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Commands

The commands a human acts on. A pad command is a number the matcher makes from a player's buttons each update, through the nine trigger kinds; global.lua binds them with AddCommand(command, trigger, buttons, extra) and scripts switch them per human with EnableCommand. AI humans write the same numbers. A Warrior command is an order the war chief gives the crew from the command menu (WCIssueCommand, WCEnableCommand). How buttons are matched: Combat: commands; the orders: AI: Warrior commands; the buttons: Controls.

What is complete

Every trigger kind, every pad command the scripts bind or switch and all seven Warrior commands are listed. What 1, 2, 9, 11, 21, 22 and 37-44 do is not traced, nor the command menu's layout; pad commands the code tests but no script binds are not listed.

50 entries. Data: research/references/commands.yaml.

trigger

9 entries.

Number Name
1 held
2 pressed
3 released
4 pad query
5 tapped
6 long hold
7 history hold
8 combination held
9 combination press

pad command

34 entries.

Number Hex Name Bound to Action Switched in
1 0x0001 R2 held held: R2 level60.lua, level61.lua, level62.lua, level63.lua, level64.lua, level64_cyrus.lua, level80.lua, level80_chapter1.lua, ... 6 more
2 0x0002 R2 released released: R2 level80.lua, level80_chapter1.lua, level83_c1_fightpen.lua, level83_c2_alleys.lua, level87_chap1_tutorial.lua
3 0x0003 R1 pressed pressed: R1 Spins or reverses a grab; for an AI human, the counter to a grab or tackle.
4 0x0004 R1 held held: R1 Block. The dispatcher reads R1 from the pad, so an AI's command 4 does nothing.
5 0x0005 L2 held held: L2 Nothing by itself: the sprint reads L2 from the pad. level60.lua, level61.lua, level62.lua, level63.lua, level64.lua, level64_cyrus.lua, level80_chapter3.lua
6 0x0006 L1 held held: L1 Fight stance: picks a target and locks on where the level allows. level87_chap5_club.lua, level99_combat.lua
7 0x0007 L1 pressed pressed: L1 As 6. level80_chapter3.lua, level87_chap5_club.lua
8 0x0008 L1 released released: L1 Drops the lock; a second tap within 264 ms locks again. level87_chap5_club.lua, level99_combat.lua
9 0x0009 select + L3 combination held: L3 + SELECT
10 0x000a triangle pressed pressed: triangle Climb, context action or jump. level80_chapter3.lua, level87_chap5_club.lua
11 0x000b triangle held history hold: triangle
13 0x000d circle tapped tapped: circle Grab. level80_chapter3.lua, level99_combat.lua
14 0x000e circle held history hold: circle Tackle. level80_chapter3.lua, level99_combat.lua
15 0x000f square pressed pressed: square Square attack.
16 0x0010 cross long hold long hold: cross Cross attack (on the release of a short press). level80_chapter3.lua, level87_chap5_club.lua
18 0x0012 cross pressed pressed: cross Buffered as the next attack inside a chain.
21 0x0015 square held held: square
22 0x0016 cross held held: cross
30 0x001e circle pressed pressed: circle Made on the press; a tap then gives 13 on the release.
31 0x001f L1 + R1 / L1 + L2 combination held: L1 + L2, combination held: L1 + R1 Starts rage when the meter is full. level99_combat.lua
32 0x0020 L2 + cross combination press: L2 + cross Charge. level80_chapter3.lua
33 0x0021 L2 + square combination press: L2 + square Dive. level80_chapter3.lua
34 0x0022 cross + square combination press: cross + square Outside a grab, the special attack 653 (645 raging), needing and spending a quarter of the power meter; in a grab, the power strike. level93_chapter6.lua
35 0x0023 circle + cross combination held: circle + cross Strong grapple: a grab that connects with the strike 657 (649 raging; 659 / 651 from behind), deals its damage as the hold starts and keeps the hold; no power cost. In a grab, the power strike 63. level80_chapter3.lua, level93_chapter6.lua
36 0x0024 circle + triangle combination press: circle + triangle Sprays a tag (664) where the player may tag. level93_chapter6.lua
37 0x0025 d-pad down pressed: d-pad down level99.lua
38 0x0026 d-pad up pressed: d-pad up level99.lua, level99_lesson1.lua, level99_lesson2.lua
39 0x0027 d-pad left pressed: d-pad left
40 0x0028 d-pad right pressed: d-pad right level95_flashrage.lua, level99.lua, level99_combat.lua, level99_lesson1.lua, level99_lesson2.lua
41 0x0029 select + d-pad up combination held: d-pad up + SELECT
42 0x002a select + d-pad right combination held: d-pad right + SELECT
43 0x002b select + d-pad down combination held: d-pad down + SELECT
44 0x002c select + d-pad left combination held: d-pad left + SELECT
45 0x002d chase button pressed: set at run time Level 84's chase: the script picks the button; each press keeps the chase speed up.

