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Anim ids

The 722 anim ids every character data maps to clips. A character's own slot wins; an unset slot plays the generic character data's clip (Characters). Scripts name ids with the ANIM_* constants of royal.lua; the locomotion slots are Characters, Anim slots.

What is complete

All 722 ids are listed with the generic clip and Rembrandt's own clip where he has one. Names exist only for the ids royal.lua defines.

722 entries. Data: research/references/anim-ids.yaml.

Entries

Id Name Slot Generic clip Rembrandt's clip
0 ANIM_RUNNING_ATTACK_CHARGE gen_charge_shoulder
1 ANIM_RUNNING_ATTACK_DIVE gen_dive
2 ANIM_TACKLE_MISS gen_tackle_miss
3 ANIM_TACKLE_INTRO AI_tackle_start
4 ANIM_TACKLE_PLAYER_INTRO gen_tackle_start
5 ANIM_TACKLE_HIT_FROM_FRONT gen_tackle_front
6 ANIM_TACKLE_REACT_FROM_FRONT gen_tackle_front_react
7 ANIM_TACKLE_HIT_FROM_REAR gen_tackle_back
8 ANIM_TACKLE_REACT_FROM_REAR gen_tackle_back_react
9 ANIM_TACKLE_FRONT_COUNTER gen_tackle_counter
10 ANIM_TACKLE_FRONT_COUNTER_REACT gen_tackle_counter_react
11 ANIM_ATTACK_X1 17 combo2b_X_lo combo1b_X_hi_r
12 ANIM_ATTACK_S1 16 combo2a_S_hi combo1a_S_hi_b
13 ANIM_ATTACK_XX2 combo2b_XX_lo combo1b_XX_hi_l
14 ANIM_ATTACK_XS2 combo2b_XS_hi combo1b_XS_hi_l
15 ANIM_ATTACK_SX2 combo2a_SX_hi combo1a_SX_hi_b
16 ANIM_ATTACK_SS2 combo2a_SS_hi combo1a_SS_hi_b
17 ANIM_ATTACK_SSX3 combo2a_SSX_hi combo1a_SSX_lo_b
18 ANIM_ATTACK_SSX3_HOLD combo2a_SSSH_hi_b combo1a_SSSH_lo_b
19 ANIM_ATTACK_SSS3 combo2a_SSS_hi combo1a_SSS_lo_b
20 ANIM_ATTACK_SSS3_HOLD combo2a_SSSH_hi_b combo1a_SSSH_lo_b
21 ANIM_ATTACK_PUSH gen_push
22 ANIM_ATTACK_FROM_IDLE neutral_attack1
23 ANIM_ATTACK_FROM_WALK gen_walk_strike
24 ANIM_ATTACK_FROM_RUN gen_run_strike
25 ANIM_SNAP_RIGHT_01 gen_snap_right1
26 ANIM_SNAP_RIGHT_02 missing_anim_filler
27 ANIM_SNAP_LEFT_01 gen_snap_left1
28 ANIM_SNAP_LEFT_02 missing_anim_filler
29 ANIM_SNAP_BACK_01 gen_snap_back1
30 ANIM_SNAP_BACK_02 missing_anim_filler
31 ANIM_STRAFE_RIGHT player_combat_walk_right_punc
32 ANIM_STRAFE_LEFT player_combat_walk_left_punch
33 ANIM_STRAFE_FRONT player_combat_walk_forward_pu
34 ANIM_BAT_COMBO_S1 gen_weapon01_atk01
35 ANIM_BAT_COMBO_SS2 gen_weapon01_atk02
36 ANIM_BAT_COMBO_X1 gen_weapon01_slash_atk01
37 ANIM_BAT_COMBO_GROUNDED_STRIKE_01 gen_weapon01_grnd_atk01
38 ANIM_BAT_COMBO_GROUNDED_STRIKE_02 gen_weapon01_grnd_atk02
39 ANIM_BATON_COMBO_S1 baton_1
40 ANIM_BATON_COMBO_SS2 baton_2
41 ANIM_BATON_COMBO_X1 baton_3
42 ANIM_BATON_COMBO_GROUNDED_STRIKE_01 cop_baton_swing_grnd_1
43 ANIM_BATON_COMBO_MOUNTING_STRIKE_01 cop_baton_swing_grnd_1
44 ANIM_BATON_COMBO_GRAB_FRONT_STRIKE_01 cop_baton_1
45 ANIM_KNIFE_COMBO_S1 knife_1
46 ANIM_KNIFE_COMBO_SS2 knife_2
47 ANIM_KNIFE_COMBO_X1 knife_3
48 ANIM_KNIFE_COMBO_GROUNDED_STRIKE_01 gen_knife_attack_grounded
49 ANIM_KNIFE_COMBO_MOUNTING_STRIKE_01 gen_knife_attack_mounting
50 ANIM_KNIFE_COMBO_GRAB_FRONT_STRIKE_01 gen_knife_attack_mounting
51 ANIM_GRAB_COMBO_STRIKE_01 gen_grab_front_strike1
52 ANIM_GRAB_COMBO_STRIKE_01_REACT gen_grab_front_strike1_react
53 ANIM_GRAB_COMBO_STRIKE_02 gen_grab_front_strike2
54 ANIM_GRAB_COMBO_STRIKE_02_REACT gen_grab_front_strike2_react
55 ANIM_GRAB_COMBO_STRIKE_03 gen_grab_front_strike3
56 ANIM_GRAB_COMBO_STRIKE_03_REACT gen_grab_front_strike3_react
57 ANIM_GRAB_POWER_01_STRIKE_01 gen_grab_front_power23_p1 gen_grab_front_power10_p1
58 ANIM_GRAB_POWER_01_STRIKE_01_REACT gen_grab_front_power23_react_ gen_grab_front_power10_p1_rea
59 ANIM_GRAB_POWER_01_STRIKE_02 gen_grab_front_power23_p2 gen_grab_front_power10_p2
60 ANIM_GRAB_POWER_01_STRIKE_02_REACT gen_grab_front_power23_react_ gen_grab_front_power10_p2_rea
61 ANIM_GRAB_POWER_01_STRIKE_03 missing_anim_filler
62 ANIM_GRAB_POWER_01_STRIKE_03_REACT missing_anim_filler
63 ANIM_GRAB_POWER_02_STRIKE_01 gen_grab_front_power2_p1 gen_grab_front_power14_p1
64 ANIM_GRAB_POWER_02_STRIKE_01_REACT gen_grab_front_power2_react_p gen_grab_front_power14_react_
65 ANIM_GRAB_POWER_02_STRIKE_02 gen_grab_front_power2_p2 gen_grab_front_power14_p2
66 ANIM_GRAB_POWER_02_STRIKE_02_REACT gen_grab_front_power2_react_p gen_grab_front_power14_react_
67 ANIM_GRAB_POWER_02_STRIKE_03 gen_grab_front_power2_p3
68 ANIM_GRAB_POWER_02_STRIKE_03_REACT gen_grab_front_power2_react_p
69 ANIM_GRAB_MISS gen_grab_miss
70 ANIM_GRAB_INTRO AI_grab_begin
71 ANIM_GRAB_PLAYER_INTRO gen_grab_begin
72 ANIM_GRAB_FRONT_END gen_grab_front_succeed
73 ANIM_GRAB_REACT_FROM_FRONT gen_grab_front_succeed_react
74 ANIM_GRAB_REAR_END gen_grab_back_succeed
75 ANIM_GRAB_REACT_FROM_REAR gen_grab_back_succeed_react
76 ANIM_GRAB_FRONT_COUNTER gen_grab_front_counter
77 ANIM_GRAB_FRONT_COUNTER_REACT gen_grab_front_counter_react
78 ANIM_GRAB_FRONT_SPIN_VICTIM gen_grab_front_spin
79 ANIM_GRAB_FRONT_SPIN_VICTIM_REACT gen_grab_front_spin_react
80 ANIM_GRAB_REAR_SPIN_VICTIM gen_grab_spin
81 ANIM_GRAB_REAR_SPIN_VICTIM_REACT gen_grab_spin_react
82 ANIM_GRAB_HOLD_FROM_FRONT gen_grab_front_idle
83 ANIM_GRAB_HELD_FROM_FRONT gen_grab_front_idle_react
84 ANIM_GRAB_HOLD_FROM_REAR gen_grab_back_idle
85 ANIM_GRAB_HELD_FROM_REAR gen_grab_back_idle_react
86 ANIM_GRAB_FRONT_WALK_BACKWARD gen_grab_front_pull
87 ANIM_GRAB_FRONT_WALK_BACKWARD_REACT gen_grab_front_pull_react
88 ANIM_GRAB_REAR_WALK_BACKWARD gen_grab_back_pull
89 ANIM_GRAB_REAR_WALK_BACKWARD_REACT gen_grab_back_pull_react
90 ANIM_GRAB_FRONT_REVERSAL gen_grab_front_reversal
91 ANIM_GRAB_FRONT_REVERSAL_REACT gen_grab_front_reversal_react
92 ANIM_GRAB_REAR_REVERSAL gen_grab_back_reversal
93 ANIM_GRAB_REAR_REVERSAL_REACT gen_grab_back_reversal_react
94 ANIM_GRAB_FRONT_BREAK gen_grab_front_break
95 ANIM_GRAB_FRONT_BREAK_REACT gen_grab_front_break_react
96 ANIM_GRAB_FRONT_STRUGGLE1 gen_grab_front_struggle
97 ANIM_GRAB_FRONT_STRUGGLE1_REACT gen_grab_front_struggle_react
98 ANIM_GRAB_FRONT_STRUGGLE2 gen_grab_front_struggle
99 ANIM_GRAB_FRONT_STRUGGLE2_REACT gen_grab_front_struggle_react
100 ANIM_GRAB_FRONT_ESCAPE1 gen_grab_front_escape1
101 ANIM_GRAB_FRONT_ESCAPE1_REACT gen_grab_front_escape1_react
102 ANIM_GRAB_FRONT_ESCAPE2 gen_grab_front_escape1
103 ANIM_GRAB_FRONT_ESCAPE2_REACT gen_grab_front_escape1_react
104 ANIM_GRAB_FRONT_ATTACK 20 gen_grab_front_victim_strike
105 ANIM_GRAB_FRONT_ATTACK_REACT gen_grab_front_victim_strike_
106 ANIM_GRAB_REAR_BREAK gen_grab_back_break
107 ANIM_GRAB_REAR_BREAK_REACT gen_grab_back_break_react
108 ANIM_GRAB_REAR_STRUGGLE1 gen_grab_back_struggle2
109 ANIM_GRAB_REAR_STRUGGLE1_REACT gen_grab_back_struggle2_react
110 ANIM_GRAB_REAR_STRUGGLE2 gen_grab_back_struggle2
111 ANIM_GRAB_REAR_STRUGGLE2_REACT gen_grab_back_struggle2_react
112 ANIM_GRAB_REAR_ESCAPE1 gen_grab_back_escape_throw
113 ANIM_GRAB_REAR_ESCAPE1_REACT gen_grab_back_escape_throw_re
114 ANIM_GRAB_REAR_ESCAPE2 gen_grab_back_escape_throw
115 ANIM_GRAB_REAR_ESCAPE2_REACT gen_grab_back_escape_throw_re
116 ANIM_GRAB_REAR_ATTACK gen_grab_back_victim_strike
117 ANIM_GRAB_REAR_ATTACK_REACT gen_grab_back_victim_strike_r
118 ANIM_GRAB_MOUNT gen_grab_front_to_mount1
119 ANIM_GRAB_MOUNT_REACT gen_grab_front_to_mount1_reac
120 ANIM_GRAB_FRONT_STRIKE_01 gen_attack_mounting
121 ANIM_GRAB_FRONT_END_01 missing_anim_filler
122 ANIM_GRAB_FRONT_STRIKE_02 missing_anim_filler
123 ANIM_GRAB_REAR_HIT_VICTIM_HIGH gen_grab_back_hit_victim_high
124 ANIM_GRAB_REAR_HIT_VICTIM_HIGH_REACT gen_grab_back_hit_victim_high
125 ANIM_GRAB_REAR_HIT_VICTIM_LOW gen_grab_back_hit_victim_low
126 ANIM_GRAB_REAR_HIT_VICTIM_LOW_REACT gen_grab_back_hit_victim_low_
127 ANIM_GRAB_REAR_HIT_VICTIM_DIE gen_grab_back_dead_victim
128 ANIM_GRAB_REAR_HIT_GRABBER_HIGH gen_grab_back_hit_high
129 ANIM_GRAB_REAR_HIT_GRABBER_HIGH_REACT gen_grab_back_hit_high_react
130 ANIM_GRAB_REAR_HIT_GRABBER_LOW gen_grab_back_hit_low
131 ANIM_GRAB_REAR_HIT_GRABBER_LOW_REACT gen_grab_back_hit_low_react
132 ANIM_GRAB_REAR_HIT_GRABBER_DIE gen_grab_back_dead_attacker
133 ANIM_GRAB_FRONT_HIT_VICTIM_HIGH gen_grab_front_hit_victim_low
134 ANIM_GRAB_FRONT_HIT_VICTIM_HIGH_REACT gen_grab_front_hit_victim_low
135 ANIM_GRAB_FRONT_HIT_VICTIM_LOW gen_grab_front_hit_victim_hig
136 ANIM_GRAB_FRONT_HIT_VICTIM_LOW_REACT gen_grab_front_hit_victim_hig
137 ANIM_GRAB_FRONT_HIT_VICTIM_KNOCKDOWN gen_attack_front_victim_react
138 ANIM_GRAB_FRONT_HIT_VICTIM_KNOCKDOWN_REACT gen_attack_front_victim_react
139 ANIM_GRAB_FRONT_HIT_VICTIM_DIE gen_grab_front_dead_victim
140 ANIM_GRAB_FRONT_HIT_GRABBER_HIGH gen_grab_front_hit_low
141 ANIM_GRAB_FRONT_HIT_GRABBER_HIGH_REACT gen_grab_front_hit_low_react
142 ANIM_GRAB_FRONT_HIT_GRABBER_LOW gen_grab_front_hit_high
143 ANIM_GRAB_FRONT_HIT_GRABBER_LOW_REACT gen_grab_front_hit_high_react
144 ANIM_GRAB_FRONT_HIT_GRABBER_KNOCKDOWN gen_attack_front_grabber_reac
145 ANIM_GRAB_FRONT_HIT_GRABBER_KNOCKDOWN_REACT gen_attack_front_grabber_reac
146 ANIM_GRAB_FRONT_HIT_GRABBER_DIE gen_grab_front_dead_attacker
147 ANIM_THROW_01_FROM_GRAB_FRONT gen_grab_front_throw_front
148 ANIM_THROW_01_FROM_GRAB_FRONT_REACT gen_grab_front_throw_front_re
149 ANIM_THROW_01_FROM_GRAB_RIGHT gen_grab_front_throw_right
150 ANIM_THROW_01_FROM_GRAB_RIGHT_REACT gen_grab_front_throw_right_re
151 ANIM_THROW_01_FROM_GRAB_REAR gen_grab_front_throw_back
152 ANIM_THROW_01_FROM_GRAB_REAR_REACT gen_grab_front_throw_back_rea
153 ANIM_THROW_01_FROM_GRAB_LEFT gen_grab_front_throw_left
154 ANIM_THROW_01_FROM_GRAB_LEFT_REACT gen_grab_front_throw_left_rea
155 ANIM_THROW_02_FROM_GRAB_FRONT gen_grab_front_wall_front
156 ANIM_THROW_02_FROM_GRAB_FRONT_REACT gen_grab_front_wall_front_rea
157 ANIM_THROW_02_FROM_GRAB_RIGHT gen_grab_front_wall_right
158 ANIM_THROW_02_FROM_GRAB_RIGHT_REACT gen_grab_front_wall_right_rea
159 ANIM_THROW_02_FROM_GRAB_REAR gen_grab_front_wall_back
160 ANIM_THROW_02_FROM_GRAB_REAR_REACT gen_grab_front_wall_back_reac
161 ANIM_THROW_02_FROM_GRAB_LEFT gen_grab_front_wall_left
162 ANIM_THROW_02_FROM_GRAB_LEFT_REACT gen_grab_front_wall_left_reac
163 ANIM_TANDEM_01_GRABBER_INTRO gen_tandem1_grabber_begin
164 ANIM_TANDEM_01_VICTIM_INTRO gen_tandem1_victim_begin
165 ANIM_TANDEM_01_ATTACKER_INTRO gen_tandem1_attacker_begin
166 ANIM_TANDEM_01_GRABBER_END gen_tandem1_grabber_end
167 ANIM_TANDEM_01_VICTIM_END gen_tandem1_victim_end
168 ANIM_TANDEM_01_ATTACKER_END gen_tandem1_attacker_end
169 ANIM_TANDEM_02_GRABBER_INTRO gen_tandem2_grabber_begin
170 ANIM_TANDEM_02_VICTIM_INTRO gen_tandem2_victim_begin
171 ANIM_TANDEM_02_ATTACKER_INTRO gen_tandem2_attacker_begin
172 ANIM_TANDEM_02_GRABBER_END gen_tandem2_grabber_end
