Mission 12: Set Up (level14)¶
A story mission set after a brawl with the Hi-Hats, in which the player can steal car radios. The web sources found give little more, so its summary is still to be written from the script.
This summary is paraphrased from web sources until our own walkthrough of the mission replaces it. Sources:
| Status | ⬜ Not Started |
| Level | level14 (story mission 12) |
| Checkpoints | 0 of 3 built, 0 approved |
Checkpoints¶
| # | Status | Note |
|---|---|---|
| 1 | ⬜ Not Started | - |
| 2 | ⬜ Not Started | - |
| 3 | ⬜ Not Started | - |
What it needs¶
Its scripts can call 226 script bindings. 6 of them are new, which no earlier level of the story calls: 2 are implemented in Coney and 6 are traced. The full list is on the coverage page.
| Family | New bindings | In Coney |
|---|---|---|
| AI | 2 | 0 |
| Cameras | 1 | 1 |
| World and objects | 2 | 0 |
| Scenes and movies | 1 | 1 |
Research:
Run it in Coney¶
With your own disc (Playing a level); --checkpoint picks where it starts, 1 to
3: