO_X1 |
baton_3 |
||
| 42 | ANIM_BATON_COMBO_GROUNDED_STRIKE_01 |
cop_baton_swing_grnd_1 |
||
| 43 | ANIM_BATON_COMBO_MOUNTING_STRIKE_01 |
cop_baton_swing_grnd_1 |
||
| 44 | ANIM_BATON_COMBO_GRAB_FRONT_STRIKE_01 |
cop_baton_1 |
||
| 45 | ANIM_KNIFE_COMBO_S1 |
knife_1 |
||
| 46 | ANIM_KNIFE_COMBO_SS2 |
knife_2 |
||
| 47 | ANIM_KNIFE_COMBO_X1 |
knife_3 |
||
| 48 | ANIM_KNIFE_COMBO_GROUNDED_STRIKE_01 |
gen_knife_attack_grounded |
||
| 49 | ANIM_KNIFE_COMBO_MOUNTING_STRIKE_01 |
gen_knife_attack_mounting |
||
| 50 | ANIM_KNIFE_COMBO_GRAB_FRONT_STRIKE_01 |
gen_knife_attack_mounting |
||
| 51 | ANIM_GRAB_COMBO_STRIKE_01 |
gen_grab_front_strike1 |
||
| 52 | ANIM_GRAB_COMBO_STRIKE_01_REACT |
gen_grab_front_strike1_react |
||
| 53 | ANIM_GRAB_COMBO_STRIKE_02 |
gen_grab_front_strike2 |
||
| 54 | ANIM_GRAB_COMBO_STRIKE_02_REACT |
gen_grab_front_strike2_react |
||
| 55 | ANIM_GRAB_COMBO_STRIKE_03 |
gen_grab_front_strike3 |
||
| 56 | ANIM_GRAB_COMBO_STRIKE_03_REACT |
gen_grab_front_strike3_react |
||
| 57 | ANIM_GRAB_POWER_01_STRIKE_01 |
gen_grab_front_power23_p1 |
gen_grab_front_power10_p1 |
|
| 58 | ANIM_GRAB_POWER_01_STRIKE_01_REACT |
gen_grab_front_power23_react_ |
gen_grab_front_power10_p1_rea |
|
| 59 | ANIM_GRAB_POWER_01_STRIKE_02 |
gen_grab_front_power23_p2 |
gen_grab_front_power10_p2 |
|
| 60 | ANIM_GRAB_POWER_01_STRIKE_02_REACT |
gen_grab_front_power23_react_ |
gen_grab_front_power10_p2_rea |
|
| 61 | ANIM_GRAB_POWER_01_STRIKE_03 |
missing_anim_filler |
||
| 62 | ANIM_GRAB_POWER_01_STRIKE_03_REACT |
missing_anim_filler |
||
| 63 | ANIM_GRAB_POWER_02_STRIKE_01 |
gen_grab_front_power2_p1 |
gen_grab_front_power14_p1 |
|
| 64 | ANIM_GRAB_POWER_02_STRIKE_01_REACT |
gen_grab_front_power2_react_p |
gen_grab_front_power14_react_ |
|
| 65 | ANIM_GRAB_POWER_02_STRIKE_02 |
gen_grab_front_power2_p2 |
gen_grab_front_power14_p2 |
|
| 66 | ANIM_GRAB_POWER_02_STRIKE_02_REACT |
gen_grab_front_power2_react_p |
gen_grab_front_power14_react_ |
|
| 67 | ANIM_GRAB_POWER_02_STRIKE_03 |
gen_grab_front_power2_p3 |
||
| 68 | ANIM_GRAB_POWER_02_STRIKE_03_REACT |
gen_grab_front_power2_react_p |
||
| 69 | ANIM_GRAB_MISS |
gen_grab_miss |
||
| 70 | ANIM_GRAB_INTRO |
AI_grab_begin |
||
| 71 | ANIM_GRAB_PLAYER_INTRO |
gen_grab_begin |
||
| 72 | ANIM_GRAB_FRONT_END |
gen_grab_front_succeed |
||
| 73 | ANIM_GRAB_REACT_FROM_FRONT |
gen_grab_front_succeed_react |
||
| 74 | ANIM_GRAB_REAR_END |
gen_grab_back_succeed |
||
| 75 | ANIM_GRAB_REACT_FROM_REAR |
gen_grab_back_succeed_react |
||
| 76 | ANIM_GRAB_FRONT_COUNTER |
gen_grab_front_counter |
||
| 77 | ANIM_GRAB_FRONT_COUNTER_REACT |
gen_grab_front_counter_react |
||
| 78 | ANIM_GRAB_FRONT_SPIN_VICTIM |
gen_grab_front_spin |
||
| 79 | ANIM_GRAB_FRONT_SPIN_VICTIM_REACT |
gen_grab_front_spin_react |
||
| 80 | ANIM_GRAB_REAR_SPIN_VICTIM |
gen_grab_spin |
||
| 81 | ANIM_GRAB_REAR_SPIN_VICTIM_REACT |
gen_grab_spin_react |
||
| 82 | ANIM_GRAB_HOLD_FROM_FRONT |
gen_grab_front_idle |
||
| 83 | ANIM_GRAB_HELD_FROM_FRONT |
gen_grab_front_idle_react |
||
| 84 | ANIM_GRAB_HOLD_FROM_REAR |
gen_grab_back_idle |
||
| 85 | ANIM_GRAB_HELD_FROM_REAR |
gen_grab_back_idle_react |
||
| 86 | ANIM_GRAB_FRONT_WALK_BACKWARD |
gen_grab_front_pull |
||
| 87 | ANIM_GRAB_FRONT_WALK_BACKWARD_REACT |
gen_grab_front_pull_react |
||
| 88 | ANIM_GRAB_REAR_WALK_BACKWARD |
gen_grab_back_pull |
||
| 89 | ANIM_GRAB_REAR_WALK_BACKWARD_REACT |
gen_grab_back_pull_react |
||
| 90 | ANIM_GRAB_FRONT_REVERSAL |
gen_grab_front_reversal |
||
| 91 | ANIM_GRAB_FRONT_REVERSAL_REACT |
gen_grab_front_reversal_react |
||
| 92 | ANIM_GRAB_REAR_REVERSAL |
gen_grab_back_reversal |
||
| 93 | ANIM_GRAB_REAR_REVERSAL_REACT |
gen_grab_back_reversal_react |
||
| 94 | ANIM_GRAB_FRONT_BREAK |
gen_grab_front_break |
||
| 95 | ANIM_GRAB_FRONT_BREAK_REACT |
gen_grab_front_break_react |
||
| 96 | ANIM_GRAB_FRONT_STRUGGLE1 |
gen_grab_front_struggle |
||
| 97 | ANIM_GRAB_FRONT_STRUGGLE1_REACT |
gen_grab_front_struggle_react |
||
| 98 | ANIM_GRAB_FRONT_STRUGGLE2 |
gen_grab_front_struggle |
||
| 99 | ANIM_GRAB_FRONT_STRUGGLE2_REACT |
gen_grab_front_struggle_react |
||
| 100 | ANIM_GRAB_FRONT_ESCAPE1 |
gen_grab_front_escape1 |
||
| 101 | ANIM_GRAB_FRONT_ESCAPE1_REACT |
gen_grab_front_escape1_react |
||
| 102 | ANIM_GRAB_FRONT_ESCAPE2 |
gen_grab_front_escape1 |
||
| 103 | ANIM_GRAB_FRONT_ESCAPE2_REACT |
gen_grab_front_escape1_react |
||
| 104 | ANIM_GRAB_FRONT_ATTACK |
20 | gen_grab_front_victim_strike |
|
| 105 | ANIM_GRAB_FRONT_ATTACK_REACT |
gen_grab_front_victim_strike_ |
||
| 106 | ANIM_GRAB_REAR_BREAK |
gen_grab_back_break |
||
| 107 | ANIM_GRAB_REAR_BREAK_REACT |
gen_grab_back_break_react |
||
| 108 | ANIM_GRAB_REAR_STRUGGLE1 |
gen_grab_back_struggle2 |
||
| 109 | ANIM_GRAB_REAR_STRUGGLE1_REACT |
gen_grab_back_struggle2_react |
||
| 110 | ANIM_GRAB_REAR_STRUGGLE2 |
gen_grab_back_struggle2 |
||
| 111 | ANIM_GRAB_REAR_STRUGGLE2_REACT |
gen_grab_back_struggle2_react |
||
| 112 | ANIM_GRAB_REAR_ESCAPE1 |
gen_grab_back_escape_throw |
||
| 113 | ANIM_GRAB_REAR_ESCAPE1_REACT |
gen_grab_back_escape_throw_re |
||
| 114 | ANIM_GRAB_REAR_ESCAPE2 |
gen_grab_back_escape_throw |
||
| 115 | ANIM_GRAB_REAR_ESCAPE2_REACT |
gen_grab_back_escape_throw_re |
||
| 116 | ANIM_GRAB_REAR_ATTACK |
gen_grab_back_victim_strike |
||
| 117 | ANIM_GRAB_REAR_ATTACK_REACT |
gen_grab_back_victim_strike_r |
||
| 118 | ANIM_GRAB_MOUNT |
gen_grab_front_to_mount1 |
||
| 119 | ANIM_GRAB_MOUNT_REACT |
gen_grab_front_to_mount1_reac |
||
| 120 | ANIM_GRAB_FRONT_STRIKE_01 |
gen_attack_mounting |
||
| 121 | ANIM_GRAB_FRONT_END_01 |
missing_anim_filler |
||
| 122 | ANIM_GRAB_FRONT_STRIKE_02 |
missing_anim_filler |
||
| 123 | ANIM_GRAB_REAR_HIT_VICTIM_HIGH |
gen_grab_back_hit_victim_high |
||
| 124 | ANIM_GRAB_REAR_HIT_VICTIM_HIGH_REACT |
gen_grab_back_hit_victim_high |
||
| 125 | ANIM_GRAB_REAR_HIT_VICTIM_LOW |
gen_grab_back_hit_victim_low |
||
| 126 | ANIM_GRAB_REAR_HIT_VICTIM_LOW_REACT |
gen_grab_back_hit_victim_low_ |
||
| 127 | ANIM_GRAB_REAR_HIT_VICTIM_DIE |
gen_grab_back_dead_victim |
||
| 128 | ANIM_GRAB_REAR_HIT_GRABBER_HIGH |
gen_grab_back_hit_high |
||
| 129 | ANIM_GRAB_REAR_HIT_GRABBER_HIGH_REACT |
gen_grab_back_hit_high_react |
||
| 130 | ANIM_GRAB_REAR_HIT_GRABBER_LOW |
gen_grab_back_hit_low |
||
| 131 | ANIM_GRAB_REAR_HIT_GRABBER_LOW_REACT |
gen_grab_back_hit_low_react |
||
| 132 | ANIM_GRAB_REAR_HIT_GRABBER_DIE |
gen_grab_back_dead_attacker |
||
| 133 | ANIM_GRAB_FRONT_HIT_VICTIM_HIGH |
gen_grab_front_hit_victim_low |
||
| 134 | ANIM_GRAB_FRONT_HIT_VICTIM_HIGH_REACT |
gen_grab_front_hit_victim_low |
||
| 135 | ANIM_GRAB_FRONT_HIT_VICTIM_LOW |
gen_grab_front_hit_victim_hig |
||
| 136 | ANIM_GRAB_FRONT_HIT_VICTIM_LOW_REACT |
gen_grab_front_hit_victim_hig |
||
| 137 | ANIM_GRAB_FRONT_HIT_VICTIM_KNOCKDOWN |
gen_attack_front_victim_react |
||
| 138 | ANIM_GRAB_FRONT_HIT_VICTIM_KNOCKDOWN_REACT |
gen_attack_front_victim_react |
||
| 139 | ANIM_GRAB_FRONT_HIT_VICTIM_DIE |
gen_grab_front_dead_victim |
||
| 140 | ANIM_GRAB_FRONT_HIT_GRABBER_HIGH |
gen_grab_front_hit_low |
||
| 141 | ANIM_GRAB_FRONT_HIT_GRABBER_HIGH_REACT |
gen_grab_front_hit_low_react |
||
| 142 | ANIM_GRAB_FRONT_HIT_GRABBER_LOW |
gen_grab_front_hit_high |
||
| 143 | ANIM_GRAB_FRONT_HIT_GRABBER_LOW_REACT |
gen_grab_front_hit_high_react |
||
| 144 | ANIM_GRAB_FRONT_HIT_GRABBER_KNOCKDOWN |
gen_attack_front_grabber_reac |
||
| 145 | ANIM_GRAB_FRONT_HIT_GRABBER_KNOCKDOWN_REACT |
gen_attack_front_grabber_reac |
||
| 146 | ANIM_GRAB_FRONT_HIT_GRABBER_DIE |
gen_grab_front_dead_attacker |
||
| 147 | ANIM_THROW_01_FROM_GRAB_FRONT |
gen_grab_front_throw_front |
||
| 148 | ANIM_THROW_01_FROM_GRAB_FRONT_REACT |
gen_grab_front_throw_front_re |
||
| 149 | ANIM_THROW_01_FROM_GRAB_RIGHT |
gen_grab_front_throw_right |
||
| 150 | ANIM_THROW_01_FROM_GRAB_RIGHT_REACT |
gen_grab_front_throw_right_re |
||
| 151 | ANIM_THROW_01_FROM_GRAB_REAR |
gen_grab_front_throw_back |
||
| 152 | ANIM_THROW_01_FROM_GRAB_REAR_REACT |
gen_grab_front_throw_back_rea |
||
| 153 | ANIM_THROW_01_FROM_GRAB_LEFT |
gen_grab_front_throw_left |
||
| 154 | ANIM_THROW_01_FROM_GRAB_LEFT_REACT |
gen_grab_front_throw_left_rea |
||
| 155 | ANIM_THROW_02_FROM_GRAB_FRONT |
gen_grab_front_wall_front |
||
| 156 | ANIM_THROW_02_FROM_GRAB_FRONT_REACT |
gen_grab_front_wall_front_rea |
||
| 157 | ANIM_THROW_02_FROM_GRAB_RIGHT |
gen_grab_front_wall_right |
||
| 158 | ANIM_THROW_02_FROM_GRAB_RIGHT_REACT |
gen_grab_front_wall_right_rea |
||
| 159 | ANIM_THROW_02_FROM_GRAB_REAR |
gen_grab_front_wall_back |
||
| 160 | ANIM_THROW_02_FROM_GRAB_REAR_REACT |
gen_grab_front_wall_back_reac |
||
| 161 | ANIM_THROW_02_FROM_GRAB_LEFT |
gen_grab_front_wall_left |
||
| 162 | ANIM_THROW_02_FROM_GRAB_LEFT_REACT |
gen_grab_front_wall_left_reac |
||
| 163 | ANIM_TANDEM_01_GRABBER_INTRO |
gen_tandem1_grabber_begin |
||
| 164 | ANIM_TANDEM_01_VICTIM_INTRO |
gen_tandem1_victim_begin |
||
| 165 | ANIM_TANDEM_01_ATTACKER_INTRO |
gen_tandem1_attacker_begin |
||
| 166 | ANIM_TANDEM_01_GRABBER_END |
gen_tandem1_grabber_end |
||
| 167 | ANIM_TANDEM_01_VICTIM_END |
gen_tandem1_victim_end |
||
| 168 | ANIM_TANDEM_01_ATTACKER_END |
gen_tandem1_attacker_end |
||
| 169 | ANIM_TANDEM_02_GRABBER_INTRO |
gen_tandem2_grabber_begin |
||
| 170 | ANIM_TANDEM_02_VICTIM_INTRO |
gen_tandem2_victim_begin |
||
| 171 | ANIM_TANDEM_02_ATTACKER_INTRO |
gen_tandem2_attacker_begin |
||
| 172 | ANIM_TANDEM_02_GRABBER_END |
gen_tandem2_grabber_end |
||
| 173 | ANIM_TANDEM_02_VICTIM_END |
gen_tandem2_victim_end |
||
| 174 | ANIM_TANDEM_02_ATTACKER_END |
gen_tandem2_attacker_end |
||
| 175 | ANIM_TANDEM_03_GRABBER_INTRO |
gen_tandem3_grabber_begin |
||
| 176 | ANIM_TANDEM_03_VICTIM_INTRO |
gen_tandem3_victim_begin |
||
| 177 | ANIM_TANDEM_03_ATTACKER_INTRO |
gen_tandem3_attacker_begin |
||
| 178 | ANIM_TANDEM_03_GRABBER_END |
gen_tandem3_grabber_end |
||
| 179 | ANIM_TANDEM_03_VICTIM_END |
gen_tandem3_victim_end |
||
| 180 | ANIM_TANDEM_03_ATTACKER_END |
gen_tandem3_attacker_end |
||
| 181 | ANIM_BAT_TANDEM_01_GRABBER_INTRO |
gen_tandem_bat_grabber_begin |
||
| 182 | ANIM_BAT_TANDEM_01_VICTIM_INTRO |
gen_tandem_bat_victim_begin |
||
| 183 | ANIM_BAT_TANDEM_01_ATTACKER_INTRO |
gen_tandem_bat_attacker_begin |
||
| 184 | ANIM_BAT_TANDEM_01_GRABBER_END |
gen_tandem_bat_grabber_end |
||
| 185 | ANIM_BAT_TANDEM_01_VICTIM_END |
gen_tandem_bat_victim_end |
||
| 186 | ANIM_BAT_TANDEM_01_ATTACKER_END |
gen_tandem_bat_attacker_end |
||
| 187 | ANIM_KNIFE_TANDEM_01_GRABBER_INTRO |
gen_tandem_knife_grabber_begi |
||
| 188 | ANIM_KNIFE_TANDEM_01_VICTIM_INTRO |
gen_tandem_knife_victim_begin |
||
| 189 | ANIM_KNIFE_TANDEM_01_ATTACKER_INTRO |
gen_tandem_knife_attacker_beg |
||
| 190 | ANIM_KNIFE_TANDEM_01_GRABBER_END |
gen_tandem_knife_grabber_end |
||
| 191 | ANIM_KNIFE_TANDEM_01_VICTIM_END |
gen_tandem_knife_victim_end |
||
| 192 | ANIM_KNIFE_TANDEM_01_ATTACKER_END |
gen_tandem_knife_attacker_end |
||
| 193 | ANIM_GROUNDED_STRIKE_01 |
19 | gen_ground_kickB |
|
| 194 | ANIM_GROUNDED_STRIKE_02 |
gen_ground_stomp |
||
| 195 | ANIM_GROUNDED_STRIKE_REACT |
gen_ground_hit_react |
||
| 196 | ANIM_GROUNDED_IDLE |
gen_grnd_idle_back |
||
| 197 | ANIM_GROUNDED_TRANSITION_FROM_FACE_UP |
gen_face_up_ground_roll |
||
| 198 | ANIM_GROUNDED_TRANSITION_FROM_FACE_DOWN |
gen_face_down_ground_roll |
||
| 199 | ANIM_GROUNDED_RISE |
gen_face_up_ground_get_up |
||
| 200 | ANIM_WOUNDED_IDLE |
gen_crawl_idle |
||
| 201 | ANIM_WOUNDED_CRAWL |
gen_crawl_forward |
||
| 202 | ANIM_WOUNDED_HIT_REACT_UP |
gen_crawl_hit_low |
||
| 203 | ANIM_WOUNDED_HIT_REACT_DOWN |
gen_crawl_hit_high |
||
| 204 | ANIM_WOUNDED_HIT_REACT_DIE |
gen_crawl_death |
||
| 205 | ANIM_WOUNDED_TRANSITION_FROM_GROUNDED |
gen_crawl_from_back |
||
| 206 | ANIM_WOUNDED_TRANSITION_FROM_FACE_DOWN |
gen_crawl_from_front |
||
| 207 | ANIM_MOUNTED_IDLE |
gen_mounted_idle |
||
| 208 | ANIM_MOUNTED_DIE |
gen_mounted_die |
||
| 209 | ANIM_MOUNTED_STRIKE_REACT |
missing_anim_filler |
||
| 210 | ANIM_MOUNTING_IDLE |
gen_mounting_idle |
||
| 211 | ANIM_MOUNTING_DIE |
gen_mounting_die |
||
| 212 | ANIM_MOUNTING_STRIKE |
18 | gen_attack_mounting |
|
| 213 | ANIM_MOUNTING_STRIKE_REACT |
gen_mounting_get_hit_front |
||
| 214 | ANIM_MOUNTING_GRAB |
gen_grab_mounting |
||
| 215 | ANIM_MOUNTING_GRAB_REACT |
gen_grab_mounting_react |
||
| 216 | ANIM_MOUNTING_HIT_REACT_RIGHT |
gen_attack_mounter_react_righ |
||
| 217 | ANIM_MOUNTING_HIT_REACT_BACK |
gen_attack_mounter_react_back |
||
| 218 | ANIM_MOUNTING_HIT_REACT_LEFT |
gen_attack_mounter_react_left |
||
| 219 | ANIM_MOUNT_COMBO_STRIKE_01 |
gen_mounting_punch1 |
||
| 220 | ANIM_MOUNT_COMBO_STRIKE_01_REACT |
gen_mounted_punch1_react |
||
| 221 | ANIM_MOUNT_COMBO_STRIKE_02 |
gen_mounting_punch2 |
||
| 222 | ANIM_MOUNT_COMBO_STRIKE_02_REACT |
gen_mounted_punch2_react |
||
| 223 | ANIM_MOUNT_COMBO_STRIKE_03 |
gen_mounting_punch4 |
||
| 224 | ANIM_MOUNT_COMBO_STRIKE_03_REACT |
gen_mounted_punch4_react |
||
| 225 | ANIM_MOUNT_POWER_01_STRIKE_01 |
gen_mount_power20_p1 |
gen_mount_power10_p1 |
|
| 226 | ANIM_MOUNT_POWER_01_STRIKE_01_REACT |
gen_mount_power20_react_p1 |
gen_mount_power10_react_p1 |
|
| 227 | ANIM_MOUNT_POWER_01_STRIKE_02 |
gen_mount_power20_p2 |
gen_mount_power10_p2 |
|
| 228 | ANIM_MOUNT_POWER_01_STRIKE_02_REACT |
gen_mount_power20_react_p2 |
gen_mount_power10_react_p2 |
|
| 229 | ANIM_MOUNT_POWER_01_STRIKE_03 |
missing_anim_filler |
||
| 230 | ANIM_MOUNT_POWER_01_STRIKE_03_REACT |
missing_anim_filler |
||
| 231 | ANIM_MOUNT_POWER_02_STRIKE_01 |
gen_mount_power6_p1 |
gen_mount_power13_p1 |
|
| 232 | ANIM_MOUNT_POWER_02_STRIKE_01_REACT |
gen_mount_power6_react_p1 |
gen_mount_power13_react_p1 |
|
| 233 | ANIM_MOUNT_POWER_02_STRIKE_02 |
gen_mount_power6_p2 |
gen_mount_power13_p2 |
|
| 234 | ANIM_MOUNT_POWER_02_STRIKE_02_REACT |
gen_mount_power6_react_p2 |
gen_mount_power13_react_p2 |
|
| 235 | ANIM_MOUNT_POWER_02_STRIKE_03 |
gen_mount_power6_p3 |
||
| 236 | ANIM_MOUNT_POWER_02_STRIKE_03_REACT |
gen_mount_power6_react_p3 |
||
| 237 | ANIM_MOUNT_GROUNDED_FROM_FRONT |
gen_mounting_from_feet |
||
| 238 | ANIM_MOUNT_GROUNDED_FROM_RIGHT |
gen_mounting_from_right |
||
| 239 | ANIM_MOUNT_GROUNDED_FROM_BACK |
gen_mounting_from_head |
||
| 240 | ANIM_MOUNT_GROUNDED_FROM_LEFT |
gen_mounting_from_left |
||
| 241 | ANIM_MOUNT_GROUNDED_REACT |
gen_mounted_from_prone |
||
| 242 | ANIM_MOUNT_REVERSAL |
gen_mounted_reversal |
||
| 243 | ANIM_MOUNT_REVERSAL_REACT |
gen_mounting_reversal |
||
| 244 | ANIM_MOUNT_RELEASE |
gen_mounting_release |
||
| 245 | ANIM_MOUNT_RELEASE_REACT |
gen_mounted_release |
||
| 246 | ANIM_MOUNT_BREAK |
gen_mounted_escape |
||
| 247 | ANIM_MOUNT_BREAK_REACT |
gen_mounting_escape |
||
| 248 | ANIM_MOUNT_PICKUP |
gen_mounting_to_grab |
||
| 249 | ANIM_MOUNT_PICKUP_REACT |
gen_mounted_to_grab |
||
| 250 | ANIM_MOUNT_STRUGGLE |
gen_mounted_struggle1 |
||
| 251 | ANIM_MOUNT_STRUGGLE_REACT |
gen_mounting_struggle1 |
||
| 252 | ANIM_ARRESTING_INTRO |
cop_arrest_begin_p1 |
||
| 253 | ANIM_ARRESTING_INTRO_REACT |
cop_arrest_begin_react_p1 |
||
| 254 | ANIM_ARRESTING_INTRO_HIT |
gen_arrest_stop_p1 |
||
| 255 | ANIM_ARRESTING_INTRO_HIT_REACT |
gen_arrest_stop_react_p1 |
||
| 256 | ANIM_ARRESTING_LOOP |
arrest_minigame_cycle |
||
| 257 | ANIM_ARRESTING_LOOP_REACT |
arrested_minigame_cycle |
||
| 258 | ANIM_ARRESTING_STRUGGLE |
arrest_minigame_struggle |
||
| 259 | ANIM_ARRESTING_STRUGGLE_REACT |
arrested_minigame_struggle |
||
| 260 | ANIM_ARRESTING_END |
cop_arrest_begin_p2 |
||
| 261 | ANIM_ARRESTING_END_REACT |
cop_arrest_begin_react_p2 |
||
| 262 | ANIM_ARRESTING_FAIL |
gen_arrest_stop_p2 |
||
| 263 | ANIM_ARRESTING_FAIL_REACT |
gen_arrest_stop_react_p2 |
||
| 264 | ANIM_ARRESTING_END_HIT |
gen_arrest_stop_p2 |
||
| 265 | ANIM_ARRESTING_END_HIT_REACT |
gen_arrest_stop_react_p2 |
||
| 266 | ANIM_ARRESTING_RISE |
cop_arrest_end |
||
| 267 | ANIM_ARRESTING_RISE_REACT |
cop_arrest_end_react |
||
| 268 | ANIM_REACT_SMALL_MID_FRONT |
gen_hit_react_low_front |
||
| 269 | ANIM_REACT_SMALL_MID_RIGHT |
gen_hit_react_low_right |
||
| 270 | ANIM_REACT_SMALL_MID_BACK |
gen_hit_react_low_back |
||
| 271 | ANIM_REACT_SMALL_MID_LEFT |
gen_hit_react_low_left |
||
| 272 | ANIM_REACT_SMALL_HIGH_FRONT |
gen_hit_react_high_front |
||
| 273 | ANIM_REACT_SMALL_HIGH_RIGHT |
gen_hit_react_high_right |
||
| 274 | ANIM_REACT_SMALL_HIGH_BACK |
gen_hit_react_high_back |
||
| 275 | ANIM_REACT_SMALL_HIGH_LEFT |
gen_hit_react_high_left |
||
| 276 | ANIM_REACT_KNOCKBACK_MID_FRONT |
gen_hit_react_low_front_1m |
||
| 277 | ANIM_REACT_KNOCKBACK_MID_RIGHT |
gen_hit_react_low_right_1m |
||
| 278 | ANIM_REACT_KNOCKBACK_MID_BACK |
gen_hit_react_low_back_1m |
||
| 279 | ANIM_REACT_KNOCKBACK_MID_LEFT |
gen_hit_react_low_left_1m |
||
| 280 | ANIM_REACT_KNOCKBACK_HIGH_FRONT |
gen_hit_react_high_front_1m |
||
| 281 | ANIM_REACT_KNOCKBACK_HIGH_RIGHT |
gen_hit_react_high_right_1m |
||
| 282 | ANIM_REACT_KNOCKBACK_HIGH_BACK |
gen_hit_react_high_back_1m |
||
| 283 | ANIM_REACT_KNOCKBACK_HIGH_LEFT |
gen_hit_react_high_left_1m |
||
| 284 | ANIM_REACT_KNOCKDOWN_LOW_FRONT |
gen_hit_react_feet_front_down |
||
| 285 | ANIM_REACT_KNOCKDOWN_LOW_RIGHT |
gen_hit_react_feet_right_down |
||
| 286 | ANIM_REACT_KNOCKDOWN_LOW_BACK |
gen_hit_react_feet_back_down |
||
| 287 | ANIM_REACT_KNOCKDOWN_LOW_LEFT |
gen_hit_react_feet_left_down |
||
| 288 | ANIM_REACT_KNOCKDOWN_MID_FRONT |
gen_hit_react_low_front_down |
||
| 289 | ANIM_REACT_KNOCKDOWN_MID_RIGHT |
gen_hit_react_low_right_down |
||
| 290 | ANIM_REACT_KNOCKDOWN_MID_BACK |
gen_hit_react_low_back_down |
||
| 291 | ANIM_REACT_KNOCKDOWN_MID_LEFT |
gen_hit_react_low_left_down |
||
| 292 | ANIM_REACT_KNOCKDOWN_HIGH_FRONT |
gen_hit_react_high_front_down |
||
| 293 | ANIM_REACT_KNOCKDOWN_HIGH_RIGHT |
gen_hit_react_high_right_down |
||
| 294 | ANIM_REACT_KNOCKDOWN_HIGH_BACK |
gen_hit_react_high_back_down |
||
| 295 | ANIM_REACT_KNOCKDOWN_HIGH_LEFT |
gen_hit_react_high_left_down |
||
| 296 | ANIM_REACT_EXTREME_MID_FRONT |
gen_hit_react_low_front_ex |
||
| 297 | ANIM_REACT_EXTREME_MID_RIGHT |
gen_hit_react_low_right_ex |
||
| 298 | ANIM_REACT_EXTREME_MID_BACK |
gen_hit_react_low_back_ex |
||
| 299 | ANIM_REACT_EXTREME_MID_LEFT |
gen_hit_react_low_left_ex |
||
| 300 | ANIM_REACT_EXTREME_HIGH_FRONT |
gen_hit_react_high_front_ex |
||
| 301 | ANIM_REACT_EXTREME_HIGH_RIGHT |
gen_hit_react_high_right_ex |
||
| 302 | ANIM_REACT_EXTREME_HIGH_BACK |
gen_hit_react_high_back_ex |
||
| 303 | ANIM_REACT_EXTREME_HIGH_LEFT |
gen_hit_react_high_left_ex |
||
| 304 | ANIM_REACT_DIE_LOW_FRONT |
gen_hit_react_feet_front_down |
||
| 305 | ANIM_REACT_DIE_LOW_RIGHT |
gen_hit_react_feet_right_down |
||
| 306 | ANIM_REACT_DIE_LOW_BACK |
gen_hit_react_feet_back_down |
||
| 307 | ANIM_REACT_DIE_LOW_LEFT |
gen_hit_react_feet_left_down |
||
| 308 | ANIM_REACT_DIE_MID_FRONT |
gen_die_mid_front |
||
| 309 | ANIM_REACT_DIE_MID_RIGHT |
gen_die_mid_right |
||
| 310 | ANIM_REACT_DIE_MID_BACK |
gen_die_mid_back |
||
| 311 | ANIM_REACT_DIE_MID_LEFT |
gen_die_mid_left |
||
| 312 | ANIM_REACT_DIE_HIGH_FRONT |
gen_die_high_front |
||
| 313 | ANIM_REACT_DIE_HIGH_RIGHT |
gen_die_high_right |
||
| 314 | ANIM_REACT_DIE_HIGH_BACK |
gen_die_high_back |
||
| 315 | ANIM_REACT_DIE_HIGH_LEFT |
gen_die_high_left |
||
| 316 | ANIM_FIRE_START |
fire_react |
||
| 317 | ANIM_FIRE_IDLE |
32 | fire_cycle |
|
| 318 | ANIM_FIRE_END |
fire_out |
||
| 319 | ANIM_FIRE_DIE |
fire_die |
||
| 320 | ANIM_ARRESTED_IDLE |
gen_arrested_idle |
||
| 321 | ANIM_ARRESTED_HIT_REACT |
gen_arrested_idle_hit_react |
||
| 322 | ANIM_ARRESTED_DIE |
gen_arrested_die |
||
| 323 | ANIM_ARRESTED_DEAD |
gen_arrested_dead |
||
| 324 | ANIM_ARRESTED_DEAD_HIT_REACT |
gen_arrested_dead_hit_react |
||
| 325 | ANIM_ARREST_RELEASE_INTRO_FRONT |
gen_release_arrested_begin |
||
| 326 | ANIM_ARREST_RELEASE_INTRO_FRONT_REACT |
gen_arrested_release_begin |
||
| 327 | ANIM_ARREST_RELEASE_INTRO_REAR |
gen_release_arrested_begin |
||
| 328 | ANIM_ARREST_RELEASE_INTRO_REAR_REACT |
gen_arrested_release_begin |
||
| 329 | ANIM_ARREST_RELEASE_LOOP |
gen_release_arrested_cycle |
||
| 330 | ANIM_ARREST_RELEASE_LOOP_REACT |
gen_arrested_release_cycle |
||
| 331 | ANIM_ARREST_RELEASE_HIT_REACT |
gen_mounting_get_hit_front |
||
| 332 | ANIM_ARREST_RELEASE_END |
gen_release_arrested_end |
||
| 333 | ANIM_ARREST_RELEASE_END_REACT |
gen_arrested_release_end |
||
| 334 | ANIM_TAGGING_INTRO |
gen_tagging_start |
||
| 335 | ANIM_TAGGING_LOOP |
gen_tagging_cycle |
||
| 336 | ANIM_TAGGING_END |
gen_tagging_end |
||
| 337 | ANIM_TAGGING_SHAKE |
gen_tagging_shake |
||
| 338 | ANIM_MUGGING_INTRO |
gen_mug_in |
||
| 339 | ANIM_MUGGING_INTRO_REACT |
gen_mug_in_react |
||
| 340 | ANIM_MUGGING_LOOP |
gen_mug_cycle |
||
| 341 | ANIM_MUGGING_LOOP_REACT |
gen_mug_cycle_react |
||
| 342 | ANIM_MUGGING_STRUGGLE |
gen_mug_struggle |
||
| 343 | ANIM_MUGGING_STRUGGLE_REACT |
gen_mug_struggle_react |
||
| 344 | ANIM_MUGGING_END |
gen_mug_success |
||
| 345 | ANIM_MUGGING_END_REACT |
gen_mug_success_react |
||
| 346 | ANIM_MUGGING_FAIL |
gen_mug_fail |
||
| 347 | ANIM_MUGGING_FAIL_REACT |
gen_mug_fail_react |
||
| 348 | ANIM_DEAD_TRANSITION_FROM_WOUNDED |
gen_roll_to_dead |
||
| 349 | ANIM_DEAD_IDLE |
gen_dead_idle |
||
| 350 | ANIM_DEAD_HIT_REACT |
gen_dead_hit_react |
||
| 351 | ANIM_DEAD_REVIVE_INTRO |
gen_revive_begin |
||
| 352 | ANIM_DEAD_REVIVE_LOOP |
gen_revive_cycle |
||
| 353 | ANIM_DEAD_REVIVE_END |
gen_revive_end |
||
| 354 | ANIM_DEAD_REVIVE_REACT |
gen_revive |
||
| 355 | ANIM_STUNNED_ENTER |
gen_stunned_enter |
||
| 356 | ANIM_STUNNED_IDLE |
gen_stunned_cycle |
||
| 357 | ANIM_STUNNED_EXIT |
gen_stunned_exit |
||
| 358 | ANIM_FIGHT_IDLE |
11 | gen_combat_idle_A |
gen_combat_idle_rem |
| 359 | ANIM_FIGHT_TRANSITION_FROM_NORMAL |
gen_trans_neutral_to_combat |
gen_trans_neutral_to_combatB |
|
| 360 | ANIM_FIGHT_TURN_RIGHT |
15 | gen_combat_turn_right |
|
| 361 | ANIM_FIGHT_TURN_LEFT |
gen_combat_turn_left |
||
| 362 | ANIM_FIGHT_TURN_QUICK_RIGHT |
gen_combat_turn_right120 |
||
| 363 | ANIM_FIGHT_TURN_QUICK_LEFT |
gen_combat_turn_left120 |
||
| 364 | ANIM_FIGHT_MOVEMENT_STEP_LEFT |
gen_combat_shuffle_left |
||
| 365 | ANIM_FIGHT_MOVEMENT_STEP_RIGHT |
gen_combat_shuffle_right |
||
| 366 | ANIM_FIGHT_MOVEMENT_STEP_FORWARD |
12 | gen_combat_shuffle_forward |
|
| 367 | ANIM_FIGHT_MOVEMENT_STEP_BACKWARD |
gen_combat_shuffle_backward |
||
| 368 | ANIM_FIGHT_MOVEMENT_DASH_FORWARD |
13 | gen_combat_dash_forward |
|
| 369 | ANIM_FIGHT_MOVEMENT_DASH_BACKWARD |
gen_combat_dash_backward |
||
| 370 | ANIM_FIGHT_MOVEMENT_DASH_LEFT |
gen_combat_dash_left |
||
| 371 | ANIM_FIGHT_MOVEMENT_DASH_RIGHT |
gen_combat_dash_right |
||
| 372 | ANIM_FIGHT_MOVEMENT_WALK_FORWARD |
14 | gen_combat_walk_forward |
|
| 373 | ANIM_FIGHT_MOVEMENT_WALK_FORWARD_RIGHT |
gen_combat_walk_forward_right |
||
| 374 | ANIM_FIGHT_MOVEMENT_WALK_RIGHT |
gen_combat_walk_right |
||
| 375 | ANIM_FIGHT_MOVEMENT_WALK_BACKWARD_RIGHT |
gen_combat_walk_backward_righ |
||
| 376 | ANIM_FIGHT_MOVEMENT_WALK_BACKWARD |
gen_combat_walk_backward |
||
| 377 | ANIM_FIGHT_MOVEMENT_WALK_BACKWARD_LEFT |
gen_combat_walk_backward_left |
||
| 378 | ANIM_FIGHT_MOVEMENT_WALK_LEFT |
gen_combat_walk_left |
||
| 379 | ANIM_FIGHT_MOVEMENT_WALK_FORWARD_LEFT |
gen_combat_walk_forward_left |
||
| 380 | ANIM_PLAYER_FIGHT_WALK_FORWARD |
player_combat_walk_forward |
||
| 381 | ANIM_PLAYER_FIGHT_WALK_FORWARD_RIGHT |
player_combat_walk_forward_ri |
||
| 382 | ANIM_PLAYER_FIGHT_WALK_RIGHT |
player_combat_walk_right |
||
| 383 | ANIM_PLAYER_FIGHT_WALK_BACKWARD_RIGHT |
player_combat_walk_backward_r |
||
| 384 | ANIM_PLAYER_FIGHT_WALK_BACKWARD |
player_combat_walk_backward |
||
| 385 | ANIM_PLAYER_FIGHT_WALK_BACKWARD_LEFT |
player_combat_walk_backward_l |
||
| 386 | ANIM_PLAYER_FIGHT_WALK_LEFT |
player_combat_walk_left |
||
| 387 | ANIM_PLAYER_FIGHT_WALK_FORWARD_LEFT |
player_combat_walk_forward_le |
||
| 388 | ANIM_NORMAL_IDLE |
0 | gen_neutral_idle_A |
|
| 389 | ANIM_NORMAL_TRANSITION_FROM_FIGHT |
gen_trans_combat_to_neutral |
gen_trans_combatB_to_neutral |
|
| 390 | ANIM_NORMAL_TURN_RIGHT |
8 | gen_neutral_slow_turn_right |
|
| 391 | ANIM_NORMAL_TURN_LEFT |
gen_neutral_slow_turn_left |
||
| 392 | ANIM_NORMAL_TURN_QUICK_RIGHT |
gen_neutral_slow_turn_right12 |
||
| 393 | ANIM_NORMAL_TURN_QUICK_LEFT |
gen_neutral_slow_turn_left120 |
||
| 394 | ANIM_NORMAL_TRANSITION_FROM_STEALTH |
gen_hiding2_exit |
||
| 395 | ANIM_FAST_TURN_RIGHT |
gen_neutral_turn_right |
||
| 396 | ANIM_FAST_TURN_LEFT |
gen_neutral_turn_left |
||
| 397 | ANIM_FAST_TURN_QUICK_RIGHT |
gen_neutral_turn_right120 |
||
| 398 | ANIM_FAST_TURN_QUICK_LEFT |
gen_neutral_turn_left120 |
||
| 399 | ANIM_MOVEMENT_STEP_LEFT |
gen_step_left |
||
| 400 | ANIM_MOVEMENT_STEP_RIGHT |
gen_step_right |
||
| 401 | ANIM_MOVEMENT_STEP_FORWARD |
1 | gen_step_forward |
|
| 402 | ANIM_MOVEMENT_STEP_BACKWARD |
gen_step_backward |
||
| 403 | ANIM_MOVEMENT_DASH_FORWARD |
2 | gen_dash_forward |
|
| 404 | ANIM_MOVEMENT_DASH_BACKWARD |
gen_dash_backward |
||
| 405 | ANIM_MOVEMENT_DASH_LEFT |
gen_dash_left |
||
| 406 | ANIM_MOVEMENT_DASH_RIGHT |
gen_dash_right |
||
| 407 | ANIM_MOVEMENT_CREEP |
3 | gen_walk_sneak |
|
| 408 | ANIM_MOVEMENT_WALK |
4 | gen_walk |
warr_re_walk |
| 409 | ANIM_MOVEMENT_JOG |
5 | gen_jog |
|
| 410 | ANIM_MOVEMENT_RUN |
6 | gen_run |
|
| 411 | ANIM_MOVEMENT_SPRINT |
7 | gen_sprint |
|
| 412 | ANIM_MOVEMENT_CREEP_START |
9 | gen_walk_sneak_start |
|
| 413 | ANIM_MOVEMENT_WALK_START |
10 | gen_walk_start |
warr_re_walk_start |
| 414 | ANIM_MOVEMENT_RUN_START |
gen_run_start |
||
| 415 | ANIM_MOVEMENT_RUN_START_FROM_FIGHT |
gen_combat_run_start |
||
| 416 | ANIM_MOVEMENT_RUN_TURN_FROM_FIGHT |
gen_combat_walkback_2_run_lef |
||
| 417 | ANIM_MOVEMENT_RUN_STOP |
33 | gen_run_to_neutral |
|
| 418 | ANIM_MOVEMENT_RUN_TURN |
gen_run_180_turn |
||
| 419 | ANIM_MOVEMENT_RUN_TURN_RIGHT |
gen_run_to_neutral |
||
| 420 | ANIM_MOVEMENT_RUN_TURN_LEFT |
gen_run_to_neutral |
||
| 421 | ANIM_MOVEMENT_LONG_FALL_FRONT_START |
gen_fall_front_begin |
||
| 422 | ANIM_MOVEMENT_LONG_FALL_FRONT |
gen_fall_front_cycle |
||
| 423 | ANIM_MOVEMENT_LONG_FALL_FRONT_END |
gen_fall_front_land |
||
| 424 | ANIM_MOVEMENT_LONG_FALL_BACK_START |
gen_fall_back_begin |
||
| 425 | ANIM_MOVEMENT_LONG_FALL_BACK |
gen_fall_back_cycle |
||
| 426 | ANIM_MOVEMENT_LONG_FALL_BACK_END |
gen_fall_back_land |
||
| 427 | ANIM_MOVEMENT_FALL_START |
25 | gen_jump_sml_start |
|
| 428 | ANIM_MOVEMENT_FALL |
26 | gen_drop_cycle |
|
| 429 | ANIM_MOVEMENT_FALL_END |
27 | gen_drop_land |
|
| 430 | ANIM_MOVEMENT_JUMP_FROM_IDLE |
gen_jump_building_start_left |
||
| 431 | ANIM_MOVEMENT_JUMP_FROM_WALK |
gen_jump_building_start_right |
||
| 432 | ANIM_MOVEMENT_JUMP_LEFT_FOOT_START |
gen_jump_building_start_left |
||
| 433 | ANIM_MOVEMENT_JUMP_RIGHT_FOOT_START |
gen_jump_building_start_right |
||
| 434 | ANIM_MOVEMENT_JUMP_LOOP |
30 | gen_jump_building_loop |
|
| 435 | ANIM_MOVEMENT_JUMP_END |
gen_jump_building_end_stop |
||
| 436 | ANIM_MOVEMENT_JUMP_END_RUNNING |
gen_jump_building_end |
||
| 437 | ANIM_FENCE_CLIMB_STANDING_01 |
gen_fence_climb_from_stand_P1 |
||
| 438 | ANIM_FENCE_CLIMB_STANDING_02 |
gen_fence_climb_from_stand_P2 |
||
| 439 | ANIM_FENCE_CLIMB_STANDING_03 |
gen_fence_climb_from_stand_P3 |
||
| 440 | ANIM_FENCE_CLIMB_RUNNING_01 |
gen_fence_climb_from_run_P1 |
||
| 441 | ANIM_FENCE_CLIMB_RUNNING_02 |
gen_fence_climb_from_run_P2 |
||
| 442 | ANIM_FENCE_CLIMB_RUNNING_03 |
gen_fence_climb_from_run_P3 |
||
| 443 | ANIM_SHORT_FENCE_CLIMB_STANDING_01 |
gen_fence_climb_small_stand_p |
||
| 444 | ANIM_SHORT_FENCE_CLIMB_STANDING_02 |
gen_fence_climb_small_stand_p |
||
| 445 | ANIM_SHORT_FENCE_CLIMB_STANDING_03 |
gen_fence_climb_small_stand_p |
||
| 446 | ANIM_SHORT_FENCE_CLIMB_RUNNING_01 |
gen_fence_climb_small_run_p1 |
||
| 447 | ANIM_SHORT_FENCE_CLIMB_RUNNING_02 |
gen_fence_climb_small_run_p2 |
||
| 448 | ANIM_SHORT_FENCE_CLIMB_RUNNING_03 |
gen_fence_climb_small_run_p3 |
||
| 449 | ANIM_WALL_CLIMB_STANDING_01 |
gen_climb_wall_stand_p1 |
||
| 450 | ANIM_WALL_CLIMB_STANDING_02 |
gen_climb_wall_stand_p2 |
||
| 451 | ANIM_WALL_CLIMB_STANDING_03 |
gen_climb_wall_stand_p3 |
||
| 452 | ANIM_WALL_CLIMB_RUNNING_01 |
gen_climb_wall_run_p1 |
||
| 453 | ANIM_WALL_CLIMB_RUNNING_02 |
gen_climb_wall_run_p2 |
||
| 454 | ANIM_WALL_CLIMB_RUNNING_03 |
gen_climb_wall_run_p3 |
||
| 455 | ANIM_SHORT_WALL_CLIMB_STANDING_01 |
gen_climb_low_wall_stand_p1 |
||
| 456 | ANIM_SHORT_WALL_CLIMB_STANDING_02 |
gen_climb_low_wall_stand_p2 |
||
| 457 | ANIM_SHORT_WALL_CLIMB_STANDING_03 |
gen_climb_low_wall_stand_p3 |
||
| 458 | ANIM_SHORT_WALL_CLIMB_RUNNING_01 |
gen_climb_low_wall_run_p1 |
||
| 459 | ANIM_SHORT_WALL_CLIMB_RUNNING_02 |
gen_climb_low_wall_run_p2 |
||
| 460 | ANIM_SHORT_WALL_CLIMB_RUNNING_03 |
gen_climb_low_wall_run_p3 |
||
| 461 | ANIM_ONE_HANDED_OBJECT_PICK_UP |
gen_pick_up_1hand_obj |
||
| 462 | ANIM_ONE_HANDED_OBJECT_PICK_UP_HIGH |
gen_pick_up_1hand_from_table |
||
| 463 | ANIM_ONE_HANDED_OBJECT_PICK_UP_LEFT |
gen_one_hand_item_grab |
||
| 464 | ANIM_ONE_HANDED_OBJECT_PICK_UP_LEFT_HIGH |
gen_one_hand_item_grab_table |
||
| 465 | ANIM_ONE_HANDED_OBJECT_PICK_UP_LEFT_HAT |
gen_pickup_hat |
||
| 466 | ANIM_ONE_HANDED_OBJECT_THROW_START |
gen_1hand_throw_enter |
||
| 467 | ANIM_ONE_HANDED_OBJECT_THROW |
gen_1hand_throw |
||
| 468 | ANIM_ONE_HANDED_OBJECT_THROW_END |
gen_1hand_throw_exit |
||
| 469 | ANIM_ONE_HANDED_OBJECT_THROW_IDLE |
gen_1hand_throw_cycle |
||
| 470 | ANIM_ONE_HANDED_OBJECT_THROW_SHUFFLE |
gen_1hand_throw_turn |
||
| 471 | ANIM_ONE_HANDED_OBJECT_THROW_FROM_WALK |
gen_1hand_throw_walk |
||
| 472 | ANIM_ONE_HANDED_OBJECT_THROW_FROM_RUN |
gen_1hand_throw_run |
||
| 473 | ANIM_ONE_HANDED_OBJECT_SMASH_FRONT |
bottle_smash_attacker |
||
| 474 | ANIM_ONE_HANDED_OBJECT_SMASH_FRONT_REACT |
bottle_smash_victim |
||
| 475 | ANIM_ONE_HANDED_OBJECT_SMASH_REAR |
bottle_smash_attacker |
||
| 476 | ANIM_ONE_HANDED_OBJECT_SMASH_REAR_REACT |
bottle_smash_victim_behind |
||
| 477 | ANIM_ONE_HANDED_OBJECT_DRAW |
gen_knife_draw |
||
| 478 | ANIM_ONE_HANDED_OBJECT_DROP_RIGHT |
gen_drop_1hand_obj |
||
| 479 | ANIM_ONE_HANDED_OBJECT_DROP_LEFT |
gen_drop_1hand_obj |
||
| 480 | ANIM_ONE_HANDED_OBJECT_DROP_HAT |
gen_drop_1hand_obj |
||
| 481 | ANIM_KNIFE_PICK_UP |
gen_pick_up_1hand_obj |
||
| 482 | ANIM_KNIFE_PICK_UP_HIGH |
gen_pick_up_1hand_from_table |
||
| 483 | ANIM_KNIFE_VICTIM_DIE |
gen_knife_death |
||
| 484 | ANIM_KNIFE_GRAB_REAR_ATTACK |
gen_grab_back_knife |
||
| 485 | ANIM_KNIFE_GRAB_REAR_REACT |
gen_grab_back_knife_react |
||
| 486 | ANIM_KNIFE_GRAB_FRONT_ATTACK |
gen_grab_front_knife |
||
| 487 | ANIM_KNIFE_GRAB_FRONT_REACT |
gen_grab_front_knife_react |
||
| 488 | ANIM_KNIFE_MOUNT_ATTACK |
gen_knife_mounting |
||
| 489 | ANIM_KNIFE_MOUNT_REACT |
gen_knife_mounting_react |
||
| 490 | ANIM_KNIFE_ATTACK_FROM_RUN |
gen_run_1hand_weapon_atk |
||
| 491 | ANIM_KNIFE_THROW |
gen_knifethrow |
||
| 492 | ANIM_BROKEN_BOTTLE_GRAB_REAR_ATTACK |
gen_grab_back_bottle |
||
| 493 | ANIM_BROKEN_BOTTLE_GRAB_REAR_REACT |
gen_grab_back_bottle_react |
||
| 494 | ANIM_BROKEN_BOTTLE_GRAB_FRONT_ATTACK |
gen_grab_front_bottle |
||
| 495 | ANIM_BROKEN_BOTTLE_GRAB_FRONT_REACT |
gen_grab_front_bottle_react |
||
| 496 | ANIM_BROKEN_BOTTLE_MOUNT_ATTACK |
gen_beerbottle_mounting |
||
| 497 | ANIM_BROKEN_BOTTLE_MOUNT_REACT |
gen_beerbottle_mounting_react |
||
| 498 | ANIM_SWINGABLE_OBJECT_PICK_UP |
gen_pick_up_1hand_obj |
||
| 499 | ANIM_SWINGABLE_OBJECT_PICK_UP_HIGH |
gen_pick_up_1hand_from_table |
||
| 500 | ANIM_SWINGABLE_OBJECT_DROP |
missing_anim_filler |
||
| 501 | ANIM_SWINGABLE_OBJECT_ATTACK_FROM_RUN |
gen_run_1hand_weapon_atk |
||
| 502 | ANIM_SWINGABLE_OBJECT_THROW |
gen_batthrow |
||
| 503 | ANIM_BARREL_PICK_UP |
gen_pickup_large_obj |
||
| 504 | ANIM_BARREL_PICK_UP_HIGH |
gen_pickup_large_obj_table |
||
| 505 | ANIM_BARREL_THROW |
gen_2hand_throw_fwd |
||
| 506 | ANIM_BARREL_THROW_FROM_WALK |
gen_2hand_throw_walk |
||
| 507 | ANIM_BARREL_THROW_FROM_RUN |
gen_run_2hand_weapon_throw |
||
| 508 | ANIM_BARREL_DROP |
gen_drop_2hand_obj |
||
| 509 | ANIM_BARREL_NORMAL_IDLE |
gen_pickup_large_obj_idle |
||
| 510 | ANIM_BARREL_NORMAL_TRANSITION_FROM_FIGHT |
gen_pickup_large_obj_idle |
||
| 511 | ANIM_BARREL_NORMAL_TURN_RIGHT |
gen_lobj_turn_right |
||
| 512 | ANIM_BARREL_NORMAL_TURN_LEFT |
gen_lobj_turn_left |
||
| 513 | ANIM_BARREL_NORMAL_TURN_QUICK_RIGHT |
gen_lobj_turn_right120 |
||
| 514 | ANIM_BARREL_NORMAL_TURN_QUICK_LEFT |
gen_lobj_turn_left120 |
||
| 515 | ANIM_BARREL_MOVEMENT_WALK |
gen_pickup_large_obj_walk |
||
| 516 | ANIM_BARREL_MOVEMENT_JOG |
gen_pickup_large_obj_run |
||
| 517 | ANIM_BARREL_MOVEMENT_RUN |
gen_pickup_large_obj_run |
||
| 518 | ANIM_BARREL_MOVEMENT_SPRINT |
gen_pickup_large_obj_run |
||
| 519 | ANIM_BARREL_MOVEMENT_WALK_START |
barrel_walk_start |
||
| 520 | ANIM_BARREL_MOVEMENT_RUN_START |
barrel_run_start |
||
| 521 | ANIM_BARREL_MOVEMENT_RUN_START_FROM_FIGHT |
barrel_run_start |
||
| 522 | ANIM_BARREL_MOVEMENT_RUN_TURN_FROM_FIGHT |
barrel_combat_walkback_2_run_ |
||
| 523 | ANIM_BARREL_MOVEMENT_RUN_STOP |
gen_lobj_run_to_neutral |
||
| 524 | ANIM_BARREL_MOVEMENT_RUN_TURN |
barrel_run_180_turn |
||
| 525 | ANIM_BARREL_MOVEMENT_RUN_TURN_RIGHT |
missing_anim_filler |
||
| 526 | ANIM_BARREL_MOVEMENT_RUN_TURN_LEFT |
missing_anim_filler |
||
| 527 | ANIM_BARREL_FIGHT_IDLE |
gen_pickup_large_obj_idle |
||
| 528 | ANIM_BARREL_FIGHT_TRANSITION_FROM_NORMAL |
gen_pickup_large_obj_idle |
||
| 529 | ANIM_BARREL_FIGHT_TURN_RIGHT |
gen_lobj_turn_right |
||
| 530 | ANIM_BARREL_FIGHT_TURN_LEFT |
gen_lobj_turn_left |
||
| 531 | ANIM_BARREL_FIGHT_TURN_QUICK_RIGHT |
gen_lobj_turn_right120 |
||
| 532 | ANIM_BARREL_FIGHT_TURN_QUICK_LEFT |
gen_lobj_turn_left120 |
||
| 533 | ANIM_BARREL_FIGHT_MOVEMENT_STEP_LEFT |
gen_lobj_shuffle_left |
||
| 534 | ANIM_BARREL_FIGHT_MOVEMENT_STEP_RIGHT |
gen_lobj_shuffle_right |
||
| 535 | ANIM_BARREL_FIGHT_MOVEMENT_STEP_FORWARD |
gen_lobj_shuffle_forward |
||
| 536 | ANIM_BARREL_FIGHT_MOVEMENT_STEP_BACKWARD |
gen_lobj_shuffle_backward |
||
| 537 | ANIM_BARREL_FIGHT_MOVEMENT_DASH_FORWARD |
gen_lobj_dash_forward |
||
| 538 | ANIM_BARREL_FIGHT_MOVEMENT_DASH_BACKWARD |
gen_lobj_dash_backward |
||
| 539 | ANIM_BARREL_FIGHT_MOVEMENT_DASH_LEFT |
gen_lobj_dash_left |
||
| 540 | ANIM_BARREL_FIGHT_MOVEMENT_DASH_RIGHT |
gen_lobj_dash_right |
||
| 541 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_FORWARD |
gen_lobj_walk_forward |
||
| 542 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_FORWARD_RIGHT |
gen_lobj_walk_forward_right |
||
| 543 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_RIGHT |
gen_lobj_walk_right |
||
| 544 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_BACKWARD_RIGHT |
gen_lobj_walk_backward_right |
||
| 545 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_BACKWARD |
gen_lobj_walk_backward |
||
| 546 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_BACKWARD_LEFT |
gen_lobj_walk_backward_left |
||
| 547 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_LEFT |
gen_lobj_walk_left |
||
| 548 | ANIM_BARREL_FIGHT_MOVEMENT_WALK_FORWARD_LEFT |
gen_lobj_walk_forward_left |
||
| 549 | ANIM_GHETTO_PICK_UP |
ghetto_pickup |
||
| 550 | ANIM_GHETTO_PICK_UP_HIGH |
ghetto_pickup_table |
||
| 551 | ANIM_GHETTO_THROW |
ghetto_throw |
||
| 552 | ANIM_GHETTO_THROW_FROM_WALK |
ghetto_throw_walk |
||
| 553 | ANIM_GHETTO_THROW_FROM_RUN |
ghetto_throw_run |
||
| 554 | ANIM_GHETTO_DROP |
ghetto_drop |
||
| 555 | ANIM_GHETTO_NORMAL_IDLE |
ghetto_idle |
||
| 556 | ANIM_GHETTO_NORMAL_TRANSITION_FROM_FIGHT |
ghetto_trans_combat_2_neutral |
||
| 557 | ANIM_GHETTO_NORMAL_TURN_RIGHT |
gen_lobj_turn_right |
||
| 558 | ANIM_GHETTO_NORMAL_TURN_LEFT |
gen_lobj_turn_left |
||
| 559 | ANIM_GHETTO_NORMAL_TURN_QUICK_RIGHT |
gen_lobj_turn_right120 |
||
| 560 | ANIM_GHETTO_NORMAL_TURN_QUICK_LEFT |
gen_lobj_turn_left120 |
||
| 561 | ANIM_GHETTO_MOVEMENT_WALK |
ghetto_walk |
||
| 562 | ANIM_GHETTO_MOVEMENT_JOG |
ghetto_jog |
||
| 563 | ANIM_GHETTO_MOVEMENT_RUN |
ghetto_jog |
||
| 564 | ANIM_GHETTO_MOVEMENT_SPRINT |
ghetto_jog |
||
| 565 | ANIM_GHETTO_MOVEMENT_WALK_START |
ghetto_wlk_strt |
||
| 566 | ANIM_GHETTO_MOVEMENT_RUN_START |
ghetto_jog_start |
||
| 567 | ANIM_GHETTO_MOVEMENT_RUN_START_FROM_FIGHT |
ghetto_jog_start |
||
| 568 | ANIM_GHETTO_MOVEMENT_RUN_TURN_FROM_FIGHT |
ghetto_combat_walkback_2_run_ |
||
| 569 | ANIM_GHETTO_MOVEMENT_RUN_STOP |
ghetto_walk |
||
| 570 | ANIM_GHETTO_MOVEMENT_RUN_TURN |
ghetto_run_180_turn |
||
| 571 | ANIM_GHETTO_MOVEMENT_RUN_TURN_RIGHT |
missing_anim_filler |
||
| 572 | ANIM_GHETTO_MOVEMENT_RUN_TURN_LEFT |
missing_anim_filler |
||
| 573 | ANIM_GHETTO_FIGHT_IDLE |
gen_pickup_large_obj_idle |
||
| 574 | ANIM_GHETTO_FIGHT_TRANSITION_FROM_NORMAL |
ghetto_trans_neutral_to_comba |
||
| 575 | ANIM_GHETTO_FIGHT_TURN_RIGHT |
gen_lobj_turn_right |
||
| 576 | ANIM_GHETTO_FIGHT_TURN_LEFT |
gen_lobj_turn_left |
||
| 577 | ANIM_GHETTO_FIGHT_TURN_QUICK_RIGHT |
gen_lobj_turn_right120 |
||
| 578 | ANIM_GHETTO_FIGHT_TURN_QUICK_LEFT |
gen_lobj_turn_left120 |
||
| 579 | ANIM_GHETTO_FIGHT_MOVEMENT_STEP_LEFT |
gen_lobj_shuffle_left |
||
| 580 | ANIM_GHETTO_FIGHT_MOVEMENT_STEP_RIGHT |
gen_lobj_shuffle_right |
||
| 581 | ANIM_GHETTO_FIGHT_MOVEMENT_STEP_FORWARD |
gen_lobj_shuffle_forward |
||
| 582 | ANIM_GHETTO_FIGHT_MOVEMENT_STEP_BACKWARD |
gen_lobj_shuffle_backward |
||
| 583 | ANIM_GHETTO_FIGHT_MOVEMENT_DASH_FORWARD |
gen_lobj_dash_left |
||
| 584 | ANIM_GHETTO_FIGHT_MOVEMENT_DASH_BACKWARD |
gen_lobj_dash_right |
||
| 585 | ANIM_GHETTO_FIGHT_MOVEMENT_DASH_LEFT |
gen_lobj_dash_forward |
||
| 586 | ANIM_GHETTO_FIGHT_MOVEMENT_DASH_RIGHT |
gen_lobj_dash_backward |
||
| 587 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_FORWARD |
gen_lobj_walk_forward |
||
| 588 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_FORWARD_RIGHT |
gen_lobj_walk_forward_right |
||
| 589 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_RIGHT |
gen_lobj_walk_right |
||
| 590 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_BACKWARD_RIGHT |
gen_lobj_walk_backward_left |
||
| 591 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_BACKWARD |
gen_lobj_walk_backward |
||
| 592 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_BACKWARD_LEFT |
gen_lobj_walk_backward_right |
||
| 593 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_LEFT |
gen_lobj_walk_left |
||
| 594 | ANIM_GHETTO_FIGHT_MOVEMENT_WALK_FORWARD_LEFT |
gen_lobj_walk_forward_left |
||
| 595 | ANIM_TAUNT_ADVANCING |
taunt_fuck_u |
||
| 596 | ANIM_TAUNT_RETREATING |
taunt_comeon |
||
| 597 | ANIM_TAUNT_CIRCLING |
taunt_fuck_u |
||
| 598 | ANIM_TAUNT_STOPPED |
gen_tnt_cheer1 |
||
| 599 | ANIM_TAUNT_KNOCKDOWN |
gen_taunt_grounded_knockdown |
||
| 600 | ANIM_TAUNT_KO |
gen_taunt_grounded_KO |
||
| 601 | ANIM_TAUNT_LOOPING |
taunt_fuck_u |
||
| 602 | ANIM_TAUNT_CHALLENGE |
knife_toss_fidget |
||
| 603 | ANIM_FIDGET_FIGHT |
combat_fidget_boxersdance |
||
| 604 | ANIM_FIDGET_IDLE |
fidget_crossarms |
||
| 605 | ANIM_BLOCK_START |
21 | gen_blockA |
|
| 606 | ANIM_BLOCK_SUSTAIN |
23 | gen_blockA_idle |
|
| 607 | ANIM_BLOCK_SHUFFLE |
24 | gen_block_turn |
|
| 608 | ANIM_BLOCK_HIGH_FRONT |
22 | gen_block_front_high |
|
| 609 | ANIM_BLOCK_HIGH_RIGHT |
gen_block_right_high |
||
| 610 | ANIM_BLOCK_HIGH_BACK |
gen_block_back_high |
||
| 611 | ANIM_BLOCK_HIGH_LEFT |
gen_block_left_high |
||
| 612 | ANIM_BLOCK_MID_FRONT |
gen_block_front_mid |
||
| 613 | ANIM_BLOCK_MID_RIGHT |
gen_block_right_mid |
||
| 614 | ANIM_BLOCK_MID_BACK |
gen_block_back_mid |
||
| 615 | ANIM_BLOCK_MID_LEFT |
gen_block_left_mid |
||
| 616 | ANIM_BLOCK_DODGE |
gen_duck |
||
| 617 | ANIM_BLOCK_COUNTER_FRONT |
gen_block_duck_counter2_front |
||
| 618 | ANIM_BLOCK_COUNTER_RIGHT |
gen_block_duck_counter2_right |
||
| 619 | ANIM_BLOCK_COUNTER_BACK |
gen_block_duck_counter2_back |
||
| 620 | ANIM_BLOCK_COUNTER_LEFT |
gen_block_duck_counter2_left |
||
| 621 | ANIM_BAT_BLOCK_START |
gen_block_with_bat |
||
| 622 | ANIM_BAT_BLOCK_SUSTAIN |
gen_block_with_bat_idle |
||
| 623 | ANIM_BAT_BLOCK_SHUFFLE |
gen_block_with_bat_idle |
||
| 624 | ANIM_BAT_BLOCK_HIGH_FRONT |
missing_anim_filler |
||
| 625 | ANIM_BAT_BLOCK_HIGH_RIGHT |
missing_anim_filler |
||
| 626 | ANIM_BAT_BLOCK_HIGH_BACK |
missing_anim_filler |
||
| 627 | ANIM_BAT_BLOCK_HIGH_LEFT |
missing_anim_filler |
||
| 628 | ANIM_BAT_BLOCK_DODGE |
gen_weapon_slash_blocked_reac |
||
| 629 | ANIM_BAT_BLOCK_REACT |
gen_batblock_dodge_atk |
||
| 630 | ANIM_STEALTH_IDLE |
gen_hiding2_idle |
||
| 631 | ANIM_STEALTH_WALK_START |
gen_hiding_walk_start |
||
| 632 | ANIM_STEALTH_RUN_START |
gen_hiding2_run_start |
||
| 633 | ANIM_STEALTH_WALK |
gen_hiding_walk |
||
| 634 | ANIM_STEALTH_TRANSITION_FROM_NORMAL |
gen_hiding2_enter |
||
| 635 | ANIM_STEALTH_READY_IDLE |
gen_hiding2_idle_ready2kill |
||
| 636 | ANIM_STEALTH_READY_WALK |
Gen_hiding2_walk_ready2kill |
||
| 637 | ANIM_STEALTH_KILL |
player_stealthkill_barehands |
player_stealthkill_weak |
|
| 638 | ANIM_STEALTH_KILL_REACT |
player_stealthkill_barehands_ |
player_stealthkill_weak_react |
|
| 639 | ANIM_STEALTH_KNIFE_KILL |
player_stealthkill_knife |
player_stealthkill_weak |
|
| 640 | ANIM_STEALTH_KNIFE_KILL_REACT |
player_stealthkill_knife_reac |
player_stealthkill_weak_react |
|
| 641 | ANIM_STEALTH_BATON_KILL |
player_stealthkill_baton |
player_stealthkill_weak |
|
| 642 | ANIM_STEALTH_BATON_KILL_REACT |
player_stealthkill_baton_reac |
player_stealthkill_weak_react |
|
| 643 | ANIM_RAGE_START |
gen_rage_enter01 |
gen_rage_enter05 |
|
| 644 | ANIM_RAGE_IDLE |
missing_anim_filler |
||
| 645 | ANIM_RAGE_ATTACK1_FRONT |
gen_360clearkick |
gen_rage_sweep |
|
| 646 | ANIM_RAGE_ATTACK1_FRONT_REACT |
missing_anim_filler |
||
| 647 | ANIM_RAGE_ATTACK1_REAR |
gen_360clearkick |
gen_rage_sweep |
|
| 648 | ANIM_RAGE_ATTACK1_REAR_REACT |
missing_anim_filler |
||
| 649 | ANIM_RAGE_ATTACK2_FRONT |
gen_grab_n_attack_front |
||
| 650 | ANIM_RAGE_ATTACK2_FRONT_REACT |
gen_grab_n_attack_front_react |
||
| 651 | ANIM_RAGE_ATTACK2_REAR |
gen_grab_n_attack_back |
||
| 652 | ANIM_RAGE_ATTACK2_REAR_REACT |
gen_grab_n_attack_back_react |
||
| 653 | ANIM_SPECIAL_ATTACK1_FRONT |
29 | gen_halfmoon_kick |
gen_push |
| 654 | ANIM_SPECIAL_ATTACK1_FRONT_REACT |
missing_anim_filler |
||
| 655 | ANIM_SPECIAL_ATTACK1_REAR |
gen_halfmoon_kick |
gen_push |
|
| 656 | ANIM_SPECIAL_ATTACK1_REAR_REACT |
missing_anim_filler |
||
| 657 | ANIM_SPECIAL_ATTACK2_FRONT |
gen_grab_n_attack_front |
||
| 658 | ANIM_SPECIAL_ATTACK2_FRONT_REACT |
gen_grab_n_attack_front_react |
||
| 659 | ANIM_SPECIAL_ATTACK2_REAR |
gen_grab_n_attack_back |
||
| 660 | ANIM_SPECIAL_ATTACK2_REAR_REACT |
gen_grab_n_attack_back_react |
||
| 661 | ANIM_SPECIAL_BREAK_OBJECT_LOW |
carhit_low |
||
| 662 | ANIM_SPECIAL_BREAK_OBJECT_MID |
carhit_high |
||
| 663 | ANIM_SPECIAL_BREAK_OBJECT_HIGH |
carhit_high |
||
| 664 | ANIM_SPECIAL_SPRAY |
gen_spray |
||
| 665 | ANIM_SPECIAL_FLASH |
gen_flash_use |
||
| 666 | ANIM_SPECIAL_OPEN_DOOR |
gen_dooropen |
||
| 667 | ANIM_SPECIAL_STEAL_OBJECT |
missing_anim_filler |
||
| 668 | ANIM_SPECIAL_ACTION |
31 | missing_anim_filler |
|
| 669 | ANIM_SPECIAL_ACTION_MISS |
missing_anim_filler |
||
| 670 | ANIM_SPECIAL_COP_SEARCH |
cop_lost_target_search |
||
| 671 | ANIM_SPECIAL_IDLE |
missing_anim_filler |
||
| 672 | ANIM_SPECIAL_IDLE_START |
missing_anim_filler |
||
| 673 | ANIM_SPECIAL_IDLE_END |
missing_anim_filler |
||
| 674 | ANIM_SPECIAL_IDLE_HIT_REACT |
gen_hit_react_high_back |
||
| 675 | ANIM_SPECIAL_FIGHT_COMMAND_DEFEND |
cmd_watchmyback_combat |
||
| 676 | ANIM_SPECIAL_FIGHT_COMMAND_FIGHT |
cmd_wreckemall_combat |
||
| 677 | ANIM_SPECIAL_FIGHT_COMMAND_FOLLOW |
missing_anim_filler |
||
| 678 | ANIM_SPECIAL_FIGHT_COMMAND_STAY |
missing_anim_filler |
||
| 679 | ANIM_SPECIAL_NORMAL_COMMAND_DEFEND |
cmd_watchmyback_neutral |
||
| 680 | ANIM_SPECIAL_NORMAL_COMMAND_FIGHT |
cmd_wreckemall_neutral |
||
| 681 | ANIM_SPECIAL_NORMAL_COMMAND_FOLLOW |
missing_anim_filler |
||
| 682 | ANIM_SPECIAL_NORMAL_COMMAND_STAY |
missing_anim_filler |
||
| 683 | ANIM_STEREO_STEAL_INTRO |
steal_stereo_B |
||
| 684 | ANIM_STEREO_STEAL_LOOP |
steal_stereo_C |
||
| 685 | ANIM_STEREO_STEAL_END |
steal_stereo_SE |
||
| 686 | ANIM_STEREO_STEAL_FAIL |
steal_stereo_FE |
||
| 687 | ANIM_LOCKPICK_INTRO |
jimmy_lock_B |
||
| 688 | ANIM_LOCKPICK_LOOP |
jimmy_lock_C |
||
| 689 | ANIM_LOCKPICK_END |
jimmy_lock_SE |
||
| 690 | ANIM_LOCKPICK_FAIL |
jimmy_lock_FE |
||
| 691 | ANIM_WORKOUT_START |
missing_anim_filler |
||
| 692 | ANIM_WORKOUT_END |
missing_anim_filler |
||
| 693 | ANIM_WORKOUT_LOOP_01 |
missing_anim_filler |
||
| 694 | ANIM_WORKOUT_LOOP_02 |
missing_anim_filler |
||
| 695 | ANIM_WORKOUT_LOOP_03 |
missing_anim_filler |
||
| 696 | ANIM_WORKOUT_LOOP_04 |
missing_anim_filler |
||
| 697 | ANIM_WORKOUT_LOOP_05 |
missing_anim_filler |
||
| 698 | ANIM_FACE_ANGRY_01 |
face_emotion_angry_1 |
||
| 699 | ANIM_FACE_ANGRY_02 |
face_emotion_angry_2 |
||
| 700 | ANIM_FACE_ANGRY_03 |
face_emotion_angry_2 |
||
| 701 | ANIM_FACE_SPEAKING_ANGRY_01 |
face_speech_angry_long |
||
| 702 | ANIM_FACE_SPEAKING_ANGRY_02 |
face_speech_angry_med |
||
| 703 | ANIM_FACE_SPEAKING_ANGRY_03 |
face_speech_angry_small |
||
| 704 | ANIM_FACE_NEUTRAL_01 |
face_emotion_neutral_1 |
||
| 705 | ANIM_FACE_NEUTRAL_02 |
face_emotion_neutral_2 |
||
| 706 | ANIM_FACE_NEUTRAL_03 |
face_emotion_neutral_3 |
||
| 707 | ANIM_FACE_SPEAKING_NEUTRAL_01 |
face_speech_neutral_long |
||
| 708 | ANIM_FACE_SPEAKING_NEUTRAL_02 |
face_speech_neutral_med |
||
| 709 | ANIM_FACE_SPEAKING_NEUTRAL_03 |
face_speech_neutral_small |
||
| 710 | ANIM_FACE_SCARED_01 |
face_emotion_scared_1 |
||
| 711 | ANIM_FACE_SCARED_02 |
face_emotion_scared_1 |
||
| 712 | ANIM_FACE_SCARED_03 |
face_emotion_scared_1 |
||
| 713 | ANIM_FACE_SPEAKING_SCARED_01 |
face_speech_scared_long |
||
| 714 | ANIM_FACE_SPEAKING_SCARED_02 |
face_speech_scared_med |
||
| 715 | ANIM_FACE_SPEAKING_SCARED_03 |
face_speech_scared_small |
||
| 716 | ANIM_FACE_EXCITED_01 |
face_emotion_excited_3 |
||
| 717 | ANIM_FACE_EXCITED_02 |
face_emotion_excited_3 |
||
| 718 | ANIM_FACE_EXCITED_03 |
face_emotion_excited_3 |
||
| 719 | ANIM_FACE_SPEAKING_EXCITED_01 |
face_speech_excited_long |
||
| 720 | ANIM_FACE_SPEAKING_EXCITED_02 |
face_speech_excited_med |
||
| 721 | ANIM_FACE_SPEAKING_EXCITED_03 |
face_speech_excited_small |
Sources and evidence¶
Evidence levels used: inferred.
- royal.lua (names); character data (clips); 0x005105d8 (slots)
Fields¶
| Field | Type | Hand-written | Meaning |
|---|---|---|---|
id |
int | Anim id (0-721): an index into every character data's anim table. | |
name |
str | The ANIM_* name the scripts give the id. |
|
slot |
int | Locomotion slot (0-34) that holds this id by default. | |
generic |
str | The clip the generic character data plays for it (generic_header). |
|
rembrandt |
str | The clip Rembrandt's character data plays for it (warr_re_header). |
|
source |
str | yes | Where the entry comes from: a script and binding, an address, a chunk. |
evidence |
str | yes | How we know: confirmed-code, confirmed-runtime, inferred or speculative (evidence levels). |
notes |
str | yes | Our own short notes. |