173 ANIM_TANDEM_02_VICTIM_END gen_tandem2_victim_end
174 ANIM_TANDEM_02_ATTACKER_END gen_tandem2_attacker_end
175 ANIM_TANDEM_03_GRABBER_INTRO gen_tandem3_grabber_begin
176 ANIM_TANDEM_03_VICTIM_INTRO gen_tandem3_victim_begin
177 ANIM_TANDEM_03_ATTACKER_INTRO gen_tandem3_attacker_begin
178 ANIM_TANDEM_03_GRABBER_END gen_tandem3_grabber_end
179 ANIM_TANDEM_03_VICTIM_END gen_tandem3_victim_end
180 ANIM_TANDEM_03_ATTACKER_END gen_tandem3_attacker_end
181 ANIM_BAT_TANDEM_01_GRABBER_INTRO gen_tandem_bat_grabber_begin
182 ANIM_BAT_TANDEM_01_VICTIM_INTRO gen_tandem_bat_victim_begin
183 ANIM_BAT_TANDEM_01_ATTACKER_INTRO gen_tandem_bat_attacker_begin
184 ANIM_BAT_TANDEM_01_GRABBER_END gen_tandem_bat_grabber_end
185 ANIM_BAT_TANDEM_01_VICTIM_END gen_tandem_bat_victim_end
186 ANIM_BAT_TANDEM_01_ATTACKER_END gen_tandem_bat_attacker_end
187 ANIM_KNIFE_TANDEM_01_GRABBER_INTRO gen_tandem_knife_grabber_begi
188 ANIM_KNIFE_TANDEM_01_VICTIM_INTRO gen_tandem_knife_victim_begin
189 ANIM_KNIFE_TANDEM_01_ATTACKER_INTRO gen_tandem_knife_attacker_beg
190 ANIM_KNIFE_TANDEM_01_GRABBER_END gen_tandem_knife_grabber_end
191 ANIM_KNIFE_TANDEM_01_VICTIM_END gen_tandem_knife_victim_end
192 ANIM_KNIFE_TANDEM_01_ATTACKER_END gen_tandem_knife_attacker_end
193 ANIM_GROUNDED_STRIKE_01 19 gen_ground_kickB
194 ANIM_GROUNDED_STRIKE_02 gen_ground_stomp
195 ANIM_GROUNDED_STRIKE_REACT gen_ground_hit_react
196 ANIM_GROUNDED_IDLE gen_grnd_idle_back
197 ANIM_GROUNDED_TRANSITION_FROM_FACE_UP gen_face_up_ground_roll
198 ANIM_GROUNDED_TRANSITION_FROM_FACE_DOWN gen_face_down_ground_roll
199 ANIM_GROUNDED_RISE gen_face_up_ground_get_up
200 ANIM_WOUNDED_IDLE gen_crawl_idle
201 ANIM_WOUNDED_CRAWL gen_crawl_forward
202 ANIM_WOUNDED_HIT_REACT_UP gen_crawl_hit_low
203 ANIM_WOUNDED_HIT_REACT_DOWN gen_crawl_hit_high
204 ANIM_WOUNDED_HIT_REACT_DIE gen_crawl_death
205 ANIM_WOUNDED_TRANSITION_FROM_GROUNDED gen_crawl_from_back
206 ANIM_WOUNDED_TRANSITION_FROM_FACE_DOWN gen_crawl_from_front
207 ANIM_MOUNTED_IDLE gen_mounted_idle
208 ANIM_MOUNTED_DIE gen_mounted_die
209 ANIM_MOUNTED_STRIKE_REACT missing_anim_filler
210 ANIM_MOUNTING_IDLE gen_mounting_idle
211 ANIM_MOUNTING_DIE gen_mounting_die
212 ANIM_MOUNTING_STRIKE 18 gen_attack_mounting
213 ANIM_MOUNTING_STRIKE_REACT gen_mounting_get_hit_front
214 ANIM_MOUNTING_GRAB gen_grab_mounting
215 ANIM_MOUNTING_GRAB_REACT gen_grab_mounting_react
216 ANIM_MOUNTING_HIT_REACT_RIGHT gen_attack_mounter_react_righ
217 ANIM_MOUNTING_HIT_REACT_BACK gen_attack_mounter_react_back
218 ANIM_MOUNTING_HIT_REACT_LEFT gen_attack_mounter_react_left
219 ANIM_MOUNT_COMBO_STRIKE_01 gen_mounting_punch1
220 ANIM_MOUNT_COMBO_STRIKE_01_REACT gen_mounted_punch1_react
221 ANIM_MOUNT_COMBO_STRIKE_02 gen_mounting_punch2
222 ANIM_MOUNT_COMBO_STRIKE_02_REACT gen_mounted_punch2_react
223 ANIM_MOUNT_COMBO_STRIKE_03 gen_mounting_punch4
224 ANIM_MOUNT_COMBO_STRIKE_03_REACT gen_mounted_punch4_react
225 ANIM_MOUNT_POWER_01_STRIKE_01 gen_mount_power20_p1 gen_mount_power10_p1
226 ANIM_MOUNT_POWER_01_STRIKE_01_REACT gen_mount_power20_react_p1 gen_mount_power10_react_p1
227 ANIM_MOUNT_POWER_01_STRIKE_02 gen_mount_power20_p2 gen_mount_power10_p2
228 ANIM_MOUNT_POWER_01_STRIKE_02_REACT gen_mount_power20_react_p2 gen_mount_power10_react_p2
229 ANIM_MOUNT_POWER_01_STRIKE_03 missing_anim_filler
230 ANIM_MOUNT_POWER_01_STRIKE_03_REACT missing_anim_filler
231 ANIM_MOUNT_POWER_02_STRIKE_01 gen_mount_power6_p1 gen_mount_power13_p1
232 ANIM_MOUNT_POWER_02_STRIKE_01_REACT gen_mount_power6_react_p1 gen_mount_power13_react_p1
233 ANIM_MOUNT_POWER_02_STRIKE_02 gen_mount_power6_p2 gen_mount_power13_p2
234 ANIM_MOUNT_POWER_02_STRIKE_02_REACT gen_mount_power6_react_p2 gen_mount_power13_react_p2
235 ANIM_MOUNT_POWER_02_STRIKE_03 gen_mount_power6_p3
236 ANIM_MOUNT_POWER_02_STRIKE_03_REACT gen_mount_power6_react_p3
237 ANIM_MOUNT_GROUNDED_FROM_FRONT gen_mounting_from_feet
238 ANIM_MOUNT_GROUNDED_FROM_RIGHT gen_mounting_from_right
239 ANIM_MOUNT_GROUNDED_FROM_BACK gen_mounting_from_head
240 ANIM_MOUNT_GROUNDED_FROM_LEFT gen_mounting_from_left
241 ANIM_MOUNT_GROUNDED_REACT gen_mounted_from_prone
242 ANIM_MOUNT_REVERSAL gen_mounted_reversal
243 ANIM_MOUNT_REVERSAL_REACT gen_mounting_reversal
244 ANIM_MOUNT_RELEASE gen_mounting_release
245 ANIM_MOUNT_RELEASE_REACT gen_mounted_release
246 ANIM_MOUNT_BREAK gen_mounted_escape
247 ANIM_MOUNT_BREAK_REACT gen_mounting_escape
248 ANIM_MOUNT_PICKUP gen_mounting_to_grab
249 ANIM_MOUNT_PICKUP_REACT gen_mounted_to_grab
250 ANIM_MOUNT_STRUGGLE gen_mounted_struggle1
251 ANIM_MOUNT_STRUGGLE_REACT gen_mounting_struggle1
252 ANIM_ARRESTING_INTRO cop_arrest_begin_p1
253 ANIM_ARRESTING_INTRO_REACT cop_arrest_begin_react_p1
254 ANIM_ARRESTING_INTRO_HIT gen_arrest_stop_p1
255 ANIM_ARRESTING_INTRO_HIT_REACT gen_arrest_stop_react_p1
256 ANIM_ARRESTING_LOOP arrest_minigame_cycle
257 ANIM_ARRESTING_LOOP_REACT arrested_minigame_cycle
258 ANIM_ARRESTING_STRUGGLE arrest_minigame_struggle
259 ANIM_ARRESTING_STRUGGLE_REACT arrested_minigame_struggle
260 ANIM_ARRESTING_END cop_arrest_begin_p2
261 ANIM_ARRESTING_END_REACT cop_arrest_begin_react_p2
262 ANIM_ARRESTING_FAIL gen_arrest_stop_p2
263 ANIM_ARRESTING_FAIL_REACT gen_arrest_stop_react_p2
264 ANIM_ARRESTING_END_HIT gen_arrest_stop_p2
