Armies of the Night: Stage 1 (level60)¶
Stage 1 of the Armies of the Night bonus game, which the hub offers once the five flashbacks are complete.
| Status | ⬜ Not Started |
| Level | level60 (Armies of the Night 1) |
| Checkpoints | 0 of 3 built, 0 approved |
Checkpoints¶
| # | Status | Note |
|---|---|---|
| 1 | ⬜ Not Started | - |
| 2 | ⬜ Not Started | - |
| 3 | ⬜ Not Started | - |
What it needs¶
Its scripts can call 150 script bindings. 15 of them are new, which no earlier level of the story calls: 4 are implemented in Coney and 15 are traced. The full list is on the coverage page.
| Family | New bindings | In Coney |
|---|---|---|
| Characters | 3 | 1 |
| Gangs | 1 | 0 |
| Cameras | 1 | 0 |
| HUD and menus | 7 | 1 |
| Script flow | 1 | 1 |
| Configuration (Cfg) | 2 | 1 |
Research:
- Story order and what loads each level
- Armies of the Night: the way in, the pieces and what Coney needs
Run it in Coney¶
With your own disc (Playing a level); --checkpoint picks where it starts, 1 to
3: