Mission 7: Adios Amigo (level5)¶
The Warriors try to collect a payment owed to them by Sanchez, a Hurricanes associate.
This summary is paraphrased from web sources until our own walkthrough of the mission replaces it. Sources:
| Status | 🚧 In Progress |
| Level | level5 (story mission 7) |
| Checkpoints | 1 of 4 built, 0 approved |
Checkpoints¶
| # | Status | Note |
|---|---|---|
| 1 | 🚧 In Progress | The scripts run with no error; the checkpoint is not yet played to its end. |
| 2 | 🎮 Pending Gameplay Approval | Played to its end with the pad (disc test): the bar's room smoke drifts over the screen as the original's does, the Hurricanes fight the player, and once all eight are down the scene l5_c5 plays and sets checkpoint 3. The surviving Hurricanes stop attacking after a while (AI fight-goal stall, with ai-combat2). |
| 3 | 🚧 In Progress | The scripts run with no error; Sanchez runs each path of his run ahead of the Warriors (GoalRunCarrotRun: faster and turning quicker the closer the nearest Warrior is inside 13 m). The checkpoint is not yet played to its end. |
| 4 | 🚧 In Progress | Played to its end with the pad (disc test): Diego and Vargas fight through the three stages of TacticBossScenarioA, the boss's HUD bars show in the right column, and the end scene l5_c3 ends the mission (HUDLaunchMissionComplete). The boss rail camera (CamSetupRail) takes the screen after the opening (disc test). |
What it needs¶
Its scripts can call 274 script bindings. 16 of them are new, which no earlier level of the story calls: 16 are implemented in Coney and 16 are traced. The full list is on the coverage page.
| Family | New bindings | In Coney |
|---|---|---|
| Characters | 4 | 4 |
| AI | 4 | 4 |
| World and objects | 3 | 3 |
| Effects and lighting | 2 | 2 |
| Sound and music | 2 | 2 |
| Configuration (Cfg) | 1 | 1 |
Research:
- The mission's scripts, checkpoint by checkpoint
- Story order and what loads each level
- The seventh mission's script
- The seventh mission's bindings
- Room smoke
Run it in Coney¶
With your own disc (Playing a level); --checkpoint picks where it starts, 1 to
4:
Its disc test (needs CONEY_DISC; Building):
Open questions¶
- The Diego and Vargas boss goals (fatigue, damage, prone and cycle values, the break animation).