265 ANIM_ARRESTING_END_HIT_REACT gen_arrest_stop_react_p2
266 ANIM_ARRESTING_RISE cop_arrest_end
267 ANIM_ARRESTING_RISE_REACT cop_arrest_end_react
268 ANIM_REACT_SMALL_MID_FRONT gen_hit_react_low_front
269 ANIM_REACT_SMALL_MID_RIGHT gen_hit_react_low_right
270 ANIM_REACT_SMALL_MID_BACK gen_hit_react_low_back
271 ANIM_REACT_SMALL_MID_LEFT gen_hit_react_low_left
272 ANIM_REACT_SMALL_HIGH_FRONT gen_hit_react_high_front
273 ANIM_REACT_SMALL_HIGH_RIGHT gen_hit_react_high_right
274 ANIM_REACT_SMALL_HIGH_BACK gen_hit_react_high_back
275 ANIM_REACT_SMALL_HIGH_LEFT gen_hit_react_high_left
276 ANIM_REACT_KNOCKBACK_MID_FRONT gen_hit_react_low_front_1m
277 ANIM_REACT_KNOCKBACK_MID_RIGHT gen_hit_react_low_right_1m
278 ANIM_REACT_KNOCKBACK_MID_BACK gen_hit_react_low_back_1m
279 ANIM_REACT_KNOCKBACK_MID_LEFT gen_hit_react_low_left_1m
280 ANIM_REACT_KNOCKBACK_HIGH_FRONT gen_hit_react_high_front_1m
281 ANIM_REACT_KNOCKBACK_HIGH_RIGHT gen_hit_react_high_right_1m
282 ANIM_REACT_KNOCKBACK_HIGH_BACK gen_hit_react_high_back_1m
283 ANIM_REACT_KNOCKBACK_HIGH_LEFT gen_hit_react_high_left_1m
284 ANIM_REACT_KNOCKDOWN_LOW_FRONT gen_hit_react_feet_front_down
285 ANIM_REACT_KNOCKDOWN_LOW_RIGHT gen_hit_react_feet_right_down
286 ANIM_REACT_KNOCKDOWN_LOW_BACK gen_hit_react_feet_back_down
287 ANIM_REACT_KNOCKDOWN_LOW_LEFT gen_hit_react_feet_left_down
288 ANIM_REACT_KNOCKDOWN_MID_FRONT gen_hit_react_low_front_down
289 ANIM_REACT_KNOCKDOWN_MID_RIGHT gen_hit_react_low_right_down
290 ANIM_REACT_KNOCKDOWN_MID_BACK gen_hit_react_low_back_down
291 ANIM_REACT_KNOCKDOWN_MID_LEFT gen_hit_react_low_left_down
292 ANIM_REACT_KNOCKDOWN_HIGH_FRONT gen_hit_react_high_front_down
293 ANIM_REACT_KNOCKDOWN_HIGH_RIGHT gen_hit_react_high_right_down
294 ANIM_REACT_KNOCKDOWN_HIGH_BACK gen_hit_react_high_back_down
295 ANIM_REACT_KNOCKDOWN_HIGH_LEFT gen_hit_react_high_left_down
296 ANIM_REACT_EXTREME_MID_FRONT gen_hit_react_low_front_ex
297 ANIM_REACT_EXTREME_MID_RIGHT gen_hit_react_low_right_ex
298 ANIM_REACT_EXTREME_MID_BACK gen_hit_react_low_back_ex
299 ANIM_REACT_EXTREME_MID_LEFT gen_hit_react_low_left_ex
300 ANIM_REACT_EXTREME_HIGH_FRONT gen_hit_react_high_front_ex
301 ANIM_REACT_EXTREME_HIGH_RIGHT gen_hit_react_high_right_ex
302 ANIM_REACT_EXTREME_HIGH_BACK gen_hit_react_high_back_ex
303 ANIM_REACT_EXTREME_HIGH_LEFT gen_hit_react_high_left_ex
304 ANIM_REACT_DIE_LOW_FRONT gen_hit_react_feet_front_down
305 ANIM_REACT_DIE_LOW_RIGHT gen_hit_react_feet_right_down
306 ANIM_REACT_DIE_LOW_BACK gen_hit_react_feet_back_down
307 ANIM_REACT_DIE_LOW_LEFT gen_hit_react_feet_left_down
308 ANIM_REACT_DIE_MID_FRONT gen_die_mid_front
309 ANIM_REACT_DIE_MID_RIGHT gen_die_mid_right
310 ANIM_REACT_DIE_MID_BACK gen_die_mid_back
311 ANIM_REACT_DIE_MID_LEFT gen_die_mid_left
312 ANIM_REACT_DIE_HIGH_FRONT gen_die_high_front
313 ANIM_REACT_DIE_HIGH_RIGHT gen_die_high_right
314 ANIM_REACT_DIE_HIGH_BACK gen_die_high_back
315 ANIM_REACT_DIE_HIGH_LEFT gen_die_high_left
316 ANIM_FIRE_START fire_react
317 ANIM_FIRE_IDLE 32 fire_cycle
318 ANIM_FIRE_END fire_out
319 ANIM_FIRE_DIE fire_die
320 ANIM_ARRESTED_IDLE gen_arrested_idle
321 ANIM_ARRESTED_HIT_REACT gen_arrested_idle_hit_react
322 ANIM_ARRESTED_DIE gen_arrested_die
323 ANIM_ARRESTED_DEAD gen_arrested_dead
324 ANIM_ARRESTED_DEAD_HIT_REACT gen_arrested_dead_hit_react
325 ANIM_ARREST_RELEASE_INTRO_FRONT gen_release_arrested_begin
326 ANIM_ARREST_RELEASE_INTRO_FRONT_REACT gen_arrested_release_begin
327 ANIM_ARREST_RELEASE_INTRO_REAR gen_release_arrested_begin
328 ANIM_ARREST_RELEASE_INTRO_REAR_REACT gen_arrested_release_begin
329 ANIM_ARREST_RELEASE_LOOP gen_release_arrested_cycle
330 ANIM_ARREST_RELEASE_LOOP_REACT gen_arrested_release_cycle
331 ANIM_ARREST_RELEASE_HIT_REACT gen_mounting_get_hit_front
332 ANIM_ARREST_RELEASE_END gen_release_arrested_end
333 ANIM_ARREST_RELEASE_END_REACT gen_arrested_release_end
334 ANIM_TAGGING_INTRO gen_tagging_start
335 ANIM_TAGGING_LOOP gen_tagging_cycle
336 ANIM_TAGGING_END gen_tagging_end
337 ANIM_TAGGING_SHAKE gen_tagging_shake
338 ANIM_MUGGING_INTRO gen_mug_in
339 ANIM_MUGGING_INTRO_REACT gen_mug_in_react
340 ANIM_MUGGING_LOOP gen_mug_cycle
341 ANIM_MUGGING_LOOP_REACT gen_mug_cycle_react
342 ANIM_MUGGING_STRUGGLE gen_mug_struggle
343 ANIM_MUGGING_STRUGGLE_REACT gen_mug_struggle_react
344 ANIM_MUGGING_END gen_mug_success
345 ANIM_MUGGING_END_REACT gen_mug_success_react
346 ANIM_MUGGING_FAIL gen_mug_fail
347 ANIM_MUGGING_FAIL_REACT gen_mug_fail_react
348 ANIM_DEAD_TRANSITION_FROM_WOUNDED gen_roll_to_dead
349 ANIM_DEAD_IDLE gen_dead_idle
350 ANIM_DEAD_HIT_REACT gen_dead_hit_react
351 ANIM_DEAD_REVIVE_INTRO gen_revive_begin
352 ANIM_DEAD_REVIVE_LOOP gen_revive_cycle
353 ANIM_DEAD_REVIVE_END gen_revive_end
354 ANIM_DEAD_REVIVE_REACT gen_revive
355 ANIM_STUNNED_ENTER gen_stunned_enter
356 ANIM_STUNNED_IDLE gen_stunned_cycle
357 ANIM_STUNNED_EXIT gen_stunned_exit
358 ANIM_FIGHT_IDLE 11 gen_combat_idle_A gen_combat_idle_rem
359 ANIM_FIGHT_TRANSITION_FROM_NORMAL gen_trans_neutral_to_combat gen_trans_neutral_to_combatB
360 ANIM_FIGHT_TURN_RIGHT 15 gen_combat_turn_right
361 ANIM_FIGHT_TURN_LEFT gen_combat_turn_left
362 ANIM_FIGHT_TURN_QUICK_RIGHT gen_combat_turn_right120
363 ANIM_FIGHT_TURN_QUICK_LEFT gen_combat_turn_left120
364 ANIM_FIGHT_MOVEMENT_STEP_LEFT gen_combat_shuffle_left
365 ANIM_FIGHT_MOVEMENT_STEP_RIGHT gen_combat_shuffle_right
366 ANIM_FIGHT_MOVEMENT_STEP_FORWARD 12 gen_combat_shuffle_forward
367 ANIM_FIGHT_MOVEMENT_STEP_BACKWARD gen_combat_shuffle_backward
368 ANIM_FIGHT_MOVEMENT_DASH_FORWARD 13 gen_combat_dash_forward
369 ANIM_FIGHT_MOVEMENT_DASH_BACKWARD gen_combat_dash_backward
370 ANIM_FIGHT_MOVEMENT_DASH_LEFT gen_combat_dash_left
371 ANIM_FIGHT_MOVEMENT_DASH_RIGHT gen_combat_dash_right
372 ANIM_FIGHT_MOVEMENT_WALK_FORWARD 14 gen_combat_walk_forward
373 ANIM_FIGHT_MOVEMENT_WALK_FORWARD_RIGHT gen_combat_walk_forward_right
374 ANIM_FIGHT_MOVEMENT_WALK_RIGHT gen_combat_walk_right
375 ANIM_FIGHT_MOVEMENT_WALK_BACKWARD_RIGHT gen_combat_walk_backward_righ
376 ANIM_FIGHT_MOVEMENT_WALK_BACKWARD gen_combat_walk_backward
377 ANIM_FIGHT_MOVEMENT_WALK_BACKWARD_LEFT gen_combat_walk_backward_left
378 ANIM_FIGHT_MOVEMENT_WALK_LEFT gen_combat_walk_left
379 ANIM_FIGHT_MOVEMENT_WALK_FORWARD_LEFT gen_combat_walk_forward_left
380 ANIM_PLAYER_FIGHT_WALK_FORWARD player_combat_walk_forward
381 ANIM_PLAYER_FIGHT_WALK_FORWARD_RIGHT player_combat_walk_forward_ri
382 ANIM_PLAYER_FIGHT_WALK_RIGHT player_combat_walk_right
383 ANIM_PLAYER_FIGHT_WALK_BACKWARD_RIGHT player_combat_walk_backward_r
384 ANIM_PLAYER_FIGHT_WALK_BACKWARD player_combat_walk_backward
385 ANIM_PLAYER_FIGHT_WALK_BACKWARD_LEFT player_combat_walk_backward_l
386 ANIM_PLAYER_FIGHT_WALK_LEFT player_combat_walk_left
387 ANIM_PLAYER_FIGHT_WALK_FORWARD_LEFT player_combat_walk_forward_le
388 ANIM_NORMAL_IDLE 0 gen_neutral_idle_A
389 ANIM_NORMAL_TRANSITION_FROM_FIGHT gen_trans_combat_to_neutral gen_trans_combatB_to_neutral
390 ANIM_NORMAL_TURN_RIGHT 8 gen_neutral_slow_turn_right
391 ANIM_NORMAL_TURN_LEFT gen_neutral_slow_turn_left
392 ANIM_NORMAL_TURN_QUICK_RIGHT gen_neutral_slow_turn_right12
393 ANIM_NORMAL_TURN_QUICK_LEFT gen_neutral_slow_turn_left120
394 ANIM_NORMAL_TRANSITION_FROM_STEALTH gen_hiding2_exit
395 ANIM_FAST_TURN_RIGHT gen_neutral_turn_right
396 ANIM_FAST_TURN_LEFT gen_neutral_turn_left
397 ANIM_FAST_TURN_QUICK_RIGHT gen_neutral_turn_right120
398 ANIM_FAST_TURN_QUICK_LEFT gen_neutral_turn_left120
399 ANIM_MOVEMENT_STEP_LEFT gen_step_left
400 ANIM_MOVEMENT_STEP_RIGHT gen_step_right
401 ANIM_MOVEMENT_STEP_FORWARD 1 gen_step_forward
402 ANIM_MOVEMENT_STEP_BACKWARD gen_step_backward
403 ANIM_MOVEMENT_DASH_FORWARD 2 gen_dash_forward
404 ANIM_MOVEMENT_DASH_BACKWARD gen_dash_backward
405 ANIM_MOVEMENT_DASH_LEFT gen_dash_left
406 ANIM_MOVEMENT_DASH_RIGHT gen_dash_right
407 ANIM_MOVEMENT_CREEP 3 gen_walk_sneak
408 ANIM_MOVEMENT_WALK 4 gen_walk warr_re_walk
409 ANIM_MOVEMENT_JOG 5 gen_jog
410 ANIM_MOVEMENT_RUN 6 gen_run
411 ANIM_MOVEMENT_SPRINT 7 gen_sprint
412 ANIM_MOVEMENT_CREEP_START 9 gen_walk_sneak_start
413 ANIM_MOVEMENT_WALK_START 10 gen_walk_start warr_re_walk_start
414 ANIM_MOVEMENT_RUN_START gen_run_start
415 ANIM_MOVEMENT_RUN_START_FROM_FIGHT gen_combat_run_start
416 ANIM_MOVEMENT_RUN_TURN_FROM_FIGHT gen_combat_walkback_2_run_lef
417 ANIM_MOVEMENT_RUN_STOP 33 gen_run_to_neutral
418 ANIM_MOVEMENT_RUN_TURN gen_run_180_turn
419 ANIM_MOVEMENT_RUN_TURN_RIGHT gen_run_to_neutral
420 ANIM_MOVEMENT_RUN_TURN_LEFT gen_run_to_neutral
421 ANIM_MOVEMENT_LONG_FALL_FRONT_START gen_fall_front_begin
422 ANIM_MOVEMENT_LONG_FALL_FRONT gen_fall_front_cycle
423 ANIM_MOVEMENT_LONG_FALL_FRONT_END gen_fall_front_land
424 ANIM_MOVEMENT_LONG_FALL_BACK_START gen_fall_back_begin
425 ANIM_MOVEMENT_LONG_FALL_BACK gen_fall_back_cycle
426 ANIM_MOVEMENT_LONG_FALL_BACK_END gen_fall_back_land
427 ANIM_MOVEMENT_FALL_START 25 gen_jump_sml_start
428 ANIM_MOVEMENT_FALL 26 gen_drop_cycle
429 ANIM_MOVEMENT_FALL_END 27 gen_drop_land
430 ANIM_MOVEMENT_JUMP_FROM_IDLE gen_jump_building_start_left
431 ANIM_MOVEMENT_JUMP_FROM_WALK gen_jump_building_start_right
432 ANIM_MOVEMENT_JUMP_LEFT_FOOT_START gen_jump_building_start_left
433 ANIM_MOVEMENT_JUMP_RIGHT_FOOT_START gen_jump_building_start_right
434 ANIM_MOVEMENT_JUMP_LOOP 30 gen_jump_building_loop
435 ANIM_MOVEMENT_JUMP_END gen_jump_building_end_stop
436 ANIM_MOVEMENT_JUMP_END_RUNNING gen_jump_building_end
437 ANIM_FENCE_CLIMB_STANDING_01 gen_fence_climb_from_stand_P1
438 ANIM_FENCE_CLIMB_STANDING_02 gen_fence_climb_from_stand_P2
439 ANIM_FENCE_CLIMB_STANDING_03 gen_fence_climb_from_stand_P3
440 ANIM_FENCE_CLIMB_RUNNING_01 gen_fence_climb_from_run_P1
441 ANIM_FENCE_CLIMB_RUNNING_02 gen_fence_climb_from_run_P2
442 ANIM_FENCE_CLIMB_RUNNING_03 gen_fence_climb_from_run_P3
443 ANIM_SHORT_FENCE_CLIMB_STANDING_01 gen_fence_climb_small_stand_p
444 ANIM_SHORT_FENCE_CLIMB_STANDING_02 gen_fence_climb_small_stand_p
445 ANIM_SHORT_FENCE_CLIMB_STANDING_03 gen_fence_climb_small_stand_p
446 ANIM_SHORT_FENCE_CLIMB_RUNNING_01 gen_fence_climb_small_run_p1
447 ANIM_SHORT_FENCE_CLIMB_RUNNING_02 gen_fence_climb_small_run_p2
448 ANIM_SHORT_FENCE_CLIMB_RUNNING_03 gen_fence_climb_small_run_p3
449 ANIM_WALL_CLIMB_STANDING_01 gen_climb_wall_stand_p1
450 ANIM_WALL_CLIMB_STANDING_02 gen_climb_wall_stand_p2
451 ANIM_WALL_CLIMB_STANDING_03 gen_climb_wall_stand_p3
452 ANIM_WALL_CLIMB_RUNNING_01 gen_climb_wall_run_p1
453 ANIM_WALL_CLIMB_RUNNING_02 gen_climb_wall_run_p2
454 ANIM_WALL_CLIMB_RUNNING_03 gen_climb_wall_run_p3
455 ANIM_SHORT_WALL_CLIMB_STANDING_01 gen_climb_low_wall_stand_p1
456 ANIM_SHORT_WALL_CLIMB_STANDING_02 gen_climb_low_wall_stand_p2
457 ANIM_SHORT_WALL_CLIMB_STANDING_03 gen_climb_low_wall_stand_p3
458 ANIM_SHORT_WALL_CLIMB_RUNNING_01 gen_climb_low_wall_run_p1
459 ANIM_SHORT_WALL_CLIMB_RUNNING_02 gen_climb_low_wall_run_p2
460 ANIM_SHORT_WALL_CLIMB_RUNNING_03 gen_climb_low_wall_run_p3
461 ANIM_ONE_HANDED_OBJECT_PICK_UP gen_pick_up_1hand_obj
462 ANIM_ONE_HANDED_OBJECT_PICK_UP_HIGH gen_pick_up_1hand_from_table
463 ANIM_ONE_HANDED_OBJECT_PICK_UP_LEFT gen_one_hand_item_grab
464 ANIM_ONE_HANDED_OBJECT_PICK_UP_LEFT_HIGH gen_one_hand_item_grab_table
465 ANIM_ONE_HANDED_OBJECT_PICK_UP_LEFT_HAT gen_pickup_hat
466 ANIM_ONE_HANDED_OBJECT_THROW_START gen_1hand_throw_enter
467 ANIM_ONE_HANDED_OBJECT_THROW gen_1hand_throw
468 ANIM_ONE_HANDED_OBJECT_THROW_END gen_1hand_throw_exit
469 ANIM_ONE_HANDED_OBJECT_THROW_IDLE gen_1hand_throw_cycle
470 ANIM_ONE_HANDED_OBJECT_THROW_SHUFFLE gen_1hand_throw_turn
471 ANIM_ONE_HANDED_OBJECT_THROW_FROM_WALK gen_1hand_throw_walk
472 ANIM_ONE_HANDED_OBJECT_THROW_FROM_RUN gen_1hand_throw_run
473 ANIM_ONE_HANDED_OBJECT_SMASH_FRONT bottle_smash_attacker
474 ANIM_ONE_HANDED_OBJECT_SMASH_FRONT_REACT bottle_smash_victim
475 ANIM_ONE_HANDED_OBJECT_SMASH_REAR bottle_smash_attacker
476 ANIM_ONE_HANDED_OBJECT_SMASH_REAR_REACT bottle_smash_victim_behind
477 ANIM_ONE_HANDED_OBJECT_DRAW gen_knife_draw
478 ANIM_ONE_HANDED_OBJECT_DROP_RIGHT gen_drop_1hand_obj
479 ANIM_ONE_HANDED_OBJECT_DROP_LEFT gen_drop_1hand_obj
480 ANIM_ONE_HANDED_OBJECT_DROP_HAT gen_drop_1hand_obj
481 ANIM_KNIFE_PICK_UP gen_pick_up_1hand_obj
482 ANIM_KNIFE_PICK_UP_HIGH gen_pick_up_1hand_from_table
483 ANIM_KNIFE_VICTIM_DIE gen_knife_death
484 ANIM_KNIFE_GRAB_REAR_ATTACK gen_grab_back_knife
485 ANIM_KNIFE_GRAB_REAR_REACT gen_grab_back_knife_react
486 ANIM_KNIFE_GRAB_FRONT_ATTACK gen_grab_front_knife
487 ANIM_KNIFE_GRAB_FRONT_REACT gen_grab_front_knife_react
488 ANIM_KNIFE_MOUNT_ATTACK gen_knife_mounting
489 ANIM_KNIFE_MOUNT_REACT gen_knife_mounting_react
490 ANIM_KNIFE_ATTACK_FROM_RUN gen_run_1hand_weapon_atk
491 ANIM_KNIFE_THROW gen_knifethrow
492 ANIM_BROKEN_BOTTLE_GRAB_REAR_ATTACK gen_grab_back_bottle
493 ANIM_BROKEN_BOTTLE_GRAB_REAR_REACT gen_grab_back_bottle_react
494 ANIM_BROKEN_BOTTLE_GRAB_FRONT_ATTACK gen_grab_front_bottle
495 ANIM_BROKEN_BOTTLE_GRAB_FRONT_REACT gen_grab_front_bottle_react
496 ANIM_BROKEN_BOTTLE_MOUNT_ATTACK gen_beerbottle_mounting
497 ANIM_BROKEN_BOTTLE_MOUNT_REACT gen_beerbottle_mounting_react
498 ANIM_SWINGABLE_OBJECT_PICK_UP gen_pick_up_1hand_obj
499 ANIM_SWINGABLE_OBJECT_PICK_UP_HIGH gen_pick_up_1hand_from_table
500 ANIM_SWINGABLE_OBJECT_DROP missing_anim_filler
501 ANIM_SWINGABLE_OBJECT_ATTACK_FROM_RUN gen_run_1hand_weapon_atk
502 ANIM_SWINGABLE_OBJECT_THROW gen_batthrow
503 ANIM_BARREL_PICK_UP gen_pickup_large_obj
504 ANIM_BARREL_PICK_UP_HIGH gen_pickup_large_obj_table
505 ANIM_BARREL_THROW gen_2hand_throw_fwd
506 ANIM_BARREL_THROW_FROM_WALK gen_2hand_throw_walk
507 ANIM_BARREL_THROW_FROM_RUN gen_run_2hand_weapon_throw
508 ANIM_BARREL_DROP gen_drop_2hand_obj
509 ANIM_BARREL_NORMAL_IDLE gen_pickup_large_obj_idle
510 ANIM_BARREL_NORMAL_TRANSITION_FROM_FIGHT gen_pickup_large_obj_idle
511 ANIM_BARREL_NORMAL_TURN_RIGHT gen_lobj_turn_right
512 ANIM_BARREL_NORMAL_TURN_LEFT gen_lobj_turn_left
513 ANIM_BARREL_NORMAL_TURN_QUICK_RIGHT gen_lobj_turn_right120
514 ANIM_BARREL_NORMAL_TURN_QUICK_LEFT gen_lobj_turn_left120
515 ANIM_BARREL_MOVEMENT_WALK gen_pickup_large_obj_walk
516 ANIM_BARREL_MOVEMENT_JOG gen_pickup_large_obj_run
517 ANIM_BARREL_MOVEMENT_RUN gen_pickup_large_obj_run
518 ANIM_BARREL_MOVEMENT_SPRINT gen_pickup_large_obj_run
519 ANIM_BARREL_MOVEMENT_WALK_START barrel_walk_start
520 ANIM_BARREL_MOVEMENT_RUN_START barrel_run_start
521 ANIM_BARREL_MOVEMENT_RUN_START_FROM_FIGHT barrel_run_start
522 ANIM_BARREL_MOVEMENT_RUN_TURN_FROM_FIGHT barrel_combat_walkback_2_run_
523 ANIM_BARREL_MOVEMENT_RUN_STOP gen_lobj_run_to_neutral
524 ANIM_BARREL_MOVEMENT_RUN_TURN barrel_run_180_turn
525 ANIM_BARREL_MOVEMENT_RUN_TURN_RIGHT missing_anim_filler
526 ANIM_BARREL_MOVEMENT_RUN_TURN_LEFT missing_anim_filler
527 ANIM_BARREL_FIGHT_IDLE gen_pickup_large_obj_idle
528 ANIM_BARREL_FIGHT_TRANSITION_FROM_NORMAL gen_pickup_large_obj_idle
529 ANIM_BARREL_FIGHT_TURN_RIGHT gen_lobj_turn_right
530 ANIM_BARREL_FIGHT_TURN_LEFT gen_lobj_turn_left
531 ANIM_BARREL_FIGHT_TURN_QUICK_RIGHT gen_lobj_turn_right120
532 ANIM_BARREL_FIGHT_TURN_QUICK_LEFT gen_lobj_turn_left120
533 ANIM_BARREL_FIGHT_MOVEMENT_STEP_LEFT gen_lobj_shuffle_left
534 ANIM_BARREL_FIGHT_MOVEMENT_STEP_RIGHT gen_lobj_shuffle_right
535 ANIM_BARREL_FIGHT_MOVEMENT_STEP_FORWARD gen_lobj_shuffle_forward
536 ANIM_BARREL_FIGHT_MOVEMENT_STEP_BACKWARD gen_lobj_shuffle_backward
537 ANIM_BARREL_FIGHT_MOVEMENT_DASH_FORWARD gen_lobj_dash_forward
538 ANIM_BARREL_FIGHT_MOVEMENT_DASH_BACKWARD gen_lobj_dash_backward
539 ANIM_BARREL_FIGHT_MOVEMENT_DASH_LEFT gen_lobj_dash_left
540 ANIM_BARREL_FIGHT_MOVEMENT_DASH_RIGHT gen_lobj_dash_right
541 ANIM_BARREL_FIGHT_MOVEMENT_WALK_FORWARD gen_lobj_walk_forward
542 ANIM_BARREL_FIGHT_MOVEMENT_WALK_FORWARD_RIGHT gen_lobj_walk_forward_right
543 ANIM_BARREL_FIGHT_MOVEMENT_WALK_RIGHT gen_lobj_walk_right
544 ANIM_BARREL_FIGHT_MOVEMENT_WALK_BACKWARD_RIGHT gen_lobj_walk_backward_right
545 ANIM_BARREL_FIGHT_MOVEMENT_WALK_BACKWARD gen_lobj_walk_backward
546 ANIM_BARREL_FIGHT_MOVEMENT_WALK_BACKWARD_LEFT gen_lobj_walk_backward_left
547 ANIM_BARREL_FIGHT_MOVEMENT_WALK_LEFT gen_lobj_walk_left
548 ANIM_BARREL_FIGHT_MOVEMENT_WALK_FORWARD_LEFT gen_lobj_walk_forward_left
549 ANIM_GHETTO_PICK_UP ghetto_pickup
550 ANIM_GHETTO_PICK_UP_HIGH ghetto_pickup_table
551 ANIM_GHETTO_THROW ghetto_throw
552 ANIM_GHETTO_THROW_FROM_WALK ghetto_throw_walk
553 ANIM_GHETTO_THROW_FROM_RUN ghetto_throw_run
554 ANIM_GHETTO_DROP ghetto_drop
555 ANIM_GHETTO_NORMAL_IDLE ghetto_idle
556 ANIM_GHETTO_NORMAL_TRANSITION_FROM_FIGHT ghetto_trans_combat_2_neutral
557 ANIM_GHETTO_NORMAL_TURN_RIGHT gen_lobj_turn_right
558 ANIM_GHETTO_NORMAL_TURN_LEFT gen_lobj_turn_left
559 ANIM_GHETTO_NORMAL_TURN_QUICK_RIGHT gen_lobj_turn_right120
560 ANIM_GHETTO_NORMAL_TURN_QUICK_LEFT gen_lobj_turn_left120
561 ANIM_GHETTO_MOVEMENT_WALK ghetto_walk
562 ANIM_GHETTO_MOVEMENT_JOG ghetto_jog
563 ANIM_GHETTO_MOVEMENT_RUN ghetto_jog
564 ANIM_GHETTO_MOVEMENT_SPRINT ghetto_jog
565 ANIM_GHETTO_MOVEMENT_WALK_START ghetto_wlk_strt
566 ANIM_GHETTO_MOVEMENT_RUN_START ghetto_jog_start
567 ANIM_GHETTO_MOVEMENT_RUN_START_FROM_FIGHT ghetto_jog_start
568 ANIM_GHETTO_MOVEMENT_RUN_TURN_FROM_FIGHT ghetto_combat_walkback_2_run_
569 ANIM_GHETTO_MOVEMENT_RUN_STOP ghetto_walk
570 ANIM_GHETTO_MOVEMENT_RUN_TURN ghetto_run_180_turn
571 ANIM_GHETTO_MOVEMENT_RUN_TURN_RIGHT missing_anim_filler
572 ANIM_GHETTO_MOVEMENT_RUN_TURN_LEFT missing_anim_filler
573 ANIM_GHETTO_FIGHT_IDLE gen_pickup_large_obj_idle
574 ANIM_GHETTO_FIGHT_TRANSITION_FROM_NORMAL ghetto_trans_neutral_to_comba
575 ANIM_GHETTO_FIGHT_TURN_RIGHT gen_lobj_turn_right
576 ANIM_GHETTO_FIGHT_TURN_LEFT gen_lobj_turn_left
577 ANIM_GHETTO_FIGHT_TURN_QUICK_RIGHT gen_lobj_turn_right120
578 ANIM_GHETTO_FIGHT_TURN_QUICK_LEFT gen_lobj_turn_left120
579 ANIM_GHETTO_FIGHT_MOVEMENT_STEP_LEFT gen_lobj_shuffle_left
580 ANIM_GHETTO_FIGHT_MOVEMENT_STEP_RIGHT gen_lobj_shuffle_right
581 ANIM_GHETTO_FIGHT_MOVEMENT_STEP_FORWARD gen_lobj_shuffle_forward
582 ANIM_GHETTO_FIGHT_MOVEMENT_STEP_BACKWARD gen_lobj_shuffle_backward
583 ANIM_GHETTO_FIGHT_MOVEMENT_DASH_FORWARD gen_lobj_dash_left
584 ANIM_GHETTO_FIGHT_MOVEMENT_DASH_BACKWARD gen_lobj_dash_right
585 ANIM_GHETTO_FIGHT_MOVEMENT_DASH_LEFT gen_lobj_dash_forward
586 ANIM_GHETTO_FIGHT_MOVEMENT_DASH_RIGHT gen_lobj_dash_backward
587 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_FORWARD gen_lobj_walk_forward
588 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_FORWARD_RIGHT gen_lobj_walk_forward_right
589 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_RIGHT gen_lobj_walk_right
590 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_BACKWARD_RIGHT gen_lobj_walk_backward_left
591 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_BACKWARD gen_lobj_walk_backward
592 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_BACKWARD_LEFT gen_lobj_walk_backward_right
593 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_LEFT gen_lobj_walk_left
594 ANIM_GHETTO_FIGHT_MOVEMENT_WALK_FORWARD_LEFT gen_lobj_walk_forward_left
595 ANIM_TAUNT_ADVANCING taunt_fuck_u
596 ANIM_TAUNT_RETREATING taunt_comeon
597 ANIM_TAUNT_CIRCLING taunt_fuck_u
598 ANIM_TAUNT_STOPPED gen_tnt_cheer1
599 ANIM_TAUNT_KNOCKDOWN gen_taunt_grounded_knockdown
600 ANIM_TAUNT_KO gen_taunt_grounded_KO
601 ANIM_TAUNT_LOOPING taunt_fuck_u
602 ANIM_TAUNT_CHALLENGE knife_toss_fidget
603 ANIM_FIDGET_FIGHT combat_fidget_boxersdance
604 ANIM_FIDGET_IDLE fidget_crossarms
605 ANIM_BLOCK_START 21 gen_blockA
606 ANIM_BLOCK_SUSTAIN 23 gen_blockA_idle
607 ANIM_BLOCK_SHUFFLE 24 gen_block_turn
608 ANIM_BLOCK_HIGH_FRONT 22 gen_block_front_high
609 ANIM_BLOCK_HIGH_RIGHT gen_block_right_high
610 ANIM_BLOCK_HIGH_BACK gen_block_back_high
611 ANIM_BLOCK_HIGH_LEFT gen_block_left_high
612 ANIM_BLOCK_MID_FRONT gen_block_front_mid
613 ANIM_BLOCK_MID_RIGHT gen_block_right_mid
614 ANIM_BLOCK_MID_BACK gen_block_back_mid
615 ANIM_BLOCK_MID_LEFT gen_block_left_mid
616 ANIM_BLOCK_DODGE gen_duck
617 ANIM_BLOCK_COUNTER_FRONT gen_block_duck_counter2_front
618 ANIM_BLOCK_COUNTER_RIGHT gen_block_duck_counter2_right
619 ANIM_BLOCK_COUNTER_BACK gen_block_duck_counter2_back
620 ANIM_BLOCK_COUNTER_LEFT gen_block_duck_counter2_left
621 ANIM_BAT_BLOCK_START gen_block_with_bat
622 ANIM_BAT_BLOCK_SUSTAIN gen_block_with_bat_idle
623 ANIM_BAT_BLOCK_SHUFFLE gen_block_with_bat_idle
624 ANIM_BAT_BLOCK_HIGH_FRONT missing_anim_filler
625 ANIM_BAT_BLOCK_HIGH_RIGHT missing_anim_filler
626 ANIM_BAT_BLOCK_HIGH_BACK missing_anim_filler
627 ANIM_BAT_BLOCK_HIGH_LEFT missing_anim_filler
628 ANIM_BAT_BLOCK_DODGE gen_weapon_slash_blocked_reac
629 ANIM_BAT_BLOCK_REACT gen_batblock_dodge_atk
630 ANIM_STEALTH_IDLE gen_hiding2_idle
631 ANIM_STEALTH_WALK_START gen_hiding_walk_start
632 ANIM_STEALTH_RUN_START gen_hiding2_run_start
633 ANIM_STEALTH_WALK gen_hiding_walk
634 ANIM_STEALTH_TRANSITION_FROM_NORMAL gen_hiding2_enter
635 ANIM_STEALTH_READY_IDLE gen_hiding2_idle_ready2kill
636 ANIM_STEALTH_READY_WALK Gen_hiding2_walk_ready2kill
637 ANIM_STEALTH_KILL player_stealthkill_barehands player_stealthkill_weak
638 ANIM_STEALTH_KILL_REACT player_stealthkill_barehands_ player_stealthkill_weak_react
639 ANIM_STEALTH_KNIFE_KILL player_stealthkill_knife player_stealthkill_weak
640 ANIM_STEALTH_KNIFE_KILL_REACT player_stealthkill_knife_reac player_stealthkill_weak_react
641 ANIM_STEALTH_BATON_KILL player_stealthkill_baton player_stealthkill_weak
642 ANIM_STEALTH_BATON_KILL_REACT player_stealthkill_baton_reac player_stealthkill_weak_react
643 ANIM_RAGE_START gen_rage_enter01 gen_rage_enter05
644 ANIM_RAGE_IDLE missing_anim_filler
645 ANIM_RAGE_ATTACK1_FRONT gen_360clearkick gen_rage_sweep
646 ANIM_RAGE_ATTACK1_FRONT_REACT missing_anim_filler
647 ANIM_RAGE_ATTACK1_REAR gen_360clearkick gen_rage_sweep
648 ANIM_RAGE_ATTACK1_REAR_REACT missing_anim_filler
649 ANIM_RAGE_ATTACK2_FRONT gen_grab_n_attack_front
650 ANIM_RAGE_ATTACK2_FRONT_REACT gen_grab_n_attack_front_react
651 ANIM_RAGE_ATTACK2_REAR gen_grab_n_attack_back
652 ANIM_RAGE_ATTACK2_REAR_REACT gen_grab_n_attack_back_react
653 ANIM_SPECIAL_ATTACK1_FRONT 29 gen_halfmoon_kick gen_push
654 ANIM_SPECIAL_ATTACK1_FRONT_REACT missing_anim_filler
655 ANIM_SPECIAL_ATTACK1_REAR gen_halfmoon_kick gen_push
656 ANIM_SPECIAL_ATTACK1_REAR_REACT missing_anim_filler
657 ANIM_SPECIAL_ATTACK2_FRONT gen_grab_n_attack_front
658 ANIM_SPECIAL_ATTACK2_FRONT_REACT gen_grab_n_attack_front_react
659 ANIM_SPECIAL_ATTACK2_REAR gen_grab_n_attack_back
660 ANIM_SPECIAL_ATTACK2_REAR_REACT gen_grab_n_attack_back_react
661 ANIM_SPECIAL_BREAK_OBJECT_LOW carhit_low
662 ANIM_SPECIAL_BREAK_OBJECT_MID carhit_high
663 ANIM_SPECIAL_BREAK_OBJECT_HIGH carhit_high
664 ANIM_SPECIAL_SPRAY gen_spray
665 ANIM_SPECIAL_FLASH gen_flash_use
666 ANIM_SPECIAL_OPEN_DOOR gen_dooropen
667 ANIM_SPECIAL_STEAL_OBJECT missing_anim_filler
668 ANIM_SPECIAL_ACTION 31 missing_anim_filler
669 ANIM_SPECIAL_ACTION_MISS missing_anim_filler
670 ANIM_SPECIAL_COP_SEARCH cop_lost_target_search
671 ANIM_SPECIAL_IDLE missing_anim_filler
672 ANIM_SPECIAL_IDLE_START missing_anim_filler
673 ANIM_SPECIAL_IDLE_END missing_anim_filler
674 ANIM_SPECIAL_IDLE_HIT_REACT gen_hit_react_high_back
675 ANIM_SPECIAL_FIGHT_COMMAND_DEFEND cmd_watchmyback_combat
676 ANIM_SPECIAL_FIGHT_COMMAND_FIGHT cmd_wreckemall_combat
677 ANIM_SPECIAL_FIGHT_COMMAND_FOLLOW missing_anim_filler
678 ANIM_SPECIAL_FIGHT_COMMAND_STAY missing_anim_filler
679 ANIM_SPECIAL_NORMAL_COMMAND_DEFEND cmd_watchmyback_neutral
680 ANIM_SPECIAL_NORMAL_COMMAND_FIGHT cmd_wreckemall_neutral
681 ANIM_SPECIAL_NORMAL_COMMAND_FOLLOW missing_anim_filler
682 ANIM_SPECIAL_NORMAL_COMMAND_STAY missing_anim_filler
683 ANIM_STEREO_STEAL_INTRO steal_stereo_B
684 ANIM_STEREO_STEAL_LOOP steal_stereo_C
685 ANIM_STEREO_STEAL_END steal_stereo_SE
686 ANIM_STEREO_STEAL_FAIL steal_stereo_FE
687 ANIM_LOCKPICK_INTRO jimmy_lock_B
688 ANIM_LOCKPICK_LOOP jimmy_lock_C
689 ANIM_LOCKPICK_END jimmy_lock_SE
690 ANIM_LOCKPICK_FAIL jimmy_lock_FE
691 ANIM_WORKOUT_START missing_anim_filler
692 ANIM_WORKOUT_END missing_anim_filler
693 ANIM_WORKOUT_LOOP_01 missing_anim_filler
694 ANIM_WORKOUT_LOOP_02 missing_anim_filler
695 ANIM_WORKOUT_LOOP_03 missing_anim_filler
696 ANIM_WORKOUT_LOOP_04 missing_anim_filler
697 ANIM_WORKOUT_LOOP_05 missing_anim_filler
698 ANIM_FACE_ANGRY_01 face_emotion_angry_1
699 ANIM_FACE_ANGRY_02 face_emotion_angry_2
700 ANIM_FACE_ANGRY_03 face_emotion_angry_2
701 ANIM_FACE_SPEAKING_ANGRY_01 face_speech_angry_long
702 ANIM_FACE_SPEAKING_ANGRY_02 face_speech_angry_med
703 ANIM_FACE_SPEAKING_ANGRY_03 face_speech_angry_small
704 ANIM_FACE_NEUTRAL_01 face_emotion_neutral_1
705 ANIM_FACE_NEUTRAL_02 face_emotion_neutral_2
706 ANIM_FACE_NEUTRAL_03 face_emotion_neutral_3
707 ANIM_FACE_SPEAKING_NEUTRAL_01 face_speech_neutral_long
708 ANIM_FACE_SPEAKING_NEUTRAL_02 face_speech_neutral_med
709 ANIM_FACE_SPEAKING_NEUTRAL_03 face_speech_neutral_small
710 ANIM_FACE_SCARED_01 face_emotion_scared_1
711 ANIM_FACE_SCARED_02 face_emotion_scared_1
712 ANIM_FACE_SCARED_03 face_emotion_scared_1
713 ANIM_FACE_SPEAKING_SCARED_01 face_speech_scared_long
714 ANIM_FACE_SPEAKING_SCARED_02 face_speech_scared_med
715 ANIM_FACE_SPEAKING_SCARED_03 face_speech_scared_small
716 ANIM_FACE_EXCITED_01 face_emotion_excited_3
717 ANIM_FACE_EXCITED_02 face_emotion_excited_3
718 ANIM_FACE_EXCITED_03 face_emotion_excited_3
719 ANIM_FACE_SPEAKING_EXCITED_01 face_speech_excited_long
720 ANIM_FACE_SPEAKING_EXCITED_02 face_speech_excited_med
721 ANIM_FACE_SPEAKING_EXCITED_03 face_speech_excited_small

Sources and evidence

Evidence levels used: inferred.

  • royal.lua (names); character data (clips); 0x005105d8 (slots)

Fields

Field Type Hand-written Meaning
id int Anim id (0-721): an index into every character data's anim table.
name str The ANIM_* name the scripts give the id.
slot int Locomotion slot (0-34) that holds this id by default.
generic str The clip the generic character data plays for it (generic_header).
rembrandt str The clip Rembrandt's character data plays for it (warr_re_header).
source str yes Where the entry comes from: a script and binding, an address, a chunk.
evidence str yes How we know: confirmed-code, confirmed-runtime, inferred or speculative (evidence levels).
notes str yes Our own short notes.