Warrior command

7 entries.

Number Name Action Says Used in
0 follow The crew follows the war chief. follow (follow_hide while hiding) 36763710, brawl.lua, level3_chase.lua, level11.lua, level11_chapter1.lua, level11_chapter6.lua, level31_gclub.lua, level31_platform.lua, ... 16 more
1 attack The crew attacks the war chief's target. attack brawl.lua, level3_balcony.lua, level3_chase.lua, level5_chapter3.lua, level11_chapter6.lua, level31_birdie.lua, level80_chapter4.lua, level81_chatterbox.lua, ... 10 more
2 defend The crew defends the war chief (a defend tactic around him). defend brawl.lua, level3_balcony.lua, level3_chase.lua, level5_chapter3.lua, level80_chapter4.lua, level81_chatterbox.lua, level84_final.lua, level87_chap5_club.lua, ... 4 more
3 hold The crew holds its position. hold (holdhide while hiding) brawl.lua, level3_chase.lua, level31_gclub.lua, level51_chapter5.lua, level54_boss.lua, level80_chapter1.lua, level80_chapter3.lua, level80_chapter4.lua, ... 6 more
4 scatter The crew scatters. scatter brawl.lua, level2.lua, level3_balcony.lua, level3_chase.lua, level5_chapter3.lua, level11_chapter6.lua, level31_birdie.lua, level51_chapter1.lua, ... 13 more
5 wreck The crew wrecks or steals from what is near. steal near a thing to steal, else vandal brawl.lua, level3_chase.lua, level11_chapter6.lua, level80_chapter3.lua, level80_chapter4.lua, level84_final.lua, level87_chap5_club.lua, level93_chapter6.lua, ... 3 more
6 Recorded as the last command; starts no tactic and says nothing.

Sources and evidence

Evidence levels used: confirmed-code, confirmed-runtime, inferred.

  • AddCommand (0x00147430), matched by 0x00147940
  • Player_Special (0x00287730)
  • Player_Special (0x00287730), Player_SpecialAttack (0x00263c90)
  • Player_Special (0x00287730), Player_SpecialAttack (0x00263c90), Grab_ConnectEnd (0x0026bad8)
  • global.lua AddCommand; EnableCommand, WCEnableCommand and WCIssueCommand in the scripts
  • global.lua AddCommand; Player_UpdateActions (0x0027c120)
  • the Warrior command dispatcher (0x0041c4e0) and its lines (0x0041cc40)

Fields

Field Type Hand-written Meaning
id str Our stable id: trigger:<n>, pad:<n> or warrior:<n>.
kind str Trigger kind, pad command or Warrior command.
number int The number scripts pass: AddCommand's trigger, its command id (1-57), or the Warrior command (WCIssueCommand, 0-6).
hex hex A pad command's id in hex, as the research pages write it.
name str yes Our short name for it.
bound list How the scripts bind a pad command: trigger: buttons.
action str yes What it does.
speech str yes The speech command a war chief says when giving a Warrior command.
bound_in list The scripts that bind it.
toggled_in list The scripts that switch a pad command per human (EnableCommand).
used_in list The scripts that enable, disable or issue a Warrior command.
source str yes Where the entry comes from: a script and binding, an address, a chunk.
evidence str yes How we know: confirmed-code, confirmed-runtime, inferred or speculative (evidence levels).
notes str yes Our own short notes.