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Particle effects

Every type of the script type table: the particle systems SpawnParticle makes, and the object behaviours, lights and glass that share the table (Particles).

What is complete

All 270 types are listed. The sprite is traced for 58 of them.

270 entries. Data: research/references/particles.yaml.

glass

1 entries.

Name Index
glass_script 61

particle system

183 entries.

Name Image Index Sheet Rect Size (px) Spawns Script calls Scripts What
blo_splat particles/blo_splat.png 0 part_page1 5 32, 32
blood_drop particles/blood_drop.png 1 part_page1 52 16, 16
blood_mist 2
blood_splat_ground 3
blood_splatter 4
blood_spray particles/blood_spray.png 5 part_page1 52 16, 16
bloosh particles/bloosh.png 6 part_page1 46 40, 40
coplights_glow particles/coplights_glow.png 7 lighting 2 120, 120
coplights_lens_flare particles/coplights_lens_flare.png 8 lighting 2 120, 120
fir 59
fir_group 60 fir
glasstest 62
hud_radar_dot particles/hud_radar_dot.png 65 part_page0 69 10, 10
hud_text_widget 66
hud_widget 67
hud_widget_angled 68
miniglass 70
molotov_smoke 71
paint_splat 75
part_blood_spray 76
part_coke_machine 77
part_copcar_lights particles/part_copcar_lights.png 78 lighting 2 120, 120
part_explosion particles/part_explosion.png 79 part_page1 6 64, 64 4 level93_chapter6.lua
part_explosion_screen_shake 80 2 level93_chapter6.lua
part_fear 81 71 level115.lua, level31.lua, level61.lua, level63_orphans.lua, level81.lua, level93_chapter6.lua
part_fire particles/part_fire.png 82 part_fire 0 40, 40 7 level93_chapter6.lua
part_fire_large particles/part_fire_large.png 83 part_fire 0 40, 40 2 level34.lua
part_fire_large_ns particles/part_fire_large_ns.png 84 part_fire 0 40, 40 2 level52_chapter1.lua
part_fire_light_large 85 1 level93_chapter6.lua
part_fire_light_medium 86 7 level52_chapter1.lua, level93_chapter6.lua
part_fire_ns particles/part_fire_ns.png 87 part_fire 0 40, 40 2 level52_chapter1.lua
part_fire_plume particles/part_fire_plume.png 88 39640d4c 0 10, 30 1 level80.lua
part_fire_tiki particles/part_fire_tiki.png 89 part_fire 0 40, 40
part_firebarrel particles/part_firebarrel.png 90 part_fire 0 40, 40
part_firebarrel_ns particles/part_firebarrel_ns.png 91 part_fire 0 40, 40
part_firetruck_lights particles/part_firetruck_lights.png 92 lighting 2 120, 120 1 level52.lua
part_fog 93
part_garbage_flies 94
part_garbage_flies_ns 95
part_gasmeter 96
part_generator_sparks 97
part_ghost_light 98
part_gun_flash particles/part_gun_flash.png 99 lighting 2 120, 120 sub_shack_puff
part_large_ac 100
part_large_ac_two 101
part_lava_light 102
part_level2_subway 103 1 level2.lua
part_light_bugs 104
part_motorbike_gang 105
part_multi_strobe 106 3 level11.lua, level110.lua
part_narrowflame particles/part_narrowflame.png 107 5e5e43c6 0 40, 40 56 level52_chapter1.lua, level93_chapter6.lua
part_ominous_smoke 108 36 level51.lua, level52_chapter1.lua, level61.lua, level61_huns.lua, level64.lua, level81.lua
part_open_air_vent 109
part_orange_neon 110
part_pelham_subway 111
part_pink_neon 112
part_plaster_drop 113 4 level5.lua
part_plaster_drop_ns 114 2 level81_chatterbox.lua, level93_chapter6.lua
part_raindrops 115 sub_ripple, sub_splash
part_ridecart_sound 116
part_rotate_vent 117
part_s_fire particles/part_s_fire.png 118 part_fire 0 40, 40
part_s_shack_dust_puff 119 sub_shack_puff
part_s_subway_sparks particles/part_s_subway_sparks.png 120 part_page1 54 32, 32 Sprite to recheck: the traced rectangle 54 shows a grey box, not this effect
part_small_ac 121
part_small_light 122 6 level14.lua, level81.lua
part_smaller_light 123
part_spray_tag 124 230 level107.lua, level11.lua, level122.lua, level14.lua, level2.lua, level20.lua
part_squareflame_lrg particles/part_squareflame_lrg.png 125 5e5e43c6 0 40, 40 54 level93_chapter6.lua
part_squareflame_med particles/part_squareflame_med.png 126 5e5e43c6 0 40, 40 27 level52_chapter1.lua, level93_chapter6.lua
part_squareflame_sml particles/part_squareflame_sml.png 127 5e5e43c6 0 40, 40 1 level52_chapter1.lua
part_steam 128 18 level11.lua, level110.lua, level52.lua, level87.lua
part_steam_huge 129 1 level52.lua
part_steam_large 130 17 level52.lua
part_strobe 131 8 level11.lua, level110.lua, level81.lua
part_strobe_red 132 2 level93.lua
part_subway_light 133
part_torch_flame particles/part_torch_flame.png 134 part_fire 0 40, 40 3 level86_chapter2_reg.lua
part_torch_flame_ns particles/part_torch_flame_ns.png 135 part_fire 0 40, 40
part_truck_sound 136 1 level51.lua
part_truck_humans 137 1 level51.lua
part_train_sound 138 16 level115.lua, level14.lua, level2.lua, level31.lua, level5.lua, level55_subway.lua
part_train_splat particles/part_train_splat.png 139 part_page1 6 64, 64
part_trans_five 140
part_trans_four 141
part_trans_one 142
part_trans_three 143
part_trans_two 144
part_tv particles/part_tv.png 145 part_tv 0 30, 30
part_tv_light 146
part_urine_spray 147
part_urine_stain2 particles/part_urine_stain2.png 148 part_page1 6 64, 64
part_water 149
pee_pee 150
pee_tracer 151
power_mist 153
puk_splat 156
rubble 158 sub_shack_puff
spark particles/spark.png 161 part_page1 41 30, 30
spawn_delayed 163
spray_mist 164
sub_anim_notes 167 glasstest, sub_wood_splinter
sub_anim_spark particles/sub_anim_spark.png 168 part_page1 50 16, 16
sub_barlamp_glow particles/sub_barlamp_glow.png 169 lighting 3 120, 120
sub_blight_glow particles/sub_blight_glow.png 171 lighting 3 120, 120
sub_blo 172
sub_blood_effect 173
sub_blood_gout particles/sub_blood_gout.png 174 part_page1 2 32, 32
sub_blood_gush 175
sub_blood_spray particles/sub_blood_spray.png 176 part_page1 6 64, 64
sub_burn 177
sub_car_damage 178 sub_shack_puff
sub_car_rubble particles/sub_car_rubble.png 179 part_page1 24 32, 32
sub_car_spark_emitter 180
sub_car_sparks particles/sub_car_sparks.png 181 part_page1 45 16, 3
sub_car_steam 182
sub_car_steam_emitter 183
sub_coloured_glass 184
sub_coloured_shards 185
sub_debris 186
sub_detergent 187 sub_debris, sub_paint_splat, sub_shack_puff
sub_dus 188 sub_shack_puff
sub_embers particles/sub_embers.png 189 part_page1 20 64, 64
sub_explode particles/sub_explode.png 190 part_page1 17 64, 64
sub_explosion_embers 191
sub_explosion_group 193
sub_fade_flame particles/sub_fade_flame.png 194 part_fire 0 40, 40
sub_fire 195
sub_fire_smoke particles/sub_fire_smoke.png 197 part_page1 42 64, 64
sub_fire2 198
sub_fire2_smoke 200
sub_fireball 201
sub_fireball_emitter 202 1 level93_chapter6.lua
sub_flame_reflect particles/sub_flame_reflect.png 204 part_fire 0 40, 40
sub_flames 205
sub_flaming_debris particles/sub_flaming_debris.png 206 part_fire 0 40, 40
sub_flashing_light 207
sub_fog 208
sub_glass 210
sub_glint particles/sub_glint.png 211 part_page1 41 30, 30
sub_glt 212
sub_gun 213
sub_hood_smoke 214
sub_molotv_flame 216
sub_muzzle_flash particles/sub_muzzle_flash.png 219 part_page1 35 16, 8
sub_objective_glow particles/sub_objective_glow.png 223 lighting 3 120, 120
sub_paint_splat 225
sub_pch 226
sub_pee 227
sub_pla 228
sub_plaster_drop 229
sub_polar_bugs particles/sub_polar_bugs.png 230 part_page1 19 16, 16
sub_powerup_glow particles/sub_powerup_glow.png 232 part_page1 29 64, 64
sub_puk 233
sub_punch_flash 234
sub_ripple 235
sub_rubble 236 rubble
sub_shack_puff particles/sub_shack_puff.png 237 part_page1 42 64, 64
sub_shack_puff_aligned particles/sub_shack_puff_aligned.png 238 part_page1 42 64, 64
sub_shk 239
sub_smk 241
sub_smoke 242
sub_spark_effect 243
sub_spk 244
sub_splash particles/sub_splash.png 245 part_page1 51 16, 8
sub_spr 246
sub_stained_glass 247
sub_sweat_effect 248
sub_thrown_dust_puff particles/sub_thrown_dust_puff.png 251 part_page1 42 64, 64
sub_train_splat particles/sub_train_splat.png 252 part_page1 2 32, 32
sub_train_splat_mist particles/sub_train_splat_mist.png 253 part_page1 6 64, 64
sub_triglint 254
sub_water 256
sub_wood_splinter 257 wood_splinter_bit
subway_lensflare particles/subway_lensflare.png 258 cf4c87d3 0 102, 50
subway_loop 260
subway_spark particles/subway_spark.png 261 part_page1 54 32, 32 Sprite to recheck: the traced rectangle 54 shows a grey box, not this effect
sweat_drop 263
sweat_mist 264
sweat_spray 265
urine_spray particles/urine_spray.png 267 part_page1 54 32, 32 Sprite to recheck: the traced rectangle 54 shows a grey box, not this effect
Wind_Manager 268
wood_splinter_bit 269

object behaviour

64 entries.

Name Index Spawns
dyn_animwave 9
dyn_bar_lamp 10
dyn_blaster 11 sub_debris, sub_rubble, sub_shack_puff, sub_spark_effect, sub_wood_splinter
dyn_blocker 12
dyn_breakable_light 13 sub_rubble, sub_shack_puff, sub_spark_effect
dyn_cashreg 14
dyn_cashreg_b 15
dyn_cbradio 16 sub_rubble, sub_shack_puff, sub_spark_effect
dyn_chand 17
dyn_chicken 18 sub_debris, sub_wood_splinter
dyn_colasign 19
dyn_ctrl_box 20 sub_rubble, sub_shack_puff, sub_spark_effect
dyn_disco_a 21
dyn_disco_b 22
dyn_door_bar_bani 23 sub_shack_puff, sub_wood_splinter
dyn_door_barricade 24
dyn_door_bnstr 25 sub_shack_puff, sub_wood_splinter
dyn_door_chain_s 26
dyn_door_fence 27 sub_shack_puff, sub_wood_splinter
dyn_door_fence_o 28 sub_shack_puff, sub_wood_splinter
dyn_door_parapet 29 sub_shack_puff, sub_wood_splinter
dyn_door_sliding 30
dyn_scaffold 31
dyn_door_swinging 32 sub_glass, sub_shack_puff, sub_wood_splinter
dyn_exploding_car 33
dyn_fluor_swing 34
dyn_icon 35
dyn_lizzies 36 sub_shack_puff, sub_wood_splinter
dyn_lock_a 37
dyn_manqheadred 38
dyn_masks 39 sub_detergent, sub_rubble, sub_shack_puff, sub_wood_splinter
dyn_molotv 40
dyn_motelneon 41
dyn_neon_broken 42
dyn_neon_onesided 43
dyn_o_shore 44
dyn_objective 45
dyn_on_off 46
dyn_oneon_glow 47
dyn_outwave 48
dyn_pile 49
dyn_rat 50
dyn_skullglow 51
dyn_table 52 sub_shack_puff, sub_wood_splinter
dyn_walktalk 53 sub_shack_puff
dyn_wash_a 54
dyn_wash_b 55
dyn_wave 56
dyn_woodbridge 57 sub_shack_puff
fade_object 58 sub_debris
hat_object 64
melee_weapon 69 sub_coloured_glass, sub_debris, sub_rubble, sub_shack_puff, sub_wood_splinter, wood_splinter_bit
overhead_weapon 74 sub_debris, sub_detergent, sub_paint_splat, sub_rubble, sub_shack_puff, sub_spark_effect, sub_wood_splinter
pickup_item 152
powerup_item 154 sub_glint, sub_powerup_glow
float_item 155
rotating_object 157
simple_object 159 sub_rubble
sub_objective_column 222
sub_oil_reflect 224
sub_sliding_door 240
sub_swinging_door 249
sub_swinging_obj 250
thrown_weapon 266 sub_coloured_glass, sub_debris, sub_detergent, sub_rubble, sub_shack_puff, sub_wood_splinter

light

22 entries.

Name Index
gun_light_flash 63
multi_strobe 72
on_off_light 73
small_light 160
spark_light_flash 162
strobe 165
strober 166
sub_blight 170
sub_explosion_light 192
sub_fire_light 196
sub_fire2_light 199
sub_firetruck_light 203
sub_ghost_light 209
sub_lava_light 215
sub_molotv_light 217
sub_moving_light 218
sub_neon_light 220
sub_neon_light2 221
sub_police_light 231
sub_tv_light 255
subway_light 259
subway_spark_light_flash 262

Sources and evidence

Evidence levels used: confirmed-code, speculative.

  • SLUS_212.15, script type table 0x00512f28

Fields

Field Type Hand-written Meaning
name str The type name SpawnParticle (or CfgObj's class, for an object behaviour) takes.
index int Position in the script type table (0x00512f28, 270 records of 20 bytes).
kind str From the record's flags: particle system, object behaviour, light or glass.
flags hex The record's flags word (0x10 particle, 0x08 object, 0x04 light, 0x400 glass).
init hex The type's initialiser (first code pointer of the record).
sheet str The sprite sheet its sprite comes from, where traced.
rect int The first rectangle of that sheet it draws, where traced.
size list That rectangle's size in texels {w, h}, read from the disc.
spawns list Other types its code spawns by name (inferred).
calls int SpawnParticle calls that name it.
scripts list The scripts that spawn it (at most six).
meaning str yes What it is, in our words.
image str A thumbnail, a path below docs/references/images/ (characters/warr_re_cv.png); set by extract from the files present.
source str yes Where the entry comes from: a script and binding, an address, a chunk.
evidence str yes How we know: confirmed-code, confirmed-runtime, inferred or speculative (evidence levels).
notes str yes Our own short notes.