Armies of the Night: Stage 5 (level64)¶
Stage 5 of the Armies of the Night bonus game, loaded by the end of stage 4. Its last checkpoint returns to the hub.
| Status | ⬜ Not Started |
| Level | level64 (Armies of the Night 5) |
| Checkpoints | 0 of 4 built, 0 approved |
Checkpoints¶
| # | Status | Note |
|---|---|---|
| 1 | ⬜ Not Started | - |
| 2 | ⬜ Not Started | - |
| 3 | ⬜ Not Started | - |
| 4 | ⬜ Not Started | - |
What it needs¶
Its scripts can call 154 script bindings. 4 of them are new, which no earlier level of the story calls: 0 are implemented in Coney and 4 are traced. The full list is on the coverage page.
| Family | New bindings | In Coney |
|---|---|---|
| Characters | 1 | 0 |
| AI | 1 | 0 |
| HUD and menus | 1 | 0 |
| Sound and music | 1 | 0 |
Research:
- Story order and what loads each level
- Armies of the Night: the way in, the pieces and what Coney needs
Run it in Coney¶
With your own disc (Playing a level); --checkpoint picks where it starts, 1 to
4: