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Mission 5: Real Heavy Rep (level2)

The story's mission 5, reached from the hub. The web sources found name this mission but give no objective, so its summary is still to be written from the script.

This summary is paraphrased from web sources until our own walkthrough of the mission replaces it. Sources:

Status 🚧 In Progress
Level level2 (story mission 5)
Checkpoints 0 of 4 built, 0 approved

Checkpoints

# Status Note
1 🚧 In Progress Played from the pad through the subway exit, the street, the dice game fight (the Warriors follow Cleon on the default command and fight beside him) and the bums' gate to the walkway above the clinic; the climb over its parapet is next.
2 🚧 In Progress No script error; the tenement's set-up runs after RunLevel, which sets up the pedestrian net (SetupFlagNet2) first, as in the original.
3 🚧 In Progress Runs headless with no script error and every binding it calls; not yet checked to its end.
4 🚧 In Progress No script error; waits on the general car message handler (being built for level34).

What it needs

Its scripts can call 243 script bindings. 19 of them are new, which no earlier level of the story calls: 19 are implemented in Coney and 19 are traced. The full list is on the coverage page.

Family New bindings In Coney
Characters 4 4
AI 3 3
Cameras 4 4
World and objects 2 2
HUD and menus 3 3
Sound and music 2 2
Configuration (Cfg) 1 1

Research:

Run it in Coney

With your own disc (Playing a level); --checkpoint picks where it starts, 1 to 4:

coney --disc /path/to/disc --play-level level2 --checkpoint 1

Its disc test (needs CONEY_DISC; Building):

coney_tests "[disc][story]"

All missions and how a mission moves between states.