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Mission 7: Adios Amigo (level5)

The Warriors try to collect a payment owed to them by Sanchez, a Hurricanes associate.

This summary is paraphrased from web sources until our own walkthrough of the mission replaces it. Sources:

Status 🚧 In Progress
Level level5 (story mission 7)
Checkpoints 1 of 4 built, 0 approved

Checkpoints

# Status Note
1 🚧 In Progress The scripts run with no error; the checkpoint is not yet played to its end.
2 🎮 Pending Gameplay Approval Played to its end with the pad (disc test): the bar's room smoke drifts over the screen as the original's does, the Hurricanes fight the player, and once all eight are down the scene l5_c5 plays and sets checkpoint 3. The surviving Hurricanes stop attacking after a while (AI fight-goal stall, with ai-combat2).
3 🚧 In Progress The scripts run with no error; Sanchez runs each path of his run ahead of the Warriors (GoalRunCarrotRun: faster and turning quicker the closer the nearest Warrior is inside 13 m). The checkpoint is not yet played to its end.
4 🚧 In Progress Played to its end with the pad (disc test): Diego and Vargas fight through the three stages of TacticBossScenarioA, the boss's HUD bars show in the right column, and the end scene l5_c3 ends the mission (HUDLaunchMissionComplete). The boss rail camera (CamSetupRail) takes the screen after the opening (disc test).

What it needs

Its scripts can call 274 script bindings. 16 of them are new, which no earlier level of the story calls: 16 are implemented in Coney and 16 are traced. The full list is on the coverage page.

Family New bindings In Coney
Characters 4 4
AI 4 4
World and objects 3 3
Effects and lighting 2 2
Sound and music 2 2
Configuration (Cfg) 1 1

Research:

Run it in Coney

With your own disc (Playing a level); --checkpoint picks where it starts, 1 to 4:

coney --disc /path/to/disc --play-level level5 --checkpoint 1

Its disc test (needs CONEY_DISC; Building):

coney_tests "[disc][story]"

Open questions

  • The Diego and Vargas boss goals (fatigue, damage, prone and cycle values, the break animation).

All missions and how a mission moves between states.